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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California,
3: * All rights reserved. Redistribution permitted subject to
4: * the terms of the Berkeley Software License Agreement.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)com1.c 1.3 4/24/85";
9: #endif
10:
11: #include "externs.h"
12:
13: move(thataway, token)
14: int thataway, token;
15: {
16: wordnumber++;
17: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
18: if (thataway) {
19: position = thataway;
20: newway(token);
21: time++;
22: }
23: else {
24: puts("You can't go this way.");
25: newway(token);
26: whichway(location[position]);
27: return(0);
28: }
29: else if (notes[CANTMOVE] && !notes[LAUNCHED])
30: puts("You aren't able to move; you better drop something.");
31: else
32: puts("You are out of fuel; now you will rot in space forever!");
33: return(1);
34: }
35:
36: convert(tothis) /* Converts day to night and vice versa. */
37: int tothis; /* Day objects are permanent. Night objects are added*/
38: { /* at dusk, and subtracted at dawn. */
39: register struct objs *p;
40: register i, j;
41:
42: if (tothis == TONIGHT) {
43: for (i = 1; i <= NUMOFROOMS; i++)
44: for (j = 0; j < NUMOFWORDS; j++)
45: nightfile[i].objects[j] = dayfile[i].objects[j];
46: for (p = nightobjs; p->room != 0; p++)
47: setbit(nightfile[p->room].objects, p->obj);
48: location = nightfile;
49: } else {
50: for (i = 1; i <= NUMOFROOMS; i++)
51: for (j = 0; j < NUMOFWORDS; j++)
52: dayfile[i].objects[j] = nightfile[i].objects[j];
53: for (p = nightobjs; p->room != 0; p++)
54: clearbit(dayfile[p->room].objects, p->obj);
55: location = dayfile;
56: }
57: }
58:
59: news()
60: {
61: register int n;
62: int hurt;
63:
64: if (time > 30 && position < 32){
65: puts("An explosion of shuddering magnitude splinters bulkheads and");
66: puts("ruptures the battlestar's hull. You are sucked out into the");
67: puts("frozen void of space and killed.");
68: die();
69: }
70: if (time > 20 && position < 32)
71: puts("Explosions rock the battlestar.");
72: if (time > snooze){
73: puts("You drop from exhaustion...");
74: zzz();
75: }
76: if (time > snooze - 5)
77: puts("You're getting tired.");
78: if (time > (rythmn + CYCLE)) {
79: if (location == nightfile) {
80: convert(TODAY);
81: if (OUTSIDE && time - rythmn - CYCLE < 10) {
82: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
83: puts("You awake from a misty dream-world into stark reality.");
84: puts("It is day.");
85: }
86: } else {
87: convert(TONIGHT);
88: clearbit(location[POOLS].objects, BATHGOD);
89: if (OUTSIDE && time - rythmn - CYCLE < 10) {
90: puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
91: puts("The sky slowly fades from orange to violet to black. A few stars");
92: puts("flicker on, and it is night.");
93: puts("The world seems completly different at night.");
94: }
95: }
96: rythmn = time - time % CYCLE;
97: }
98: if (!wiz && !tempwiz)
99: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
100: tempwiz = 1;
101: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
102: }
103: if (testbit(location[position].objects,ELF)){
104: printf("%s\n",objdes[ELF]);
105: fight(ELF,rnd(30));
106: }
107: if (testbit(location[position].objects,DARK)){
108: printf("%s\n",objdes[DARK]);
109: fight(DARK,100);
110: }
111: if (testbit(location[position].objects,WOODSMAN)){
112: printf("%s\n",objdes[WOODSMAN]);
113: fight(WOODSMAN,50);
114: }
115: switch(position){
116:
117: case 267:
118: case 257: /* entering a cave */
119: case 274:
120: case 246:
121: notes[CANTSEE] = 1;
122: break;
123: case 160:
124: case 216: /* leaving a cave */
125: case 230:
126: case 231:
127: case 232:
128: notes[CANTSEE] = 0;
129: break;
130: }
131: if (testbit(location[position].objects, GIRL))
132: meetgirl = 1;
133: if (meetgirl && CYCLE * 1.5 - time < 10){
134: setbit(location[GARDEN].objects,GIRLTALK);
135: setbit(location[GARDEN].objects,LAMPON);
136: setbit(location[GARDEN].objects,ROPE);
137: }
138: if (position == DOCK && (beenthere[position] || time > CYCLE)){
139: clearbit(location[DOCK].objects, GIRL);
140: clearbit(location[DOCK].objects,MAN);
141: }
142: if (meetgirl && time - CYCLE * 1.5 > 10){
143: clearbit(location[GARDEN].objects,GIRLTALK);
144: clearbit(location[GARDEN].objects,LAMPON);
145: clearbit(location[GARDEN].objects,ROPE);
146: meetgirl = 0;
147: }
148: if (testbit(location[position].objects,CYLON)){
149: puts("Oh my God, you're being shot at by an alien spacecraft!");
150: printf("The targeting computer says we have %d seconds to attack!\n",clock);
151: fflush(stdout);
152: sleep(1);
153: if (!visual()){
154: hurt = rnd(NUMOFINJURIES);
155: injuries[hurt] = 1;
156: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
157: puts("The viper shudders under a terrible explosion.");
158: printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
159: }
160: else
161: clearbit(location[position].objects,CYLON);
162: }
163: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
164: puts("I'm afraid you have suffered fatal injuries.");
165: die();
166: }
167: for (n=0; n < NUMOFINJURIES; n++)
168: if (injuries[n] == 1){
169: injuries[n] = 2;
170: if (WEIGHT > 5)
171: WEIGHT -= 5;
172: else
173: WEIGHT = 0;
174: }
175: if (injuries[ARM] == 2){
176: CUMBER -= 5;
177: injuries[ARM]++;
178: }
179: if (injuries[RIBS] == 2){
180: CUMBER -= 2;
181: injuries[RIBS]++;
182: }
183: if (injuries[SPINE] == 2){
184: WEIGHT = 0;
185: injuries[SPINE]++;
186: }
187: if (carrying > WEIGHT || encumber > CUMBER)
188: notes[CANTMOVE] = 1;
189: else
190: notes[CANTMOVE] = 0;
191: }
192:
193: crash()
194: {
195: int hurt1,hurt2;
196:
197: fuel--;
198: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
199: if (!location[position].flyhere)
200: puts("You're flying too low. We're going to crash!");
201: else{
202: puts("You're out of fuel. We'll have to crash land!");
203: if (!location[position].down){
204: puts("Your viper strikes the ground and explodes into firey fragments.");
205: puts("Thick black smoke billows up from the wreckage.");
206: die();
207: }
208: position = location[position].down;
209: }
210: notes[LAUNCHED] = 0;
211: setbit(location[position].objects,CRASH);
212: time += rnd(CYCLE/4);
213: puts("The viper explodes into the ground and you lose consciousness...");
214: zzz();
215: hurt1 = rnd(NUMOFINJURIES - 2) + 2;
216: hurt2 = rnd(NUMOFINJURIES - 2) + 2;
217: injuries[hurt1] = 1;
218: injuries[hurt2] = 1;
219: injuries[0] = 1; /* abrasions */
220: injuries[1] = 1; /* lacerations */
221: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
222: }
223: }
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