Annotation of 43BSD/games/battlestar/com6.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California,
                      3:  * All rights reserved.  Redistribution permitted subject to
                      4:  * the terms of the Berkeley Software License Agreement.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)com6.c     1.3 4/24/85";
                      9: #endif
                     10: 
                     11: #include "externs.h"
                     12: 
                     13: launch()
                     14: {
                     15:        if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
                     16:                if (fuel > 4){
                     17:                        clearbit(location[position].objects,VIPER);
                     18:                        position = location[position].up;
                     19:                        notes[LAUNCHED] = 1;
                     20:                        time++;
                     21:                        fuel -= 4;
                     22:                        puts("You climb into the viper and prepare for launch.");
                     23:                        puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
                     24:                        return(1);
                     25:                }
                     26:                else
                     27:                        puts("Not enough fuel to launch.");
                     28:         }
                     29:         else
                     30:                puts("Can't launch.");
                     31:         return(0);
                     32: }
                     33: 
                     34: land()
                     35: {
                     36:        if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
                     37:                notes[LAUNCHED] = 0;
                     38:                position = location[position].down;
                     39:                setbit(location[position].objects,VIPER);
                     40:                fuel -= 2;
                     41:                time++;
                     42:                puts("You are down.");
                     43:                return(1);
                     44:        }
                     45:        else
                     46:                puts("You can't land here.");
                     47:        return(0);
                     48: }
                     49: 
                     50: die()          /* endgame */
                     51: {
                     52:        printf("bye.\nYour rating was %s.\n", rate());
                     53:        post(' ');
                     54:        exit(0);
                     55: }
                     56: 
                     57: live()
                     58: {
                     59:        puts("\nYou win!");
                     60:        post('!');
                     61:        exit(0);
                     62: }
                     63: 
                     64: #include <sys/time.h>
                     65: post(ch)
                     66: char ch;
                     67: {
                     68:        FILE *fp;
                     69:        struct timeval tv;
                     70:        char *date;
                     71:        int s = sigblock(sigmask(SIGINT));
                     72: 
                     73:        gettimeofday(&tv, (struct timezone *)0);        /* can't call time */
                     74:        date = ctime(&tv.tv_sec);
                     75:        date[24] = '\0';
                     76:        if (fp = fopen(logfile,"a")) {
                     77:                fprintf(fp, "%s  %8s  %c%20s", date, uname, ch, rate());
                     78:                if (wiz)
                     79:                        fprintf(fp, "   wizard\n");
                     80:                else if (tempwiz)
                     81:                        fprintf(fp, "   WIZARD!\n");
                     82:                else
                     83:                        fprintf(fp, "\n");
                     84:        } else
                     85:                perror(logfile);
                     86:        sigsetmask(s);
                     87: }
                     88: 
                     89: char *
                     90: rate()
                     91: {
                     92:        int score;
                     93: 
                     94:        score = max(max(pleasure,power),ego);
                     95:        if (score == pleasure){
                     96:                if (score < 5)
                     97:                        return("novice");
                     98:                else if (score < 20)
                     99:                        return("junior voyeur");
                    100:                else if (score < 35)
                    101:                        return("Don Juan");
                    102:                else return("Marquis De Sade");
                    103:        }
                    104:        else if (score == power){
                    105:                if (score < 5)
                    106:                        return("serf");
                    107:                else if (score < 8)
                    108:                        return("Samurai");
                    109:                else if (score < 13)
                    110:                        return("Klingon");
                    111:                else if (score < 22)
                    112:                        return("Darth Vader");
                    113:                else return("Sauron the Great");
                    114:        }
                    115:        else{
                    116:                if (score < 5)
                    117:                        return("Polyanna");
                    118:                else if (score < 10)
                    119:                        return("philanthropist");
                    120:                else if (score < 20)
                    121:                        return("Tattoo");
                    122:                else return("Mr. Roarke");
                    123:        }
                    124: }
                    125: 
                    126: drive()
                    127: {
                    128:        if (testbit(location[position].objects,CAR)){
                    129:                puts("You hop in the car and turn the key.  There is a perceptible grating noise,");
                    130:                puts("and an explosion knocks you unconscious...");
                    131:                clearbit(location[position].objects,CAR);
                    132:                setbit(location[position].objects,CRASH);
                    133:                injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
                    134:                time += 15;
                    135:                zzz();
                    136:                return(0);
                    137:        }
                    138:        else
                    139:                puts("There is nothing to drive here.");
                    140:        return(-1);
                    141: }
                    142: 
                    143: ride()
                    144: {
                    145:        if (testbit(location[position].objects,HORSE)){
                    146:                puts("You climb onto the stallion and kick it in the guts.  The stupid steed launches");
                    147:                puts("forward through bush and fern.  You are thrown and the horse gallups off.");
                    148:                clearbit(location[position].objects,HORSE);
                    149:                while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
                    150:                setbit(location[position].objects,HORSE);
                    151:                if (location[position].north)
                    152:                        position = location[position].north;
                    153:                else if (location[position].south)
                    154:                        position = location[position].south;
                    155:                else if (location[position].east)
                    156:                        position = location[position].east;
                    157:                else
                    158:                        position = location[position].west;
                    159:                return(0);
                    160:        }
                    161:        else puts("There is no horse here.");
                    162:        return(-1);
                    163: }
                    164: 
                    165: light()                /* synonyms = {strike, smoke} */
                    166: {              /* for matches, cigars */
                    167:        if (testbit(inven,MATCHES) && matchcount){
                    168:                puts("Your match splutters to life.");
                    169:                time++;
                    170:                matchlight = 1;
                    171:                matchcount--;
                    172:                if (position == 217){
                    173:                        puts("The whole bungalow explodes with an intense blast.");
                    174:                        die();
                    175:                }
                    176:        }
                    177:        else puts("You're out of matches.");
                    178: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.