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1.1 ! root 1: /* ! 2: * code for when the good (berkeley) random number generator is around ! 3: */ ! 4: ! 5: rnd(num) ! 6: { ! 7: return (random() % num); ! 8: } ! 9: ! 10: srnd(num) ! 11: { ! 12: srandom(num); ! 13: } ! 14: ! 15: #ifdef NO_RANDOM ! 16: ! 17: #ifndef lint ! 18: static char sccsid[] = "@(#)random.c 4.2 (Berkeley) 83/01/02"; ! 19: #endif ! 20: ! 21: #include <stdio.h> ! 22: ! 23: /* ! 24: * random.c: ! 25: * An improved random number generation package. In addition to the standard ! 26: * rand()/srand() like interface, this package also has a special state info ! 27: * interface. The initstate() routine is called with a seed, an array of ! 28: * bytes, and a count of how many bytes are being passed in; this array is then ! 29: * initialized to contain information for random number generation with that ! 30: * much state information. Good sizes for the amount of state information are ! 31: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 32: * setstate() routine with the same array as was initiallized with initstate(). ! 33: * By default, the package runs with 128 bytes of state information and ! 34: * generates far better random numbers than a linear congruential generator. ! 35: * If the amount of state information is less than 32 bytes, a simple linear ! 36: * congruential R.N.G. is used. ! 37: * Internally, the state information is treated as an array of longs; the ! 38: * zeroeth element of the array is the type of R.N.G. being used (small ! 39: * integer); the remainder of the array is the state information for the ! 40: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 41: * state information, which will allow a degree seven polynomial. (Note: the ! 42: * zeroeth word of state information also has some other information stored ! 43: * in it -- see setstate() for details). ! 44: * The random number generation technique is a linear feedback shift register ! 45: * approach, employing trinomials (since there are fewer terms to sum up that ! 46: * way). In this approach, the least significant bit of all the numbers in ! 47: * the state table will act as a linear feedback shift register, and will have ! 48: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 49: * assuming that the polynomial is irreducible and primitive). The higher ! 50: * order bits will have longer periods, since their values are also influenced ! 51: * by pseudo-random carries out of the lower bits. The total period of the ! 52: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 53: * state information has a vast influence on the period of the generator. ! 54: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 55: * when the period of the shift register is the dominant factor. With deg ! 56: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 57: * predicted by this formula. ! 58: */ ! 59: ! 60: ! 61: ! 62: /* ! 63: * For each of the currently supported random number generators, we have a ! 64: * break value on the amount of state information (you need at least this ! 65: * many bytes of state info to support this random number generator), a degree ! 66: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 67: * the separation between the two lower order coefficients of the trinomial. ! 68: */ ! 69: ! 70: #define TYPE_0 0 /* linear congruential */ ! 71: #define BREAK_0 8 ! 72: #define DEG_0 0 ! 73: #define SEP_0 0 ! 74: ! 75: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 76: #define BREAK_1 32 ! 77: #define DEG_1 7 ! 78: #define SEP_1 3 ! 79: ! 80: #define TYPE_2 2 /* x**15 + x + 1 */ ! 81: #define BREAK_2 64 ! 82: #define DEG_2 15 ! 83: #define SEP_2 1 ! 84: ! 85: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 86: #define BREAK_3 128 ! 87: #define DEG_3 31 ! 88: #define SEP_3 3 ! 89: ! 90: #define TYPE_4 4 /* x**63 + x + 1 */ ! 91: #define BREAK_4 256 ! 92: #define DEG_4 63 ! 93: #define SEP_4 1 ! 94: ! 95: ! 96: /* ! 97: * Array versions of the above information to make code run faster -- relies ! 98: * on fact that TYPE_i == i. ! 99: */ ! 100: ! 101: #define MAX_TYPES 5 /* max number of types above */ ! 102: ! 103: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 104: DEG_3, DEG_4 }; ! 105: ! 106: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 107: SEP_3, SEP_4 }; ! 108: ! 109: ! 110: ! 111: /* ! 112: * Initially, everything is set up as if from : ! 113: * initstate( 1, &randtbl, 128 ); ! 114: * Note that this initialization takes advantage of the fact that srandom() ! 