Annotation of 43BSD/games/battlestar/com1.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California,
                      3:  * All rights reserved.  Redistribution permitted subject to
                      4:  * the terms of the Berkeley Software License Agreement.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)com1.c     1.3 4/24/85";
                      9: #endif
                     10: 
                     11: #include "externs.h"
                     12: 
                     13: move(thataway, token)
                     14: int thataway, token;
                     15: {
                     16:        wordnumber++;
                     17:        if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
                     18:                if (thataway) {
                     19:                        position = thataway;
                     20:                        newway(token);
                     21:                        time++;
                     22:                }
                     23:                else {
                     24:                        puts("You can't go this way.");
                     25:                        newway(token);
                     26:                        whichway(location[position]);
                     27:                        return(0);
                     28:                }
                     29:        else if (notes[CANTMOVE] && !notes[LAUNCHED])
                     30:                puts("You aren't able to move; you better drop something.");
                     31:        else
                     32:                puts("You are out of fuel; now you will rot in space forever!");
                     33:        return(1);
                     34: }
                     35: 
                     36: convert(tothis)                /* Converts day to night and vice versa.            */
                     37: int tothis;            /* Day objects are permanent.  Night objects are added*/
                     38: {                      /* at dusk, and subtracted at dawn.             */
                     39:        register struct objs *p;
                     40:        register i, j;
                     41: 
                     42:        if (tothis == TONIGHT) {
                     43:                for (i = 1; i <= NUMOFROOMS; i++)
                     44:                        for (j = 0; j < NUMOFWORDS; j++)
                     45:                                nightfile[i].objects[j] = dayfile[i].objects[j];
                     46:                for (p = nightobjs; p->room != 0; p++)
                     47:                        setbit(nightfile[p->room].objects, p->obj);
                     48:                location = nightfile;
                     49:        } else {
                     50:                for (i = 1; i <= NUMOFROOMS; i++)
                     51:                        for (j = 0; j < NUMOFWORDS; j++)
                     52:                                dayfile[i].objects[j] = nightfile[i].objects[j];
                     53:                for (p = nightobjs; p->room != 0; p++)
                     54:                        clearbit(dayfile[p->room].objects, p->obj);
                     55:                location = dayfile;
                     56:        }
                     57: }
                     58: 
                     59: news()
                     60: {
                     61:        register int n;
                     62:        int hurt;
                     63: 
                     64:        if (time > 30 && position < 32){
                     65:                puts("An explosion of shuddering magnitude splinters bulkheads and");
                     66:                puts("ruptures the battlestar's hull.  You are sucked out into the");
                     67:                puts("frozen void of space and killed.");
                     68:                die();
                     69:        }
                     70:        if (time > 20 && position < 32)
                     71:                puts("Explosions rock the battlestar.");
                     72:        if (time > snooze){
                     73:                puts("You drop from exhaustion...");
                     74:                zzz();
                     75:        }
                     76:        if (time > snooze - 5)
                     77:                puts("You're getting tired.");
                     78:        if (time > (rythmn + CYCLE)) {
                     79:                if (location == nightfile) {
                     80:                        convert(TODAY);
                     81:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                     82:                                puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
                     83:                                puts("You awake from a misty dream-world into stark reality.");
                     84:                                puts("It is day.");
                     85:                        }
                     86:                } else {
                     87:                        convert(TONIGHT);
                     88:                        clearbit(location[POOLS].objects, BATHGOD);
                     89:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                     90:                                puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
                     91:                                puts("The sky slowly fades from orange to violet to black.  A few stars");
                     92:                                puts("flicker on, and it is night.");
                     93:                                puts("The world seems completly different at night.");
                     94:                        }
                     95:                }
                     96:                rythmn = time - time % CYCLE;
                     97:        }
                     98:        if (!wiz && !tempwiz)
                     99:                if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
                    100:                        tempwiz = 1;
                    101:                        puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
                    102:        }
                    103:        if (testbit(location[position].objects,ELF)){
                    104:                printf("%s\n",objdes[ELF]);
                    105:                fight(ELF,rnd(30));
                    106:        }
                    107:        if (testbit(location[position].objects,DARK)){
                    108:                printf("%s\n",objdes[DARK]);
                    109:                fight(DARK,100);
                    110:        }
                    111:        if (testbit(location[position].objects,WOODSMAN)){
                    112:                printf("%s\n",objdes[WOODSMAN]);
