Annotation of 43BSD/games/ddl/sample/locnames.ddl, revision 1.1.1.1

1.1       root        1: NOUN .road;     rdsc =  ($say "You're on the road.\n");
                      2: NOUN .gard;     gdsc =  ($say "You're somewhere in a cornfield.\n");
                      3: NOUN .frst;     fdsc =  ($say "You're in the forest.\n");
                      4: NOUN .dsrt;     dsrt =  ($say "You're in the middle of the desert.\n");
                      5: NOUN .farm;
                      6: NOUN .town;
                      7: 
                      8: NOUN road1(.road);      road1(LIGHT) = TRUE;
                      9: NOUN road2(.road);      road2(LIGHT) = TRUE;
                     10: NOUN road3(.road);      road3(LIGHT) = TRUE;
                     11: NOUN road4(.road);      road4(LIGHT) = TRUE;
                     12: NOUN road5(.road);      road5(LIGHT) = TRUE;
                     13: NOUN road6(.road);      road6(LIGHT) = TRUE;
                     14: NOUN road7(.road);      road7(LIGHT) = TRUE;
                     15: NOUN road8(.road);      road8(LIGHT) = TRUE;
                     16: NOUN roadx;     { Where things on Highway 8 get held }
                     17: 
                     18: NOUN gard1(.gard);      gard1(LIGHT) = TRUE;
                     19: NOUN gard2(.gard);      gard2(LIGHT) = TRUE;
                     20: NOUN gard3(.gard);      gard3(LIGHT) = TRUE;
                     21: NOUN gard4(.gard);      gard4(LIGHT) = TRUE;
                     22: NOUN gard5(.gard);      gard5(LIGHT) = TRUE;
                     23: NOUN gard6(.gard);      gard6(LIGHT) = TRUE;
                     24: NOUN gard7(.gard);      gard7(LIGHT) = TRUE;
                     25: NOUN gard8(.gard);      gard8(LIGHT) = TRUE;
                     26: 
                     27: NOUN frst1(.frst);      frst1(LIGHT) = TRUE;
                     28: NOUN frst2(.frst);      frst2(LIGHT) = TRUE;
                     29: NOUN frst3(.frst);      frst3(LIGHT) = TRUE;
                     30: NOUN frst4(.frst);      frst4(LIGHT) = TRUE;
                     31: 
                     32: NOUN farm1(.farm);      farm1(LIGHT) = TRUE;
                     33: NOUN farm2(.farm);      farm2(LIGHT) = TRUE;
                     34: NOUN farm3(.farm);      farm3(LIGHT) = TRUE;
                     35: NOUN farm4(.farm);      farm4(LIGHT) = TRUE;
                     36: NOUN farm5(.farm);      farm5(LIGHT) = TRUE;
                     37: NOUN farm6(.farm);      farm6(LIGHT) = TRUE;
                     38: NOUN farm7(.farm);      farm7(LIGHT) = TRUE;
                     39: 
                     40: NOUN town1(.town);      town1(LIGHT) = TRUE;
                     41: NOUN town2(.town);      town2(LIGHT) = TRUE;
                     42: NOUN town3(.town);      town3(LIGHT) = TRUE;
                     43: NOUN town4(.town);      town4(LIGHT) = TRUE;
                     44: NOUN .bank;
                     45: NOUN town5(.bank);      town5(LIGHT) = TRUE;
                     46: NOUN town6(.town);      town6(LIGHT) = TRUE;
                     47: 
                     48: NOUN cel01;
                     49: NOUN cel02,cel03,cel04,cel05,cel06;
                     50: NOUN cel07,cel08,cel09,cel10;
                     51: NOUN cel11,cel12,cel13,cel14,cel15,cel16,cel19,cel20;
                     52: NOUN cel21,cel22,cel23,cel24,cel25,cel26,cel29,cel30;
                     53: NOUN cel31,cel32,cel33,cel34,cel35,cel36,cel39,cel40;

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