115: * advances the front and rear pointers 10*rand_deg times, and hence the ! 116: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 117: * element of the state information, which contains info about the current ! 118: * position of the rear pointer is just ! 119: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 120: */ ! 121: ! 122: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 123: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 124: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 125: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 126: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 127: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 128: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 129: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 130: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 131: ! 132: /* ! 133: * fptr and rptr are two pointers into the state info, a front and a rear ! 134: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 135: * cyclically through the state information. (Yes, this does mean we could get ! 136: * away with just one pointer, but the code for random() is more efficient this ! 137: * way). The pointers are left positioned as they would be from the call ! 138: * initstate( 1, randtbl, 128 ) ! 139: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 140: * in the initialization of randtbl) because the state table pointer is set ! 141: * to point to randtbl[1] (as explained below). ! 142: */ ! 143: ! 144: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 145: static long *rptr = &randtbl[ 1 ]; ! 146: ! 147: ! 148: ! 149: /* ! 150: * The following things are the pointer to the state information table, ! 151: * the type of the current generator, the degree of the current polynomial ! 152: * being used, and the separation between the two pointers. ! 153: * Note that for efficiency of random(), we remember the first location of ! 154: * the state information, not the zeroeth. Hence it is valid to access ! 155: * state[-1], which is used to store the type of the R.N.G. ! 156: * Also, we remember the last location, since this is more efficient than ! 157: * indexing every time to find the address of the last element to see if ! 158: * the front and rear pointers have wrapped. ! 159: */ ! 160: ! 161: static long *state = &randtbl[ 1 ]; ! 162: ! 163: static int rand_type = TYPE_3; ! 164: static int rand_deg = DEG_3; ! 165: static int rand_sep = SEP_3; ! 166: ! 167: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 168: ! 169: ! 170: ! 171: /* ! 172: * srandom: ! 173: * Initialize the random number generator based on the given seed. If the ! 174: * type is the trivial no-state-information type, just remember the seed. ! 175: * Otherwise, initializes state[] based on the given "seed" via a linear ! 176: * congruential generator. Then, the pointers are set to known locations ! 177: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 178: * information a given number of times to get rid of any initial dependencies ! 179: * introduced by the L.C.R.N.G. ! 180: * Note that the initialization of randtbl[] for default usage relies on ! 181: * values produced by this routine. ! 182: */ ! 183: ! 184: srandom( x ) ! 185: ! 186: unsigned x; ! 187: { ! 188: register int i, j; ! 189: ! 190: if( rand_type == TYPE_0 ) { ! 191: state[ 0 ] = x; ! 192: } ! 193: else { ! 194: j = 1; ! 195: state[ 0 ] = x; ! 196: for( i = 1; i < rand_deg; i++ ) { ! 197: state[i] = 1103515245*state[i - 1] + 12345; ! 198: } ! 199: fptr = &state[ rand_sep ]; ! 200: rptr = &state[ 0 ]; ! 201: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 202: } ! 203: } ! 204: ! 205: ! 206: ! 207: /* ! 208: * initstate: ! 209: * Initialize the state information in the given array of n bytes for ! 210: * future random number generation. Based on the number of bytes we ! 211: * are given, and the break values for the different R.N.G.'s, we choose ! 212: * the best (largest) one we can and set things up for it. srandom() is ! 213: * then called to initialize the state information. ! 214: * Note that on return from srandom(), we set state[-1] to be the type ! 215: * multiplexed with the current value of the rear pointer; this is so ! 216: * successive calls to initstate() won't lose this information and will ! 217: * be able to restart with setstate(). ! 218: * Note: the first thing we do is save the current state, if any, just like ! 