Annotation of 43BSD/games/robots/make_level.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.  The Berkeley software License Agreement
        !             4:  * specifies the terms and conditions for redistribution.
        !             5:  */
        !             6: 
        !             7: #ifndef lint
        !             8: static char sccsid[] = "@(#)make_level.c       5.1 (Berkeley) 5/30/85";
        !             9: #endif not lint
        !            10: 
        !            11: # include      "robots.h"
        !            12: 
        !            13: /*
        !            14:  * make_level:
        !            15:  *     Make the current level
        !            16:  */
        !            17: make_level()
        !            18: {
        !            19:        register int    i;
        !            20:        register COORD  *cp;
        !            21:        register WINDOW *wp;
        !            22:        register int    x, *endp;
        !            23: 
        !            24:        reset_count();
        !            25:        for (i = 1; i < Y_FIELDSIZE; i++)
        !            26:                for (x = 1; x < X_FIELDSIZE; x++)
        !            27:                        if (Field[i][x] != 0)
        !            28:                                mvaddch(i, x, ' ');
        !            29:        if (My_pos.y > 0)
        !            30:                mvaddch(My_pos.y, My_pos.x, ' ');
        !            31: 
        !            32:        Waiting = FALSE;
        !            33:        Wait_bonus = 0;
        !            34:        leaveok(stdscr, FALSE);
        !            35:        for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++)
        !            36:                cp->y = -1;
        !            37:        My_pos.y = -1;
        !            38: 
        !            39:        bzero(Field, sizeof Field);
        !            40:        Min.y = Y_FIELDSIZE;
        !            41:        Min.x = X_FIELDSIZE;
        !            42:        Max.y = 0;
        !            43:        Max.x = 0;
        !            44:        if ((i = Level * 10) > MAXROBOTS)
        !            45:                i = MAXROBOTS;
        !            46:        Num_robots = i;
        !            47:        while (i-- > 0) {
        !            48:                cp = rnd_pos();
        !            49:                Robots[i] = *cp;
        !            50:                Field[cp->y][cp->x]++;
        !            51:                if (cp->y < Min.y)
        !            52:                        Min.y = cp->y;
        !            53:                if (cp->x < Min.x)
        !            54:                        Min.x = cp->x;
        !            55:                if (cp->y > Max.y)
        !            56:                        Max.y = cp->y;
        !            57:                if (cp->x > Max.x)
        !            58:                        Max.x = cp->x;
        !            59:        }
        !            60:        My_pos = *rnd_pos();
        !            61:        refresh();
        !            62: }

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