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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California, ! 3: * All rights reserved. Redistribution permitted subject to ! 4: * the terms of the Berkeley Software License Agreement. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)com1.c 1.3 4/24/85"; ! 9: #endif ! 10: ! 11: #include "externs.h" ! 12: ! 13: move(thataway, token) ! 14: int thataway, token; ! 15: { ! 16: wordnumber++; ! 17: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) ! 18: if (thataway) { ! 19: position = thataway; ! 20: newway(token); ! 21: time++; ! 22: } ! 23: else { ! 24: puts("You can't go this way."); ! 25: newway(token); ! 26: whichway(location[position]); ! 27: return(0); ! 28: } ! 29: else if (notes[CANTMOVE] && !notes[LAUNCHED]) ! 30: puts("You aren't able to move; you better drop something."); ! 31: else ! 32: puts("You are out of fuel; now you will rot in space forever!"); ! 33: return(1); ! 34: } ! 35: ! 36: convert(tothis) /* Converts day to night and vice versa. */ ! 37: int tothis; /* Day objects are permanent. Night objects are added*/ ! 38: { /* at dusk, and subtracted at dawn. */ ! 39: register struct objs *p; ! 40: register i, j; ! 41: ! 42: if (tothis == TONIGHT) { ! 43: for (i = 1; i <= NUMOFROOMS; i++) ! 44: for (j = 0; j < NUMOFWORDS; j++) ! 45: nightfile[i].objects[j] = dayfile[i].objects[j]; ! 46: for (p = nightobjs; p->room != 0; p++) ! 47: setbit(nightfile[p->room].objects, p->obj); ! 48: location = nightfile; ! 49: } else { ! 50: for (i = 1; i <= NUMOFROOMS; i++) ! 51: for (j = 0; j < NUMOFWORDS; j++) ! 52: dayfile[i].objects[j] = nightfile[i].objects[j]; ! 53: for (p = nightobjs; p->room != 0; p++) ! 54: clearbit(dayfile[p->room].objects, p->obj); ! 55: location = dayfile; ! 56: } ! 57: } ! 58: ! 59: news() ! 60: { ! 61: register int n; ! 62: int hurt; ! 63: ! 64: if (time > 30 && position < 32){ ! 65: puts("An explosion of shuddering magnitude splinters bulkheads and"); ! 66: puts("ruptures the battlestar's hull. You are sucked out into the"); ! 67: puts("frozen void of space and killed."); ! 68: die(); ! 69: } ! 70: if (time > 20 && position < 32) ! 71: puts("Explosions rock the battlestar."); ! 72: if (time > snooze){ ! 73: puts("You drop from exhaustion..."); ! 74: zzz(); ! 75: } ! 76: if (time > snooze - 5) ! 77: puts("You're getting tired."); ! 78: if (time > (rythmn + CYCLE)) { ! 79: if (location == nightfile) { ! 80: convert(TODAY); ! 81: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 82: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); ! 83: puts("You awake from a misty dream-world into stark reality."); ! 84: puts("It is day."); ! 85: } ! 86: } else { ! 87: convert(TONIGHT); ! 88: clearbit(location[POOLS].objects, BATHGOD); ! 89: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 90: puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); ! 91: puts("The sky slowly fades from orange to violet to black. A few stars"); ! 92: puts("flicker on, and it is night."); ! 93: puts("The world seems completly different at night."); ! 94: } ! 95: } ! 96: rythmn = time - time % CYCLE; ! 97: } ! 98: if (!wiz && !tempwiz) ! 99: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ ! 100: tempwiz = 1; ! 101: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); ! 102: } ! 103: if (testbit(location[position].objects,ELF)){ ! 104: printf("%s\n",objdes[ELF]); ! 105: fight(ELF,rnd(30)); ! 106: } ! 107: if (testbit(location[position].objects,DARK)){ ! 108: printf("%s\n",objdes[DARK]); ! 109: fight(DARK,100); ! 110: } ! 