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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)text.c 5.1 (Berkeley) 5/29/85";
9: #endif not lint
10:
11: #include "back.h"
12:
13: char *instr[] = {
14: " If you did not notice by now, this program reacts to things as",
15: "soon as you type them, without waiting for a newline. This means that",
16: "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
17: "their special functions during most of this program. The program",
18: "should usually stop when a RUBOUT is typed, but occasionally it will",
19: "ignore RUBOUTs until it is waiting for input.\n",
20: " These instructions are presented in small chunks designed not to",
21: "roll off the top of your screen. When the characters '-->' are print-",
22: "ed, no more data will be printed until a space or newline is typed.",
23: "In this way, you can finish one section before continuing to another.",
24: "Like this:",
25: "",
26: " The two sides are colored 'red' and 'white.' The computer may play",
27: "one side, or if there are two players, the computer can merely act as",
28: "a gamekeeper, letting the players make the moves. Once you tell the",
29: "computer what color(s) you want to play, the decision remains in ef-",
30: "fect until you quit the program, even if you play more than one game,",
31: "since the program keeps a running score.\n",
32: " The program will prompt for a move in one of two ways. If the",
33: "player has the opportunity to double, then merely his color will be",
34: "typed out. The player can now do one of several things. He can dou-",
35: "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
36: "or if he is not sure, he can reprint the board by typing a 'r'.\n",
37: " If the player cannot double, his roll will be thrust in front of",
38: "him, followed by the request 'Move:', asking for a move but not giving",
39: "him the chance to double. He can still ask for the board by typing",
40: "'r'. In either of these two states, the player can quit by typing 'q'",
41: "or save the game by typing 's'. In either case, the player will be",
42: "asked to verify, in case there was some error. The program then ends",
43: "immediately, after first saving the file if so requested.",
44: "",
45: " A player can move one of his men using two forms of input. The",
46: "first form is <s>-<f>, where <s> is the starting position, and <f> is",
47: "the finishing position of the player's man. For example, if white",
48: "wanted to move a piece from position 13 to position 8, his move could",
49: "be entered as 13-8. The second form is <s>/<r> where <s> is the",
50: "starting position, an <r> is the roll actually made. Hence, white",
51: "could have entered as 13/5 instead of 13-8.\n",
52: " A player must move each roll of the dice separately. For example,",
53: "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
54: "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
55: "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
56: "If you want to move more than one piece from the same position, such",
57: "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
58: "entering more than one <r>, or 13/34. A player can use both forms for",
59: "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
60: "ther a comma or a space. The letter 'b' represents the bar, and the",
61: "letter 'h' represents a player's home. You could also enter the",
62: "number that would be in the position of the bar, 25 or 0 as appropri-",
63: "ate. Use a newline at the end of your moves for a turn.",
64: "",
65: " As you type in your move, if a character does not make sense under",
66: "the above constrictions, a bell will sound instead of the character,",
67: "and it will be ignored. You may kill lines and erase characters as",
68: "you would normally, but don't be surprised if they look different than",
69: "usual. Also, if you have entered one or more of your rolls, and you",
70: "wish to see what the move looks like so far, type a 'r' to see what it",
71: "looks like. This cannot be done in the middle of a move (e.g., after",
72: "a '-' or '/'). After the printing board, the program will go back to",
73: "inputting your move and you can backspace or kill just as if you had",
74: "just typed in your input.\n",
75: " Now you should be ready to begin the game. Good luck!",
76: "",
77: 0};
78:
79:
80: text (t)
81: char **t;
82:
83: {
84: register int i;
85: register char *s, *a;
86:
87: fixtty (noech);
88: while (*t != 0) {
89: s = a = *t;
90: for (i = 0; *a != '\0'; i--)
91: a++;
92: if (i) {
93: writel (s);
94: writec ('\n');
95: } else {
96: writel ("-->");
97: fixtty (raw);
98: while ((i = readc()) != ' ' && i != '\n');
99: fixtty (noech);
100: clear();
101: }
102: t++;
103: }
104: fixtty (raw);
105: }
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