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1.1 root 1:
2: { *** Intrinsic Properties *** }
3:
4: VISIT = 1; { I've been here / seen this }
5: OPENS = 2; { This can be opened }
6: LOCKS = 3; { This can be locked }
7: OPEN = 4; { This is opened }
8: LOCKD = 5; { This is locked }
9: TRANS = 6; { This is transparent }
10: LIGHT = 7; { This gives off light }
11: FLAME = 8; { This is on fire }
12: CONTS = 9; { Printed contents for the object (Look Kludge) }
13: SHRNK = 10; { Has it been shrunk? }
14: CRYST = 11; { Is it one of our magic thingies? }
15:
16: MISC1 = 16; { Miscellaneous Property (Semantics per object) }
17: HOLED = MISC1;
18:
19: RDLOC = 17; { Location on Highway 8 }
20: WEIGH = 18;
21: HOLDS = 19;
22: HAS = 20;
23: POINT = 21;
24:
25: { Constants }
26: TRUE = 1; FALSE = 0;
27: CAPAC = 250; { More than I can carry }
28:
29: Shazm = "ShaZam"; { The Wizard's incantation }
30: { Globals }
31: VAR DARKG ;
32: VAR HWY8 ;
33: VAR LOOKP ;
34: VAR SCORE ;
35: VAR Tempr ; { Dragon's Upset? }
36: VAR Cel6x ; { Where he came from to enter Cel06 }
37: VAR WASDK ;
38: VAR Wizrd ; { Wizardly Ability }
39: VAR GO; { Did he move OK? }
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