111: if (testbit(location[position].objects,WOODSMAN)){ ! 112: printf("%s\n",objdes[WOODSMAN]); ! 113: fight(WOODSMAN,50); ! 114: } ! 115: switch(position){ ! 116: ! 117: case 267: ! 118: case 257: /* entering a cave */ ! 119: case 274: ! 120: case 246: ! 121: notes[CANTSEE] = 1; ! 122: break; ! 123: case 160: ! 124: case 216: /* leaving a cave */ ! 125: case 230: ! 126: case 231: ! 127: case 232: ! 128: notes[CANTSEE] = 0; ! 129: break; ! 130: } ! 131: if (testbit(location[position].objects, GIRL)) ! 132: meetgirl = 1; ! 133: if (meetgirl && CYCLE * 1.5 - time < 10){ ! 134: setbit(location[GARDEN].objects,GIRLTALK); ! 135: setbit(location[GARDEN].objects,LAMPON); ! 136: setbit(location[GARDEN].objects,ROPE); ! 137: } ! 138: if (position == DOCK && (beenthere[position] || time > CYCLE)){ ! 139: clearbit(location[DOCK].objects, GIRL); ! 140: clearbit(location[DOCK].objects,MAN); ! 141: } ! 142: if (meetgirl && time - CYCLE * 1.5 > 10){ ! 143: clearbit(location[GARDEN].objects,GIRLTALK); ! 144: clearbit(location[GARDEN].objects,LAMPON); ! 145: clearbit(location[GARDEN].objects,ROPE); ! 146: meetgirl = 0; ! 147: } ! 148: if (testbit(location[position].objects,CYLON)){ ! 149: puts("Oh my God, you're being shot at by an alien spacecraft!"); ! 150: printf("The targeting computer says we have %d seconds to attack!\n",clock); ! 151: fflush(stdout); ! 152: sleep(1); ! 153: if (!visual()){ ! 154: hurt = rnd(NUMOFINJURIES); ! 155: injuries[hurt] = 1; ! 156: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); ! 157: puts("The viper shudders under a terrible explosion."); ! 158: printf("I'm afraid you have suffered %s.\n", ouch[hurt]); ! 159: } ! 160: else ! 161: clearbit(location[position].objects,CYLON); ! 162: } ! 163: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ ! 164: puts("I'm afraid you have suffered fatal injuries."); ! 165: die(); ! 166: } ! 167: for (n=0; n < NUMOFINJURIES; n++) ! 168: if (injuries[n] == 1){ ! 169: injuries[n] = 2; ! 170: if (WEIGHT > 5) ! 171: WEIGHT -= 5; ! 172: else ! 173: WEIGHT = 0; ! 174: } ! 175: if (injuries[ARM] == 2){ ! 176: CUMBER -= 5; ! 177: injuries[ARM]++; ! 178: } ! 179: if (injuries[RIBS] == 2){ ! 180: CUMBER -= 2; ! 181: injuries[RIBS]++; ! 182: } ! 183: if (injuries[SPINE] == 2){ ! 184: WEIGHT = 0; ! 185: injuries[SPINE]++; ! 186: } ! 187: if (carrying > WEIGHT || encumber > CUMBER) ! 188: notes[CANTMOVE] = 1; ! 189: else ! 190: notes[CANTMOVE] = 0; ! 191: } ! 192: ! 193: crash() ! 194: { ! 195: int hurt1,hurt2; ! 196: ! 197: fuel--; ! 198: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ ! 199: if (!location[position].flyhere) ! 200: puts("You're flying too low. We're going to crash!"); ! 201: else{ ! 202: puts("You're out of fuel. We'll have to crash land!"); ! 203: if (!location[position].down){ ! 204: puts("Your viper strikes the ground and explodes into firey fragments."); ! 205: puts("Thick black smoke billows up from the wreckage."); ! 206: die(); ! 207: } ! 208: position = location[position].down; ! 209: } ! 210: notes[LAUNCHED] = 0; ! 211: setbit(location[position].objects,CRASH); ! 212: time += rnd(CYCLE/4); ! 213: puts("The viper explodes into the ground and you lose consciousness..."); ! 214: zzz(); ! 215: hurt1 = rnd(NUMOFINJURIES - 2) + 2; ! 216: hurt2 = rnd(NUMOFINJURIES - 2) + 2; ! 217: injuries[hurt1] = 1; ! 218: injuries[hurt2] = 1; ! 219: injuries[0] = 1; /* abrasions */ ! 220: injuries[1] = 1; /* lacerations */ ! 221: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); ! 222: } ! 223: }
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