Annotation of 43BSD/games/ddl/sample/constants.ddl, revision 1.1

1.1     ! root        1: 
        !             2: {  *** Intrinsic Properties *** }
        !             3: 
        !             4: VISIT = 1;             { I've been here / seen this }
        !             5: OPENS = 2;             { This can be opened }
        !             6: LOCKS = 3;             { This can be locked }
        !             7: OPEN  = 4;             { This is opened }
        !             8: LOCKD = 5;             { This is locked }
        !             9: TRANS = 6;             { This is transparent }
        !            10: LIGHT = 7;             { This gives off light }
        !            11: FLAME = 8;             { This is on fire }
        !            12: CONTS = 9;             { Printed contents for the object (Look Kludge) }
        !            13: SHRNK = 10;            { Has it been shrunk? }
        !            14: CRYST = 11;            { Is it one of our magic thingies? }
        !            15: 
        !            16: MISC1 = 16;            { Miscellaneous Property (Semantics per object) }
        !            17: HOLED = MISC1;
        !            18: 
        !            19: RDLOC = 17;            { Location on Highway 8 }
        !            20: WEIGH = 18;
        !            21: HOLDS = 19;
        !            22: HAS   = 20;
        !            23: POINT = 21;
        !            24: 
        !            25: { Constants }
        !            26: TRUE = 1; FALSE = 0;
        !            27: CAPAC = 250;           { More than I can carry }
        !            28: 
        !            29: Shazm = "ShaZam";      { The Wizard's incantation }
        !            30: { Globals }
        !            31: VAR DARKG ;
        !            32: VAR HWY8  ;
        !            33: VAR LOOKP ;
        !            34: VAR SCORE ;
        !            35: VAR Tempr ;            { Dragon's Upset? }
        !            36: VAR Cel6x ;            { Where he came from to enter Cel06 }
        !            37: VAR WASDK ;
        !            38: VAR Wizrd ;            { Wizardly Ability }
        !            39: VAR GO;                        { Did he move OK? }

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