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1.1 ! root 1: # include "monop.ext" ! 2: ! 3: /* ! 4: * This routine has the player pay rent ! 5: */ ! 6: rent(sqp) ! 7: reg SQUARE *sqp; { ! 8: ! 9: reg int rnt; ! 10: reg PROP *pp; ! 11: PLAY *plp; ! 12: ! 13: plp = &play[sqp->owner]; ! 14: printf("Owned by %s\n", plp->name); ! 15: if (sqp->desc->morg) { ! 16: lucky("The thing is mortgaged. "); ! 17: return; ! 18: } ! 19: switch (sqp->type) { ! 20: case PRPTY: ! 21: pp = sqp->desc; ! 22: if (pp->monop) ! 23: if (pp->houses == 0) ! 24: printf("rent is %d\n", rnt=pp->rent[0] * 2); ! 25: else if (pp->houses < 5) ! 26: printf("with %d houses, rent is %d\n", ! 27: pp->houses, rnt=pp->rent[pp->houses]); ! 28: else ! 29: printf("with a hotel, rent is %d\n", ! 30: rnt=pp->rent[pp->houses]); ! 31: else ! 32: printf("rent is %d\n", rnt = pp->rent[0]); ! 33: break; ! 34: case RR: ! 35: rnt = 25; ! 36: rnt <<= (plp->num_rr - 1); ! 37: if (spec) ! 38: rnt <<= 1; ! 39: printf("rent is %d\n", rnt); ! 40: break; ! 41: case UTIL: ! 42: rnt = roll(2, 6); ! 43: if (plp->num_util == 2 || spec) { ! 44: printf("rent is 10 * roll (%d) = %d\n", rnt, rnt * 10); ! 45: rnt *= 10; ! 46: } ! 47: else { ! 48: printf("rent is 4 * roll (%d) = %d\n", rnt, rnt * 4); ! 49: rnt *= 4; ! 50: } ! 51: break; ! 52: } ! 53: cur_p->money -= rnt; ! 54: plp->money += rnt; ! 55: }
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