|
|
1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)text.c 5.1 (Berkeley) 5/29/85"; ! 9: #endif not lint ! 10: ! 11: #include "back.h" ! 12: ! 13: char *instr[] = { ! 14: " If you did not notice by now, this program reacts to things as", ! 15: "soon as you type them, without waiting for a newline. This means that", ! 16: "the special characters RUBOUT, ESC, and CONTROL-D, will not perform", ! 17: "their special functions during most of this program. The program", ! 18: "should usually stop when a RUBOUT is typed, but occasionally it will", ! 19: "ignore RUBOUTs until it is waiting for input.\n", ! 20: " These instructions are presented in small chunks designed not to", ! 21: "roll off the top of your screen. When the characters '-->' are print-", ! 22: "ed, no more data will be printed until a space or newline is typed.", ! 23: "In this way, you can finish one section before continuing to another.", ! 24: "Like this:", ! 25: "", ! 26: " The two sides are colored 'red' and 'white.' The computer may play", ! 27: "one side, or if there are two players, the computer can merely act as", ! 28: "a gamekeeper, letting the players make the moves. Once you tell the", ! 29: "computer what color(s) you want to play, the decision remains in ef-", ! 30: "fect until you quit the program, even if you play more than one game,", ! 31: "since the program keeps a running score.\n", ! 32: " The program will prompt for a move in one of two ways. If the", ! 33: "player has the opportunity to double, then merely his color will be", ! 34: "typed out. The player can now do one of several things. He can dou-", ! 35: "ble by typing a 'd', he can roll by typing a space (' ') or newline,", ! 36: "or if he is not sure, he can reprint the board by typing a 'r'.\n", ! 37: " If the player cannot double, his roll will be thrust in front of", ! 38: "him, followed by the request 'Move:', asking for a move but not giving", ! 39: "him the chance to double. He can still ask for the board by typing", ! 40: "'r'. In either of these two states, the player can quit by typing 'q'", ! 41: "or save the game by typing 's'. In either case, the player will be", ! 42: "asked to verify, in case there was some error. The program then ends", ! 43: "immediately, after first saving the file if so requested.", ! 44: "", ! 45: " A player can move one of his men using two forms of input. The", ! 46: "first form is <s>-<f>, where <s> is the starting position, and <f> is", ! 47: "the finishing position of the player's man. For example, if white", ! 48: "wanted to move a piece from position 13 to position 8, his move could", ! 49: "be entered as 13-8. The second form is <s>/<r> where <s> is the", ! 50: "starting position, an <r> is the roll actually made. Hence, white", ! 51: "could have entered as 13/5 instead of 13-8.\n", ! 52: " A player must move each roll of the dice separately. For example,", ! 53: "if a player rolled 4 3, and wanted to move from 13 to 6, he could", ! 54: "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not", ! 55: "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.", ! 56: "If you want to move more than one piece from the same position, such", ! 57: "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by", ! 58: "entering more than one <r>, or 13/34. A player can use both forms for", ! 59: "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-", ! 60: "ther a comma or a space. The letter 'b' represents the bar, and the", ! 61: "letter 'h' represents a player's home. You could also enter the", ! 62: "number that would be in the position of the bar, 25 or 0 as appropri-", ! 63: "ate. Use a newline at the end of your moves for a turn.", ! 64: "", ! 65: " As you type in your move, if a character does not make sense under", ! 66: "the above constrictions, a bell will sound instead of the character,", ! 67: "and it will be ignored. You may kill lines and erase characters as", ! 68: "you would normally, but don't be surprised if they look different than", ! 69: "usual. Also, if you have entered one or more of your rolls, and you", ! 70: "wish to see what the move looks like so far, type a 'r' to see what it", ! 71: "looks like. This cannot be done in the middle of a move (e.g., after", ! 72: "a '-' or '/'). After the printing board, the program will go back to", ! 73: "inputting your move and you can backspace or kill just as if you had", ! 74: "just typed in your input.\n", ! 75: " Now you should be ready to begin the game. Good luck!", ! 76: "", ! 77: 0}; ! 78: ! 79: ! 80: text (t) ! 81: char **t; ! 82: ! 83: { ! 84: register int i; ! 85: register char *s, *a; ! 86: ! 87: fixtty (noech); ! 88: while (*t != 0) { ! 89: s = a = *t; ! 90: for (i = 0; *a != '\0'; i--) ! 91: a++; ! 92: if (i) { ! 93: writel (s); ! 94: writec ('\n'); ! 95: } else { ! 96: writel ("-->"); ! 97: fixtty (raw); ! 98: while ((i = readc()) != ' ' && i != '\n'); ! 99: fixtty (noech); ! 100: clear(); ! 101: } ! 102: t++; ! 103: } ! 104: fixtty (raw); ! 105: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.