Annotation of 43BSD/games/cribbage/cribcur.h, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  *
                      6:  *     @(#)cribcur.h   5.1 (Berkeley) 5/30/85
                      7:  */
                      8: 
                      9: # define       PLAY_Y          15      /* size of player's hand window */
                     10: # define       PLAY_X          12
                     11: # define       TABLE_Y         21      /* size of table window */
                     12: # define       TABLE_X         14
                     13: # define       COMP_Y          15      /* size of computer's hand window */
                     14: # define       COMP_X          12
                     15: # define       Y_SCORE_SZ      9       /* Y size of score board */
                     16: # define       X_SCORE_SZ      41      /* X size of score board */
                     17: # define       SCORE_Y         0       /* starting position of scoring board */
                     18: # define       SCORE_X         (PLAY_X + TABLE_X + COMP_X)
                     19: # define       CRIB_Y          17      /* position of crib (cut card) */
                     20: # define       CRIB_X          (PLAY_X + TABLE_X)
                     21: # define       MSG_Y           (LINES - (Y_SCORE_SZ + 1))
                     22: # define       MSG_X           (COLS - SCORE_X - 1)
                     23: # define       Y_MSG_START     (Y_SCORE_SZ + 1)
                     24: 
                     25: # define       PEG     '*'     /* what a peg looks like on the board */
                     26: 
                     27: extern WINDOW          *Compwin;               /* computer's hand window */
                     28: extern WINDOW          *Msgwin;                /* message window */
                     29: extern WINDOW          *Playwin;               /* player's hand window */
                     30: extern WINDOW          *Tablewin;              /* table window */

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