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1.1 ! root 1: ! 2: /* ! 3: * Copyright (c) 1980 Regents of the University of California. ! 4: * All rights reserved. The Berkeley software License Agreement ! 5: * specifies the terms and conditions for redistribution. ! 6: * ! 7: * @(#)back.h 5.1 (Berkeley) 5/29/85 ! 8: */ ! 9: ! 10: #include <sgtty.h> ! 11: ! 12: #define rnum(r) (random()%r) ! 13: #define D0 dice[0] ! 14: #define D1 dice[1] ! 15: #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;} ! 16: ! 17: /* ! 18: * ! 19: * Some numerical conventions: ! 20: * ! 21: * Arrays have white's value in [0], red in [1]. ! 22: * Numeric values which are one color or the other use ! 23: * -1 for white, 1 for red. ! 24: * Hence, white will be negative values, red positive one. ! 25: * This makes a lot of sense since white is going in decending ! 26: * order around the board, and red is ascending. ! 27: * ! 28: */ ! 29: ! 30: char EXEC[]; /* object for main program */ ! 31: char TEACH[]; /* object for tutorial program */ ! 32: ! 33: int pnum; /* color of player: ! 34: -1 = white ! 35: 1 = red ! 36: 0 = both ! 37: 2 = not yet init'ed */ ! 38: char args[100]; /* args passed to teachgammon and back */ ! 39: int acnt; /* length of args */ ! 40: int aflag; /* flag to ask for rules or instructions */ ! 41: int bflag; /* flag for automatic board printing */ ! 42: int cflag; /* case conversion flag */ ! 43: int hflag; /* flag for cleaning screen */ ! 44: int mflag; /* backgammon flag */ ! 45: int raflag; /* 'roll again' flag for recovered game */ ! 46: int rflag; /* recovered game flag */ ! 47: int tflag; /* cursor addressing flag */ ! 48: int rfl; /* saved value of rflag */ ! 49: int iroll; /* special flag for inputting rolls */ ! 50: int board[26]; /* board: negative values are white, ! 51: positive are red */ ! 52: int dice[2]; /* value of dice */ ! 53: int mvlim; /* 'move limit': max. number of moves */ ! 54: int mvl; /* working copy of mvlim */ ! 55: int p[5]; /* starting position of moves */ ! 56: int g[5]; /* ending position of moves (goals) */ ! 57: int h[4]; /* flag for each move if a man was hit */ ! 58: int cturn; /* whose turn it currently is: ! 59: -1 = white ! 60: 1 = red ! 61: 0 = just quitted ! 62: -2 = white just lost ! 63: 2 = red just lost */ ! 64: int d0; /* flag if dice have been reversed from ! 65: original position */ ! 66: int table[6][6]; /* odds table for possible rolls */ ! 67: int rscore; /* red's score */ ! 68: int wscore; /* white's score */ ! 69: int gvalue; /* value of game (64 max.) */ ! 70: int dlast; /* who doubled last (0 = neither) */ ! 71: int bar; /* position of bar for current player */ ! 72: int home; /* position of home for current player */ ! 73: int off[2]; /* number of men off board */ ! 74: int *offptr; /* pointer to off for current player */ ! 75: int *offopp; /* pointer to off for opponent */ ! 76: int in[2]; /* number of men in inner table */ ! 77: int *inptr; /* pointer to in for current player */ ! 78: int *inopp; /* pointer to in for opponent */ ! 79: ! 80: int ncin; /* number of characters in cin */ ! 81: char cin[100]; /* input line of current move ! 82: (used for reconstructing input after ! 83: a backspace) */ ! 84: ! 85: char *color[]; ! 86: /* colors as strings */ ! 87: char **colorptr; /* color of current player */ ! 88: char **Colorptr; /* color of current player, capitalized */ ! 89: int colen; /* length of color of current player */ ! 90: ! 91: struct sgttyb tty; /* tty information buffer */ ! 92: int old; /* original tty status */ ! 93: int noech; /* original tty status without echo */ ! 94: int raw; /* raw tty status, no echo */ ! 95: ! 96: int curr; /* row position of cursor */ ! 97: int curc; /* column position of cursor */ ! 98: int begscr; /* 'beginning' of screen ! 99: (not including board) */ ! 100: ! 101: int getout(); /* function to exit backgammon cleanly */
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