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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)dr_3.c 5.1 (Berkeley) 5/29/85";
9: #endif not lint
10:
11: #include "driver.h"
12:
13: moveall() /* move all comp ships */
14: {
15: register struct ship *sp, *sq; /* r11, r10 */
16: register int n; /* r9 */
17: register int k, l; /* r8, r7 */
18: int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
19: char moved[NSHIP];
20:
21: /*
22: * first try to create moves for OUR ships
23: */
24: foreachship(sp) {
25: struct ship *closest;
26: int ma, ta;
27: char af;
28:
29: if (sp->file->captain[0] || sp->file->dir == 0)
30: continue;
31: if (!sp->file->struck && windspeed && !snagged(sp)
32: && sp->specs->crew3) {
33: ta = maxturns(sp, &af);
34: ma = maxmove(sp, sp->file->dir, 0);
35: closest = closestenemy(sp, 0, 0);
36: if (closest == 0)
37: *sp->file->movebuf = '\0';
38: else
39: closeon(sp, closest, sp->file->movebuf,
40: ta, ma, af);
41: } else
42: *sp->file->movebuf = '\0';
43: }
44: /*
45: * Then execute the moves for ALL ships (dead ones too),
46: * checking for collisions and snags at each step.
47: * The old positions are saved in row[], col[], dir[].
48: * At the end, we compare and write out the changes.
49: */
50: n = 0;
51: foreachship(sp) {
52: if (snagged(sp))
53: (void) strcpy(sp->file->movebuf, "d");
54: else
55: if (*sp->file->movebuf != 'd')
56: (void) strcat(sp->file->movebuf, "d");
57: row[n] = sp->file->row;
58: col[n] = sp->file->col;
59: dir[n] = sp->file->dir;
60: drift[n] = sp->file->drift;
61: moved[n] = 0;
62: n++;
63: }
64: /*
65: * Now resolve collisions.
66: * This is the tough part.
67: */
68: for (k = 0; stillmoving(k); k++) {
69: /*
70: * Step once.
71: * And propagate the nulls at the end of sp->file->movebuf.
72: */
73: n = 0;
74: foreachship(sp) {
75: if (!sp->file->movebuf[k])
76: sp->file->movebuf[k+1] = '\0';
77: else if (sp->file->dir)
78: step(sp->file->movebuf[k], sp, &moved[n]);
79: n++;
80: }
81: /*
82: * The real stuff.
83: */
84: n = 0;
85: foreachship(sp) {
86: if (sp->file->dir == 0 || isolated(sp))
87: goto cont1;
88: l = 0;
89: foreachship(sq) {
90: char snap = 0;
91:
92: if (sp == sq)
93: goto cont2;
94: if (sq->file->dir == 0)
95: goto cont2;
96: if (!push(sp, sq))
97: goto cont2;
98: if (snagged2(sp, sq) && range(sp, sq) > 1)
99: snap++;
100: if (!range(sp, sq) && !fouled2(sp, sq)) {
101: makesignal(sp,
102: "collision with %s (%c%c)", sq);
103: if (die() < 4) {
104: makesignal(sp,
105: "fouled with %s (%c%c)",
106: sq);
107: Write(W_FOUL, sp, 0, l, 0, 0, 0);
108: Write(W_FOUL, sq, 0, n, 0, 0, 0);
109: }
110: snap++;
111: }
112: if (snap) {
113: sp->file->movebuf[k + 1] = 0;
114: sq->file->movebuf[k + 1] = 0;
115: sq->file->row = sp->file->row - 1;
116: if (sp->file->dir == 1
117: || sp->file->dir == 5)
118: sq->file->col =
119: sp->file->col - 1;
120: else
121: sq->file->col = sp->file->col;
122: sq->file->dir = sp->file->dir;
123: }
124: cont2:
125: l++;
126: }
127: cont1:
128: n++;
129: }
130: }
131: /*
132: * Clear old moves. And write out new pos.
