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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California,
3: * All rights reserved. Redistribution permitted subject to
4: * the terms of the Berkeley Software License Agreement.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)com2.c 1.3 4/24/85";
9: #endif
10:
11: #include "externs.h"
12:
13: wearit() /* synonyms = {sheathe, sheath} */
14: {
15: register int n;
16: int firstnumber, value;
17:
18: firstnumber = wordnumber;
19: while(wordtype[++wordnumber] == ADJS);
20: while(wordnumber <= wordcount){
21: value = wordvalue[wordnumber];
22: for (n=0; objsht[value][n]; n++);
23: switch(value){
24:
25: case -1:
26: puts("Wear what?");
27: return(firstnumber);
28:
29: default:
30: printf("You can't wear%s%s!\n",(objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
31: return(firstnumber);
32:
33: case KNIFE:
34: /* case SHIRT: */
35: case ROBE:
36: case LEVIS: /* wearable things */
37: case SWORD:
38: case MAIL:
39: case HELM:
40: case SHOES:
41: case PAJAMAS:
42: case COMPASS:
43: case LASER:
44: case AMULET:
45: case TALISMAN:
46: case MEDALION:
47: case ROPE:
48: case RING:
49: case BRACELET:
50: case GRENADE:
51:
52: if (testbit(inven,value)){
53: clearbit(inven,value);
54: setbit(wear,value);
55: carrying -= objwt[value];
56: encumber -= objcumber[value];
57: time++;
58: printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
59: }
60: else if (testbit(wear,value))
61: printf("You are already wearing the %s.\n", objsht[value]);
62: else
63: printf("You aren't holding the %s.\n", objsht[value]);
64: if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
65: wordnumber++;
66: else
67: return(firstnumber);
68: } /* end switch */
69: } /* end while */
70: puts("Don't be ridiculous.");
71: return(firstnumber);
72: }
73:
74: put() /* synonyms = {buckle, strap, tie} */
75: {
76: if (wordvalue[wordnumber + 1] == ON){
77: wordvalue[++wordnumber] = PUTON;
78: return(cypher());
79: }
80: if (wordvalue[wordnumber + 1] == DOWN){
81: wordvalue[++wordnumber] = DROP;
82: return(cypher());
83: }
84: puts("I don't understand what you want to put.");
85: return(-1);
86:
87: }
88:
89: draw() /* synonyms = {pull, carry} */
90: {
91: return(take(wear));
92: }
93:
94: use()
95: {
96: while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount);
97: if (wordvalue[wordnumber] == AMULET && testbit(inven,AMULET) && position != FINAL){
98: puts("The amulet begins to glow.");
99: if (testbit(inven,MEDALION)){
100: puts("The medallion comes to life too.");
101: if (position == 114){
102: location[position].down = 160;
103: whichway(location[position]);
104: puts("The waves subside and it is possible to descend to the sea cave now.");
105: time++;
106: return(-1);
107: }
108: }
109: puts("A light mist falls over your eyes and the sound of purling water trickles in");
110: puts("your ears. When the mist lifts you are standing beside a cool stream.");
111: if (position == 229)
112: position = 224;
113: else
114: position = 229;
115: time++;
116: return(0);
117: }
118: else if (position == FINAL)
119: puts("The amulet won't work in here.");
120: else if (wordvalue[wordnumber] == COMPASS && testbit(inven,COMPASS))
121: printf("Your compass points %s.\n",truedirec(NORTH,'-'));
122: else if (wordvalue[wordnumber] == COMPASS)
123: puts("You aren't holding the compass.");
124: else if (wordvalue[wordnumber] == AMULET)
125: puts("You aren't holding the amulet.");
126: else
127: puts("There is no apparent use.");
128: return(-1);
129: }
130:
131: murder()
132: {
133: register int n;
134:
135: for (n=0; !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL || n == HALBERD) && testbit(inven,n)) && n < NUMOFOBJECTS; n++);
136: if (n == NUMOFOBJECTS)
137: puts("You don't have suitable weapons to kill.");
138: else {
139: printf("Your %s should do the trick.\n",objsht[n]);
140: while (wordtype[++wordnumber] == ADJS);
141: switch(wordvalue[wordnumber]){
142:
143: case NORMGOD:
144: if (testbit(location[position].objects,BATHGOD)){
