Annotation of 43BSD/games/battlestar/init.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California,
        !             3:  * All rights reserved.  Redistribution permitted subject to
        !             4:  * the terms of the Berkeley Software License Agreement.
        !             5:  */
        !             6: 
        !             7: #ifndef lint
        !             8: static char sccsid[] = "@(#)init.c     1.3 4/24/85";
        !             9: #endif
        !            10: 
        !            11: #include "externs.h"
        !            12: #include <pwd.h>
        !            13: 
        !            14: initialize(startup)
        !            15:        char startup;
        !            16: {
        !            17:        register struct objs *p;
        !            18:        int die();
        !            19: 
        !            20:        puts("Version 4.2, fall 1984.");
        !            21:        puts("First Adventure game written by His Lordship, the honorable");
        !            22:        puts("Admiral D.W. Riggle\n");
        !            23:        srand(getpid());
        !            24:        getutmp(uname);
        !            25:        wiz = wizard(uname);
        !            26:        wordinit();
        !            27:        if (startup) {
        !            28:                location = dayfile;
        !            29:                direction = NORTH;
        !            30:                time = 0;
        !            31:                snooze = CYCLE * 1.5;
        !            32:                position = 22;
        !            33:                setbit(wear, PAJAMAS);
        !            34:                fuel = TANKFULL;
        !            35:                torps = TORPEDOES;
        !            36:                for (p = dayobjs; p->room != 0; p++)
        !            37:                        setbit(location[p->room].objects, p->obj);
        !            38:        } else
        !            39:                restore();
        !            40:        signal(SIGINT, die);
        !            41: }
        !            42: 
        !            43: getutmp(uname)
        !            44:        char *uname;
        !            45: {
        !            46:        struct passwd *ptr;
        !            47: 
        !            48:        ptr = getpwuid(getuid());
        !            49:        strcpy(uname, ptr ? ptr->pw_name : "");
        !            50: }
        !            51: 
        !            52: char *list[] = {       /* hereditary wizards */
        !            53:        "riggle",
        !            54:        "chris",
        !            55:        "edward",
        !            56:        "comay",
        !            57:        "yee",
        !            58:        "dmr",
        !            59:        "ken",
        !            60:        0
        !            61: };
        !            62: 
        !            63: char *badguys[] = {
        !            64:        "wnj",
        !            65:        "root",
        !            66:        "ted",
        !            67:        0
        !            68: };
        !            69: 
        !            70: wizard(uname)
        !            71:        char *uname;
        !            72: {
        !            73:        char flag;
        !            74: 
        !            75:        if (flag = checkout(uname))
        !            76:                printf("You are the Great wizard %s.\n", uname);
        !            77:        return flag;
        !            78: }
        !            79: 
        !            80: checkout(uname)
        !            81:        register char *uname;
        !            82: {
        !            83:        register char **ptr;
        !            84: 
        !            85:        for (ptr = list; *ptr; ptr++)
        !            86:                if (strcmp(*ptr, uname) == 0)
        !            87:                        return 1;
        !            88:        for (ptr = badguys; *ptr; ptr++)
        !            89:                if (strcmp(*ptr, uname) == 0) {
        !            90:                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
        !            91:                                uname);
        !            92:                        CUMBER = 3;
        !            93:                        WEIGHT = 9;     /* that'll get him! */
        !            94:                        clock = 10;
        !            95:                        setbit(location[7].objects, WOODSMAN);  /* viper room */
        !            96:                        setbit(location[20].objects, WOODSMAN); /* laser " */
        !            97:                        setbit(location[13].objects, DARK);     /* amulet " */
        !            98:                        setbit(location[8].objects, ELF);       /* closet */
        !            99:                        return 0;       /* anything else, Chris? */
        !           100:                }
        !           101:        return 0;
        !           102: }

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