133: */
134: n = 0;
135: foreachship(sp) {
136: if (sp->file->dir != 0) {
137: *sp->file->movebuf = 0;
138: if (row[n] != sp->file->row)
139: Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
140: if (col[n] != sp->file->col)
141: Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
142: if (dir[n] != sp->file->dir)
143: Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
144: if (drift[n] != sp->file->drift)
145: Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
146: }
147: n++;
148: }
149: }
150:
151: stillmoving(k)
152: register int k;
153: {
154: register struct ship *sp;
155:
156: foreachship(sp)
157: if (sp->file->movebuf[k])
158: return 1;
159: return 0;
160: }
161:
162: isolated(ship)
163: register struct ship *ship;
164: {
165: register struct ship *sp;
166:
167: foreachship(sp) {
168: if (ship != sp && range(ship, sp) <= 10)
169: return 0;
170: }
171: return 1;
172: }
173:
174: push(from, to)
175: register struct ship *from, *to;
176: {
177: register int bs, sb;
178:
179: sb = to->specs->guns;
180: bs = from->specs->guns;
181: if (sb > bs)
182: return 1;
183: if (sb < bs)
184: return 0;
185: return from < to;
186: }
187:
188: step(com, sp, moved)
189: char com;
190: register struct ship *sp;
191: char *moved;
192: {
193: register int dist;
194:
195: switch (com) {
196: case 'r':
197: if (++sp->file->dir == 9)
198: sp->file->dir = 1;
199: break;
200: case 'l':
201: if (--sp->file->dir == 0)
202: sp->file->dir = 8;
203: break;
204: case '0': case '1': case '2': case '3':
205: case '4': case '5': case '6': case '7':
206: if (sp->file->dir % 2 == 0)
207: dist = dtab[com - '0'];
208: else
209: dist = com - '0';
210: sp->file->row -= dr[sp->file->dir] * dist;
211: sp->file->col -= dc[sp->file->dir] * dist;
212: *moved = 1;
213: break;
214: case 'b':
215: break;
216: case 'd':
217: if (!*moved) {
218: if (windspeed != 0 && ++sp->file->drift > 2 &&
219: (sp->specs->class >= 3 && !snagged(sp)
220: || (turn & 1) == 0)) {
221: sp->file->row -= dr[winddir];
222: sp->file->col -= dc[winddir];
223: }
224: } else
225: sp->file->drift = 0;
226: break;
227: }
228: }
229:
230: sendbp(from, to, sections, isdefense)
231: register struct ship *from, *to;
232: int sections;
233: char isdefense;
234: {
235: int n;
236: register struct BP *bp;
237:
238: bp = isdefense ? from->file->DBP : from->file->OBP;
239: for (n = 0; n < NBP && bp[n].turnsent; n++)
240: ;
241: if (n < NBP && sections) {
242: Write(isdefense ? W_DBP : W_OBP, from, 0,
243: n, turn, to->file->index, sections);
244: if (isdefense)
245: makesignal(from, "repelling boarders",
246: (struct ship *)0);
247: else
248: makesignal(from, "boarding the %s (%c%c)", to);
249: }
250: }
251:
252: toughmelee(ship, to, isdefense, count)
253: register struct ship *ship, *to;
254: int isdefense, count;
255: {
256: register struct BP *bp;
257: register obp = 0;
258: int n, OBP = 0, DBP = 0, dbp = 0;
259: int qual;
260:
261: qual = ship->specs->qual;
262: bp = isdefense ? ship->file->DBP : ship->file->OBP;
263: for (n = 0; n < NBP; n++, bp++) {
264: if (bp->turnsent && (to == bp->toship || isdefense)) {
265: obp += bp->mensent / 100
266: ? ship->specs->crew1 * qual : 0;
267: obp += (bp->mensent % 100)/10
268: ? ship->specs->crew2 * qual : 0;
269: obp += bp->mensent % 10
270: ? ship->specs->crew3 * qual : 0;
271: }
272: }
273: if (count || isdefense)
274: return obp;
275: OBP = toughmelee(to, ship, 0, count + 1);
276: dbp = toughmelee(ship, to, 1, count + 1);
277: DBP = toughmelee(to, ship, 1, count + 1);
278: if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
279: return 1;
280: else
281: return 0;
282: }
283:
284: reload()
285: {
286: register struct ship *sp;
287:
288: foreachship(sp) {
289: sp->file->loadwith = 0;
290: }
291: }
292:
293: checksails()
294: {
295: register struct ship *sp;
296: register int rig, full;
297: struct ship *close;
298:
299: foreachship(sp) {
300: if (sp->file->captain[0] != 0)
301: continue;
302: rig = sp->specs->rig1;
303: if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
304: rig = 0;
305: if (rig && sp->specs->crew3) {
306: close = closestenemy(sp, 0, 0);
307: if (close != 0) {
308: if (range(sp, close) > 9)
309: full = 1;
310: else
311: full = 0;
312: } else
313: full = 0;
314: } else
315: full = 0;
316: if ((sp->file->FS != 0) != full)
317: Write(W_FS, sp, 0, full, 0, 0, 0);
318: }
319: }
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