145: puts("The goddess's head slices off. Her corpse floats in the water.");
146: clearbit(location[position].objects,BATHGOD);
147: setbit(location[position].objects,DEADGOD);
148: power += 5;
149: notes[JINXED]++;
150: } else if (testbit(location[position].objects,NORMGOD)){
151: puts("The goddess pleads but you strike her mercilessly. Her broken body lies in a\npool of blood.");
152: clearbit(location[position].objects,NORMGOD);
153: setbit(location[position].objects,DEADGOD);
154: power += 5;
155: notes[JINXED]++;
156: if (wintime)
157: live();
158: } else puts("I dont see her anywhere.");
159: break;
160: case TIMER:
161: if (testbit(location[position].objects,TIMER)){
162: puts("The old man offers no resistance.");
163: clearbit(location[position].objects,TIMER);
164: setbit(location[position].objects,DEADTIME);
165: power++;
166: notes[JINXED]++;
167: } else puts("Who?");
168: break;
169: case NATIVE:
170: if (testbit(location[position].objects,NATIVE)){
171: puts("The girl screams as you cut her body to shreds. She is dead.");
172: clearbit(location[position].objects,NATIVE);
173: setbit(location[position].objects,DEADNATIVE);
174: power += 5;
175: notes[JINXED]++;
176: } else puts("What girl?");
177: break;
178: case MAN:
179: if (testbit(location[position].objects,MAN)){
180: puts("You strike him to the ground, and he coughs up blood.");
181: puts("Your fantasy is over.");
182: die();
183: }
184: case -1:
185: puts("Kill what?");
186: break;
187:
188: default:
189: if (wordtype[wordnumber] != NOUNS)
190: puts("Kill what?");
191: else
192: printf("You can't kill the %s!\n",objsht[wordvalue[wordnumber]]);
193: }
194: }
195: }
196:
197: ravage()
198: {
199: while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
200: if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects,wordvalue[wordnumber])){
201: time++;
202: switch(wordvalue[wordnumber]){
203: case NORMGOD:
204: puts("You attack the goddess, and she screams as you beat her. She falls down");
205: puts("crying and tries to hold her torn and bloodied dress around her.");
206: power += 5;
207: pleasure += 8;
208: ego -= 10;
209: wordnumber--;
210: godready = -30000;
211: murder();
212: win = -30000;
213: break;
214: case NATIVE:
215: puts("The girl tries to run, but you catch her and throw her down. Her face is");
216: puts("bleeding, and she screams as you tear off her clothes.");
217: power += 3;
218: pleasure += 5;
219: ego -= 10;
220: wordnumber--;
221: murder();
222: if (rnd(100) < 50){
223: puts("Her screams have attracted attention. I think we are surrounded.");
224: setbit(location[ahead].objects,WOODSMAN);
225: setbit(location[ahead].objects,DEADWOOD);
226: setbit(location[ahead].objects,MALLET);
227: setbit(location[back].objects,WOODSMAN);
228: setbit(location[back].objects,DEADWOOD);
229: setbit(location[back].objects,MALLET);
230: setbit(location[left].objects,WOODSMAN);
231: setbit(location[left].objects,DEADWOOD);
232: setbit(location[left].objects,MALLET);
233: setbit(location[right].objects,WOODSMAN);
234: setbit(location[right].objects,DEADWOOD);
235: setbit(location[right].objects,MALLET);
236: }
237: break;
238: default:
239: puts("You are perverted.");
240: }
241: }
242: else
243: puts("Who?");
244: }
245:
246: follow()
247: {
248: if (followfight == time){
249: puts("The Dark Lord leaps away and runs down secret tunnels and corridoors.");
250: puts("You chase him through the darkness and splash in pools of water.");
251: puts("You have cornered him. His laser sword extends as he steps forward.");
252: position = FINAL;
253: fight(DARK,75);
254: setbit(location[position].objects,TALISMAN);
255: setbit(location[position].objects,AMULET);
256: return(0);
257: }
258: else if (followgod == time){
259: puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
260: puts("She sits down on a throne.");
261: position = 268;
262: setbit(location[position].objects,NORMGOD);
263: notes[CANTSEE] = 1;
264: return(0);
265: }
266: else
267: puts("There is no one to follow.");
268: return(-1);
269: }
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