Annotation of 43BSD/games/ddl/sample/constants.ddl, revision 1.1.1.1

1.1       root        1: 
                      2: {  *** Intrinsic Properties *** }
                      3: 
                      4: VISIT = 1;             { I've been here / seen this }
                      5: OPENS = 2;             { This can be opened }
                      6: LOCKS = 3;             { This can be locked }
                      7: OPEN  = 4;             { This is opened }
                      8: LOCKD = 5;             { This is locked }
                      9: TRANS = 6;             { This is transparent }
                     10: LIGHT = 7;             { This gives off light }
                     11: FLAME = 8;             { This is on fire }
                     12: CONTS = 9;             { Printed contents for the object (Look Kludge) }
                     13: SHRNK = 10;            { Has it been shrunk? }
                     14: CRYST = 11;            { Is it one of our magic thingies? }
                     15: 
                     16: MISC1 = 16;            { Miscellaneous Property (Semantics per object) }
                     17: HOLED = MISC1;
                     18: 
                     19: RDLOC = 17;            { Location on Highway 8 }
                     20: WEIGH = 18;
                     21: HOLDS = 19;
                     22: HAS   = 20;
                     23: POINT = 21;
                     24: 
                     25: { Constants }
                     26: TRUE = 1; FALSE = 0;
                     27: CAPAC = 250;           { More than I can carry }
                     28: 
                     29: Shazm = "ShaZam";      { The Wizard's incantation }
                     30: { Globals }
                     31: VAR DARKG ;
                     32: VAR HWY8  ;
                     33: VAR LOOKP ;
                     34: VAR SCORE ;
                     35: VAR Tempr ;            { Dragon's Upset? }
                     36: VAR Cel6x ;            { Where he came from to enter Cel06 }
                     37: VAR WASDK ;
                     38: VAR Wizrd ;            { Wizardly Ability }
                     39: VAR GO;                        { Did he move OK? }

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