Annotation of 43BSD/games/ddl/sample/sample.ideas, revision 1.1.1.1

1.1       root        1: Things to add to sample DDL dungeon:
                      2: 
                      3:        A point to the whole thing.
                      4: 
                      5:        A redressing of the Temple to Elbereth.  The Tolkien reference
                      6:        is pointless.  There should be more motifs of paganism
                      7:        throughout the area (which is why the locals burned the place).
                      8: 
                      9:        In fact, depending on your philosophical/political bent, we
                     10:        could have the original owner of the house being held prisoner
                     11:        by the local Calvinists in the church up the road.  Your
                     12:        mission is to rescue him.  Your "score" can be used to
                     13:        purchase some useful item rather than being an end in itself.
                     14: 
                     15:        The forest and cornfields are pointless.  Something should
                     16:        be done about that.
                     17:        If the Rescue scenario suggested in the last paragraph is
                     18:        what's being used, the local church maybe is on the
                     19:        other side of the forest rather than N units up Highway 8.
                     20: 
                     21:        The sandy beach should lead to some caverns which ultimately
                     22:        get you to a large lake.  Somehow, the ship should be
                     23:        removed from the Bottle for transit on this lake. (I'd hate
                     24:        to Shrink again, tho).  For example, maybe the innocent-looking
                     25:        (but odd-smelling?  A clue should be provided...)
                     26:        lake is really filled with deadly acid, which even burns
                     27:        through the Bottle.  So you toss the bottle into the lake
                     28:        and suddenly freed, the magic ship grows, extends a gangplank...
                     29:        Of course, there may be something else aboard, too.
                     30: 
                     31:        Getting the Globe into those caves should be problematical.
                     32: 
                     33:        The Glowing crystal shouldn't be the only one that only works
                     34:        a limited number of times.
                     35: 
                     36:        Speaking of general tools, what's the knife for?
                     37: 
                     38:        Beyond the icy lake lives a cavebear.  When you leave
                     39:        your junk lying around for too long on the lake, he comes
                     40:        by and swipes stuff (driven by a fuse).  He leaves footprints,
                     41:        but finding him and subduing him should be another problem.  
                     42:        Some fillip should be added for him to be more than just 
                     43:        a recostuming of the Pirate.
                     44: 
                     45:        The riverbed should go somewhere.  There's that deadly lake,
                     46:        of course.
                     47: 
                     48:        The caverns above the really DARK caverns probably adjoin
                     49:        the Sandy Beach system somehow.
                     50: 
                     51:        The Dark Caves should have some point.
                     52:        It may be a bug that you can take things that you can't see.
                     53: 
                     54:        The mural really leads to a desert (under some circumstances).
                     55:        In the desert, the "hwy8" trick can be extended for 2-d movement.
                     56:        Crossing before thirst sets in should be the problem.  A
                     57:        water-detector (you're getting warmer...colder...right here!)
                     58:        should be available in the basement.  Crossing the desert
                     59:        should lead to a ruined city, with some stuff, then a road,
                     60:        back to ... highway 8 ( a *long* way down the road).
                     61: 
                     62:        More treasure!  More treasure!  Greed!!!
                     63: 
                     64:        The wizardly tricks like BEAM should be revealed within the
                     65:        context of the game to cognescenti.  
                     66:        If, for example, he manages to get through some particularly
                     67:        difficult stunt (maybe, for example, the preshrunk object
                     68:        is in turn a key item for some other subtle stunt), he finds
                     69:        a grimoire that allows him to do a WHERE and BEAM.  Maybe
                     70:        a different magic word only allows him to do this once, and
                     71:        that's all he gets.  Or maybe further stunts take place
                     72:        in special areas where (1) this doesn't help or (2) there's
                     73:        no Mana available and his tricks just don't work! Now that identifiers
                     74:        can be longer, the room names probably want to have better
                     75:        mnemonic value than the stuff you get from "WHERE".  
                     76:        
                     77: 
                     78:        While each crystal is worth $25, there should be some stunt
                     79:        that involves using the explosive power of destroying a crystal.
                     80:        Say, an indestructible chamber in which one of the crystals
                     81:        is placed.  Push a button, and the contents are normally reduced
                     82:        to powder.  Put a crystal in, and the power of the explosion drives
                     83:        some kind of mechanism/magic that provides more treasure.  Or,
                     84:        now that the crystal can be broken harmlessly, maybe a small
                     85:        fragment remaining can be placed into some small aperture
                     86:        that obviously requires a crystal, thus triggering some mechanism.
                     87:        Some harmless stone or something should be made available to
                     88:        the player to demonstrate the crusher's use.  It's a crock in
                     89:        even Zork that you sometimes have to die or destroy treasure
                     90:        to test things out.

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