                    113:                fight(WOODSMAN,50);
                    114:        }
                    115:        switch(position){
                    116:                
                    117:                case 267:
                    118:                case 257:       /* entering a cave */
                    119:                case 274:
                    120:                case 246:
                    121:                        notes[CANTSEE] = 1;
                    122:                        break;
                    123:                case 160:
                    124:                case 216:       /* leaving a cave */
                    125:                case 230:
                    126:                case 231:
                    127:                case 232:
                    128:                        notes[CANTSEE] = 0;
                    129:                        break;
                    130:        }
                    131:        if (testbit(location[position].objects, GIRL))
                    132:                meetgirl = 1;
                    133:        if (meetgirl && CYCLE * 1.5 - time < 10){
                    134:                setbit(location[GARDEN].objects,GIRLTALK);
                    135:                setbit(location[GARDEN].objects,LAMPON);
                    136:                setbit(location[GARDEN].objects,ROPE);
                    137:        }
                    138:        if (position == DOCK && (beenthere[position] || time > CYCLE)){
                    139:                clearbit(location[DOCK].objects, GIRL);
                    140:                clearbit(location[DOCK].objects,MAN);
                    141:        }
                    142:        if (meetgirl && time - CYCLE * 1.5 > 10){
                    143:                clearbit(location[GARDEN].objects,GIRLTALK);
                    144:                clearbit(location[GARDEN].objects,LAMPON);
                    145:                clearbit(location[GARDEN].objects,ROPE);
                    146:                meetgirl = 0;
                    147:        }
                    148:        if (testbit(location[position].objects,CYLON)){
                    149:                puts("Oh my God, you're being shot at by an alien spacecraft!");
                    150:                printf("The targeting computer says we have %d seconds to attack!\n",clock);
                    151:                fflush(stdout);
                    152:                sleep(1);
                    153:                if (!visual()){
                    154:                        hurt = rnd(NUMOFINJURIES);
                    155:                        injuries[hurt] = 1;
                    156:                        puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
                    157:                        puts("The viper shudders under a terrible explosion.");
                    158:                        printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
                    159:                }
                    160:                else
                    161:                        clearbit(location[position].objects,CYLON);
                    162:        }
                    163:        if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
                    164:                puts("I'm afraid you have suffered fatal injuries.");
                    165:                die();
                    166:        }
                    167:        for (n=0; n < NUMOFINJURIES; n++)
                    168:                if (injuries[n] == 1){
                    169:                        injuries[n] = 2;
                    170:                        if (WEIGHT > 5)
                    171:                                WEIGHT -= 5;
                    172:                        else
                    173:                                WEIGHT = 0;
                    174:                }
                    175:        if (injuries[ARM] == 2){
                    176:                CUMBER -= 5;
                    177:                injuries[ARM]++;
                    178:        }
                    179:        if (injuries[RIBS] == 2){
                    180:                CUMBER -= 2;
                    181:                injuries[RIBS]++;
                    182:        }
                    183:        if (injuries[SPINE] == 2){
                    184:                WEIGHT = 0;
                    185:                injuries[SPINE]++;
                    186:        }
                    187:        if (carrying > WEIGHT || encumber > CUMBER)
                    188:                notes[CANTMOVE] = 1;
                    189:        else
                    190:                notes[CANTMOVE] = 0;
                    191: }
                    192: 
                    193: crash()
                    194: {
                    195:        int hurt1,hurt2;
                    196: 
                    197:        fuel--;
                    198:        if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
                    199:                if (!location[position].flyhere)
                    200:                        puts("You're flying too low.  We're going to crash!");
                    201:                else{ 
                    202:                        puts("You're out of fuel.  We'll have to crash land!");
                    203:                        if (!location[position].down){
                    204:                                puts("Your viper strikes the ground and explodes into firey fragments.");
                    205:                                puts("Thick black smoke billows up from the wreckage.");
                    206:                                die();
                    207:                        }
                    208:                        position = location[position].down;
                    209:                }
                    210:                notes[LAUNCHED] = 0;
                    211:                setbit(location[position].objects,CRASH);
                    212:                time += rnd(CYCLE/4);
                    213:                puts("The viper explodes into the ground and you lose consciousness...");
                    214:                zzz();
                    215:                hurt1 = rnd(NUMOFINJURIES - 2) + 2;
                    216:                hurt2 = rnd(NUMOFINJURIES - 2) + 2;
                    217:                injuries[hurt1] = 1;
                    218:                injuries[hurt2] = 1;
                    219:                injuries[0] = 1;        /* abrasions */
                    220:                injuries[1] = 1;        /* lacerations */
                    221:                printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
                    222:        }
                    223: }

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