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1.1 root 1: Things to add to sample DDL dungeon:
2:
3: A point to the whole thing.
4:
5: A redressing of the Temple to Elbereth. The Tolkien reference
6: is pointless. There should be more motifs of paganism
7: throughout the area (which is why the locals burned the place).
8:
9: In fact, depending on your philosophical/political bent, we
10: could have the original owner of the house being held prisoner
11: by the local Calvinists in the church up the road. Your
12: mission is to rescue him. Your "score" can be used to
13: purchase some useful item rather than being an end in itself.
14:
15: The forest and cornfields are pointless. Something should
16: be done about that.
17: If the Rescue scenario suggested in the last paragraph is
18: what's being used, the local church maybe is on the
19: other side of the forest rather than N units up Highway 8.
20:
21: The sandy beach should lead to some caverns which ultimately
22: get you to a large lake. Somehow, the ship should be
23: removed from the Bottle for transit on this lake. (I'd hate
24: to Shrink again, tho). For example, maybe the innocent-looking
25: (but odd-smelling? A clue should be provided...)
26: lake is really filled with deadly acid, which even burns
27: through the Bottle. So you toss the bottle into the lake
28: and suddenly freed, the magic ship grows, extends a gangplank...
29: Of course, there may be something else aboard, too.
30:
31: Getting the Globe into those caves should be problematical.
32:
33: The Glowing crystal shouldn't be the only one that only works
34: a limited number of times.
35:
36: Speaking of general tools, what's the knife for?
37:
38: Beyond the icy lake lives a cavebear. When you leave
39: your junk lying around for too long on the lake, he comes
40: by and swipes stuff (driven by a fuse). He leaves footprints,
41: but finding him and subduing him should be another problem.
42: Some fillip should be added for him to be more than just
43: a recostuming of the Pirate.
44:
45: The riverbed should go somewhere. There's that deadly lake,
46: of course.
47:
48: The caverns above the really DARK caverns probably adjoin
49: the Sandy Beach system somehow.
50:
51: The Dark Caves should have some point.
52: It may be a bug that you can take things that you can't see.
53:
54: The mural really leads to a desert (under some circumstances).
55: In the desert, the "hwy8" trick can be extended for 2-d movement.
56: Crossing before thirst sets in should be the problem. A
57: water-detector (you're getting warmer...colder...right here!)
58: should be available in the basement. Crossing the desert
59: should lead to a ruined city, with some stuff, then a road,
60: back to ... highway 8 ( a *long* way down the road).
61:
62: More treasure! More treasure! Greed!!!
63:
64: The wizardly tricks like BEAM should be revealed within the
65: context of the game to cognescenti.
66: If, for example, he manages to get through some particularly
67: difficult stunt (maybe, for example, the preshrunk object
68: is in turn a key item for some other subtle stunt), he finds
69: a grimoire that allows him to do a WHERE and BEAM. Maybe
70: a different magic word only allows him to do this once, and
71: that's all he gets. Or maybe further stunts take place
72: in special areas where (1) this doesn't help or (2) there's
73: no Mana available and his tricks just don't work! Now that identifiers
74: can be longer, the room names probably want to have better
75: mnemonic value than the stuff you get from "WHERE".
76:
77:
78: While each crystal is worth $25, there should be some stunt
79: that involves using the explosive power of destroying a crystal.
80: Say, an indestructible chamber in which one of the crystals
81: is placed. Push a button, and the contents are normally reduced
82: to powder. Put a crystal in, and the power of the explosion drives
83: some kind of mechanism/magic that provides more treasure. Or,
84: now that the crystal can be broken harmlessly, maybe a small
85: fragment remaining can be placed into some small aperture
86: that obviously requires a crystal, thus triggering some mechanism.
87: Some harmless stone or something should be made available to
88: the player to demonstrate the crusher's use. It's a crock in
89: even Zork that you sometimes have to die or destroy treasure
90: to test things out.
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