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1.1 ! root 1: Things to add to sample DDL dungeon: ! 2: ! 3: A point to the whole thing. ! 4: ! 5: A redressing of the Temple to Elbereth. The Tolkien reference ! 6: is pointless. There should be more motifs of paganism ! 7: throughout the area (which is why the locals burned the place). ! 8: ! 9: In fact, depending on your philosophical/political bent, we ! 10: could have the original owner of the house being held prisoner ! 11: by the local Calvinists in the church up the road. Your ! 12: mission is to rescue him. Your "score" can be used to ! 13: purchase some useful item rather than being an end in itself. ! 14: ! 15: The forest and cornfields are pointless. Something should ! 16: be done about that. ! 17: If the Rescue scenario suggested in the last paragraph is ! 18: what's being used, the local church maybe is on the ! 19: other side of the forest rather than N units up Highway 8. ! 20: ! 21: The sandy beach should lead to some caverns which ultimately ! 22: get you to a large lake. Somehow, the ship should be ! 23: removed from the Bottle for transit on this lake. (I'd hate ! 24: to Shrink again, tho). For example, maybe the innocent-looking ! 25: (but odd-smelling? A clue should be provided...) ! 26: lake is really filled with deadly acid, which even burns ! 27: through the Bottle. So you toss the bottle into the lake ! 28: and suddenly freed, the magic ship grows, extends a gangplank... ! 29: Of course, there may be something else aboard, too. ! 30: ! 31: Getting the Globe into those caves should be problematical. ! 32: ! 33: The Glowing crystal shouldn't be the only one that only works ! 34: a limited number of times. ! 35: ! 36: Speaking of general tools, what's the knife for? ! 37: ! 38: Beyond the icy lake lives a cavebear. When you leave ! 39: your junk lying around for too long on the lake, he comes ! 40: by and swipes stuff (driven by a fuse). He leaves footprints, ! 41: but finding him and subduing him should be another problem. ! 42: Some fillip should be added for him to be more than just ! 43: a recostuming of the Pirate. ! 44: ! 45: The riverbed should go somewhere. There's that deadly lake, ! 46: of course. ! 47: ! 48: The caverns above the really DARK caverns probably adjoin ! 49: the Sandy Beach system somehow. ! 50: ! 51: The Dark Caves should have some point. ! 52: It may be a bug that you can take things that you can't see. ! 53: ! 54: The mural really leads to a desert (under some circumstances). ! 55: In the desert, the "hwy8" trick can be extended for 2-d movement. ! 56: Crossing before thirst sets in should be the problem. A ! 57: water-detector (you're getting warmer...colder...right here!) ! 58: should be available in the basement. Crossing the desert ! 59: should lead to a ruined city, with some stuff, then a road, ! 60: back to ... highway 8 ( a *long* way down the road). ! 61: ! 62: More treasure! More treasure! Greed!!! ! 63: ! 64: The wizardly tricks like BEAM should be revealed within the ! 65: context of the game to cognescenti. ! 66: If, for example, he manages to get through some particularly ! 67: difficult stunt (maybe, for example, the preshrunk object ! 68: is in turn a key item for some other subtle stunt), he finds ! 69: a grimoire that allows him to do a WHERE and BEAM. Maybe ! 70: a different magic word only allows him to do this once, and ! 71: that's all he gets. Or maybe further stunts take place ! 72: in special areas where (1) this doesn't help or (2) there's ! 73: no Mana available and his tricks just don't work! Now that identifiers ! 74: can be longer, the room names probably want to have better ! 75: mnemonic value than the stuff you get from "WHERE". ! 76: ! 77: ! 78: While each crystal is worth $25, there should be some stunt ! 79: that involves using the explosive power of destroying a crystal. ! 80: Say, an indestructible chamber in which one of the crystals ! 81: is placed. Push a button, and the contents are normally reduced ! 82: to powder. Put a crystal in, and the power of the explosion drives ! 83: some kind of mechanism/magic that provides more treasure. Or, ! 84: now that the crystal can be broken harmlessly, maybe a small ! 85: fragment remaining can be placed into some small aperture ! 86: that obviously requires a crystal, thus triggering some mechanism. ! 87: Some harmless stone or something should be made available to ! 88: the player to demonstrate the crusher's use. It's a crock in ! 89: even Zork that you sometimes have to die or destroy treasure ! 90: to test things out.
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