Annotation of 43BSD/games/ddl/sample/locnames.ddl, revision 1.1

1.1     ! root        1: NOUN .road;     rdsc =  ($say "You're on the road.\n");
        !             2: NOUN .gard;     gdsc =  ($say "You're somewhere in a cornfield.\n");
        !             3: NOUN .frst;     fdsc =  ($say "You're in the forest.\n");
        !             4: NOUN .dsrt;     dsrt =  ($say "You're in the middle of the desert.\n");
        !             5: NOUN .farm;
        !             6: NOUN .town;
        !             7: 
        !             8: NOUN road1(.road);      road1(LIGHT) = TRUE;
        !             9: NOUN road2(.road);      road2(LIGHT) = TRUE;
        !            10: NOUN road3(.road);      road3(LIGHT) = TRUE;
        !            11: NOUN road4(.road);      road4(LIGHT) = TRUE;
        !            12: NOUN road5(.road);      road5(LIGHT) = TRUE;
        !            13: NOUN road6(.road);      road6(LIGHT) = TRUE;
        !            14: NOUN road7(.road);      road7(LIGHT) = TRUE;
        !            15: NOUN road8(.road);      road8(LIGHT) = TRUE;
        !            16: NOUN roadx;     { Where things on Highway 8 get held }
        !            17: 
        !            18: NOUN gard1(.gard);      gard1(LIGHT) = TRUE;
        !            19: NOUN gard2(.gard);      gard2(LIGHT) = TRUE;
        !            20: NOUN gard3(.gard);      gard3(LIGHT) = TRUE;
        !            21: NOUN gard4(.gard);      gard4(LIGHT) = TRUE;
        !            22: NOUN gard5(.gard);      gard5(LIGHT) = TRUE;
        !            23: NOUN gard6(.gard);      gard6(LIGHT) = TRUE;
        !            24: NOUN gard7(.gard);      gard7(LIGHT) = TRUE;
        !            25: NOUN gard8(.gard);      gard8(LIGHT) = TRUE;
        !            26: 
        !            27: NOUN frst1(.frst);      frst1(LIGHT) = TRUE;
        !            28: NOUN frst2(.frst);      frst2(LIGHT) = TRUE;
        !            29: NOUN frst3(.frst);      frst3(LIGHT) = TRUE;
        !            30: NOUN frst4(.frst);      frst4(LIGHT) = TRUE;
        !            31: 
        !            32: NOUN farm1(.farm);      farm1(LIGHT) = TRUE;
        !            33: NOUN farm2(.farm);      farm2(LIGHT) = TRUE;
        !            34: NOUN farm3(.farm);      farm3(LIGHT) = TRUE;
        !            35: NOUN farm4(.farm);      farm4(LIGHT) = TRUE;
        !            36: NOUN farm5(.farm);      farm5(LIGHT) = TRUE;
        !            37: NOUN farm6(.farm);      farm6(LIGHT) = TRUE;
        !            38: NOUN farm7(.farm);      farm7(LIGHT) = TRUE;
        !            39: 
        !            40: NOUN town1(.town);      town1(LIGHT) = TRUE;
        !            41: NOUN town2(.town);      town2(LIGHT) = TRUE;
        !            42: NOUN town3(.town);      town3(LIGHT) = TRUE;
        !            43: NOUN town4(.town);      town4(LIGHT) = TRUE;
        !            44: NOUN .bank;
        !            45: NOUN town5(.bank);      town5(LIGHT) = TRUE;
        !            46: NOUN town6(.town);      town6(LIGHT) = TRUE;
        !            47: 
        !            48: NOUN cel01;
        !            49: NOUN cel02,cel03,cel04,cel05,cel06;
        !            50: NOUN cel07,cel08,cel09,cel10;
        !            51: NOUN cel11,cel12,cel13,cel14,cel15,cel16,cel19,cel20;
        !            52: NOUN cel21,cel22,cel23,cel24,cel25,cel26,cel29,cel30;
        !            53: NOUN cel31,cel32,cel33,cel34,cel35,cel36,cel39,cel40;

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