219: * setstate() so that it doesn't matter when initstate is called. ! 220: * Returns a pointer to the old state. ! 221: */ ! 222: ! 223: char * ! 224: initstate( seed, arg_state, n ) ! 225: ! 226: unsigned seed; /* seed for R. N. G. */ ! 227: char *arg_state; /* pointer to state array */ ! 228: int n; /* # bytes of state info */ ! 229: { ! 230: register char *ostate = (char *)( &state[ -1 ] ); ! 231: ! 232: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 233: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 234: if( n < BREAK_1 ) { ! 235: if( n < BREAK_0 ) { ! 236: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); ! 237: return; ! 238: } ! 239: rand_type = TYPE_0; ! 240: rand_deg = DEG_0; ! 241: rand_sep = SEP_0; ! 242: } ! 243: else { ! 244: if( n < BREAK_2 ) { ! 245: rand_type = TYPE_1; ! 246: rand_deg = DEG_1; ! 247: rand_sep = SEP_1; ! 248: } ! 249: else { ! 250: if( n < BREAK_3 ) { ! 251: rand_type = TYPE_2; ! 252: rand_deg = DEG_2; ! 253: rand_sep = SEP_2; ! 254: } ! 255: else { ! 256: if( n < BREAK_4 ) { ! 257: rand_type = TYPE_3; ! 258: rand_deg = DEG_3; ! 259: rand_sep = SEP_3; ! 260: } ! 261: else { ! 262: rand_type = TYPE_4; ! 263: rand_deg = DEG_4; ! 264: rand_sep = SEP_4; ! 265: } ! 266: } ! 267: } ! 268: } ! 269: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 270: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 271: srandom( seed ); ! 272: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 273: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 274: return( ostate ); ! 275: } ! 276: ! 277: ! 278: ! 279: /* ! 280: * setstate: ! 281: * Restore the state from the given state array. ! 282: * Note: it is important that we also remember the locations of the pointers ! 283: * in the current state information, and restore the locations of the pointers ! 284: * from the old state information. This is done by multiplexing the pointer ! 285: * location into the zeroeth word of the state information. ! 286: * Note that due to the order in which things are done, it is OK to call ! 287: * setstate() with the same state as the current state. ! 288: * Returns a pointer to the old state information. ! 289: */ ! 290: ! 291: char * ! 292: setstate( arg_state ) ! 293: ! 294: char *arg_state; ! 295: { ! 296: register long *new_state = (long *)arg_state; ! 297: register int type = new_state[0]%MAX_TYPES; ! 298: register int rear = new_state[0]/MAX_TYPES; ! 299: char *ostate = (char *)( &state[ -1 ] ); ! 300: ! 301: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 302: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 303: switch( type ) { ! 304: case TYPE_0: ! 305: case TYPE_1: ! 306: case TYPE_2: ! 307: case TYPE_3: ! 308: case TYPE_4: ! 309: rand_type = type; ! 310: rand_deg = degrees[ type ]; ! 311: rand_sep = seps[ type ]; ! 312: break; ! 313: ! 314: default: ! 315: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 316: } ! 317: state = &new_state[ 1 ]; ! 318: if( rand_type != TYPE_0 ) { ! 319: rptr = &state[ rear ]; ! 320: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 321: } ! 322: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 323: return( ostate ); ! 324: } ! 325: ! 326: ! 327: ! 328: /* ! 329: * random: ! 330: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 331: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 332: * same in all ther other cases due to all the global variables that have been ! 333: * set up. The basic operation is to add the number at the rear pointer into ! 334: * the one at the front pointer. Then both pointers are advanced to the next ! 335: * location cyclically in the table. The value returned is the sum generated, ! 336: * reduced to 31 bits by throwing away the "least random" low bit. ! 337: * Note: the code takes advantage of the fact that both the front and ! 338: * rear pointers can't wrap on the same call by not testing the rear ! 339: * pointer if the front one has wrapped. ! 340: * Returns a 31-bit random number. ! 341: */ ! 342: ! 343: long ! 344: random() ! 345: { ! 346: long i; ! 347: ! 348: if( rand_type == TYPE_0 ) { ! 349: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 350: } ! 351: else { ! 352: *fptr += *rptr; ! 353: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 354: if( ++fptr >= end_ptr ) { ! 355: fptr = state; ! 356: ++rptr; ! 357: } ! 358: else { ! 359: if( ++rptr >= end_ptr ) rptr = state; ! 360: } ! 361: } ! 362: return( i ); ! 363: } ! 364: ! 365: #endif NO_RANDOM
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