Annotation of 43BSD/games/robots/extern.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.  The Berkeley software License Agreement
        !             4:  * specifies the terms and conditions for redistribution.
        !             5:  */
        !             6: 
        !             7: #ifndef lint
        !             8: static char sccsid[] = "@(#)extern.c   5.1 (Berkeley) 5/30/85";
        !             9: #endif not lint
        !            10: 
        !            11: # include      "robots.h"
        !            12: 
        !            13: bool   Dead;                   /* Player is now dead */
        !            14: bool   Full_clear = TRUE;      /* Lots of junk for init_field to clear */
        !            15: bool   Jump = FALSE;           /* Jump while running, counting, or waiting */
        !            16: bool   Newscore;               /* There was a new score added */
        !            17: #ifdef FANCY
        !            18: bool   Pattern_roll = FALSE;   /* Auto play for YHBJNLUK pattern */
        !            19: #endif
        !            20: bool   Real_time = FALSE;      /* Play in real time? */
        !            21: bool   Running = FALSE;        /* Currently in the middle of a run */
        !            22: #ifdef FANCY
        !            23: bool   Stand_still = FALSE;    /* Auto play for standing still pattern */
        !            24: #endif
        !            25: bool   Teleport = FALSE;       /* Teleport automatically when player must */
        !            26: bool   Waiting;                /* Player is waiting for end */
        !            27: bool   Was_bonus = FALSE;      /* Was a bonus last level */
        !            28: 
        !            29: char   Cnt_move;               /* Command which has preceded the count */
        !            30: char   Field[Y_FIELDSIZE][X_FIELDSIZE];        /* the playing field itslef */
        !            31: char   *Next_move;             /* Next move to be used in the pattern */
        !            32: char   *Move_list = "YHBJNLUK";/* List of moves in the pattern */
        !            33: char   Run_ch;                 /* Character for the direction we are running */
        !            34: 
        !            35: int    Count = 0;              /* Command count */
        !            36: int    Level;                  /* Current level */
        !            37: int    Num_robots;             /* Number of robots left */
        !            38: int    Num_scores;             /* Number of scores posted */
        !            39: int    Score;                  /* Current score */
        !            40: int    Start_level = 1;        /* Level on which to start */
        !            41: int    Wait_bonus;             /* bonus for waiting */
        !            42: 
        !            43: COORD  Max;                    /* Max area robots take up */
        !            44: COORD  Min;                    /* Min area robots take up */
        !            45: COORD  My_pos;                 /* Player's current position */
        !            46: COORD  Robots[MAXROBOTS];      /* Robots' current positions */
        !            47: 
        !            48: jmp_buf        End_move;               /* Jump to on Real_time */

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