|
|
1.1 root 1: .\"
2: .\" Copyright (c) 1983 Regents of the University of California,
3: .\" All rights reserved. Redistribution permitted subject to
4: .\" the terms of the Berkeley Software License Agreement.
5: .\"
6:
7: .\" @(#)battlestar.6 1.2 4/24/85
8:
9: .TH BATTLESTAR 6
10: .UC 4
11: .SH NAME
12: battlestar \- a tropical adventure game
13: .SH SYNOPSIS
14: .B battlestar
15: [
16: .B -r (recover a saved game)
17: ]
18: .br
19: .fi
20: .SH DESCRIPTION
21: .I Battlestar
22: is an adventure game in the classic style. However, It's slightly less
23: of a
24: puzzle and more a game of exploration. There are a few magical words
25: in the game, but on the whole, simple English
26: should suffice to make one's desires understandable to the parser.
27: .SH "THE SETTING"
28: In the days before the darkness came, when battlestars ruled the
29: heavens...
30: .br
31: .nf
32:
33: Three He made and gave them to His daughters,
34: Beautiful nymphs, the goddesses of the waters.
35: One to bring good luck and simple feats of wonder,
36: Two to wash the lands and churn the waves asunder,
37: Three to rule the world and purge the skies with thunder.
38:
39: .fi
40: .PP
41: In those times great wizards were known and their powers were beyond
42: belief. They could take any object from thin air, and, uttering the
43: word
44: 'su,' could disappear.
45: .PP
46: In those times men were known for their lust of gold and desire to
47: wear fine weapons. Swords and coats of mail were fashioned that could
48: withstand a laser blast.
49: .PP
50: But when the darkness fell, the rightful reigns were toppled. Swords
51: and helms and heads of state went rolling across the grass. The entire
52: fleet of battlestars was reduced to a single ship.
53: .SH "SAMPLE COMMANDS"
54: .nf
55:
56: take --- take an object
57: drop --- drop an object
58:
59: wear --- wear an object you are holding
60: draw --- carry an object you are wearing
61:
62: puton --- take an object and wear it
63: take off -- draw an object and drop it
64:
65: throw <object> <direction>
66:
67: ! <shell esc>
68:
69: .fi
70: .SH "IMPLIED OBJECTS"
71: .nf
72:
73: >-: take watermellon
74: watermellon:
75: Taken.
76: >-: eat
77: watermellon:
78: Eaten.
79: >-: take knife and sword and apple, drop all
80: knife:
81: Taken.
82: broadsword:
83: Taken.
84: apple:
85: Taken.
86: knife:
87: Dropped.
88: broadsword:
89: Dropped.
90: apple:
91: Dropped.
92: >-: get
93: knife:
94: Taken.
95:
96: .fi
97: .PP
98: Notice that the "shadow" of the next word stays around if you
99: want to take advantage of it. That is, saying "take knife" and then
100: "drop"
101: will drop the knife you just took.
102: .SH "SCORE & INVEN"
103: The two commands "score" and "inven" will print out your current status
104: in
105: the game.
106: .SH "SAVING A GAME"
107: The command "save" will save your game in a file called "Bstar." You
108: can
109: recover a saved game by using the "-r" option when you start up the
110: game.
111: .SH DIRECTIONS
112: The compass directions N, S, E, and W can be used if you have a compass.
113: If you don't have a compass, you'll have to say R, L, A, or B, which
114: stand for
115: Right, Left, Ahead, and Back. Directions printed in room descriptions
116: are
117: always printed in R, L, A, & B relative directions.
118: .SH HISTORY
119: I wrote Battlestar in 1979 in order to experiment with the niceties of
120: the C Language.
121: Most interesting things that happen in the game are hardwired into the
122: code, so don't
123: send me any hate mail about it! Instead, enjoy art for art's sake!
124: .SH AUTHOR
125: David Riggle
126: .SH "INSPIRATION & ASSISTANCE"
127: Chris Guthrie
128: .br
129: Peter Da Silva
130: .br
131: Kevin Brown
132: .br
133: Edward Wang
134: .br
135: Ken Arnold & Company
136: .SH BUGS
137: Countless.
138: .SH "FAN MAIL"
139: Send to edward%[email protected], chris%[email protected],
140: [email protected].
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.