Annotation of 43BSD/games/sail/game.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)game.c     5.1 (Berkeley) 5/29/85";
                      9: #endif not lint
                     10: 
                     11: #include "externs.h"
                     12: 
                     13: maxturns(ship, af)
                     14: register struct ship *ship;
                     15: char *af;
                     16: {
                     17:        register int turns;
                     18: 
                     19:        turns = ship->specs->ta;
                     20:        if (*af = (ship->file->drift > 1 && turns)) {
                     21:                turns--;
                     22:                if (ship->file->FS == 1)
                     23:                        turns = 0;
                     24:        }
                     25:        return turns;
                     26: }
                     27: 
                     28: maxmove(ship, dir, fs)
                     29: register struct ship *ship;
                     30: int dir, fs;
                     31: {
                     32:        register int riggone = 0, Move, flank = 0;
                     33: 
                     34:        Move = ship->specs->bs;
                     35:        if (!ship->specs->rig1)
                     36:                riggone++;
                     37:        if (!ship->specs->rig2)
                     38:                riggone++;
                     39:        if (!ship->specs->rig3)
                     40:                riggone++;
                     41:        if (!ship->specs->rig4)
                     42:                riggone++;
                     43:        if ((ship->file->FS || fs) && fs != -1) {
                     44:                flank = 1;
                     45:                Move = ship->specs->fs;
                     46:        }
                     47:        if (dir == winddir)
                     48:                Move -= 1 + WET[windspeed][ship->specs->class-1].B;
                     49:        else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
                     50:                Move -= 1 + WET[windspeed][ship->specs->class-1].C;
                     51:        else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
                     52:                Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
                     53:        else if (dir == winddir + 4 || dir == winddir - 4)
                     54:                Move = 0;
                     55:        else 
                     56:                Move -= WET[windspeed][ship->specs->class-1].A;
                     57:        Move -= riggone;
                     58:        Move = Move < 0 ? 0 : Move;
                     59:        return(Move);
                     60: }

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