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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)misc.c 5.1 (Berkeley) 5/29/85";
9: #endif not lint
10:
11: #include "externs.h"
12:
13: #define distance(x,y) (abs(x) >= abs(y) ? abs(x) + abs(y)/2 : abs(y) + abs(x)/2)
14:
15: /* XXX */
16: range(from, to)
17: struct ship *from, *to;
18: {
19: register bow1r, bow1c, bow2r, bow2c;
20: int stern1r, stern1c, stern2c, stern2r;
21: register int bb, bs, sb, ss, result;
22:
23: if (!to->file->dir)
24: return -1;
25: stern1r = bow1r = from->file->row;
26: stern1c = bow1c = from->file->col;
27: stern2r = bow2r = to->file->row;
28: stern2c = bow2c = to->file->col;
29: result = bb = distance(bow2r - bow1r, bow2c - bow1c);
30: if (bb < 5) {
31: stern2r += dr[to->file->dir];
32: stern2c += dc[to->file->dir];
33: stern1r += dr[from->file->dir];
34: stern1c += dc[from->file->dir];
35: bs = distance((bow2r - stern1r), (bow2c - stern1c));
36: sb = distance((bow1r - stern2r), (bow1c - stern2c));
37: ss = distance((stern2r - stern1r) ,(stern2c - stern1c));
38: result = min(bb, min(bs, min(sb, ss)));
39: }
40: return result;
41: }
42:
43: struct ship *
44: closestenemy(from, side, anyship)
45: register struct ship *from;
46: char side, anyship;
47: {
48: register struct ship *sp;
49: register char a;
50: int olddist = 30000, dist;
51: struct ship *closest = 0;
52:
53: a = capship(from)->nationality;
54: foreachship(sp) {
55: if (sp == from)
56: continue;
57: if (sp->file->dir == 0)
58: continue;
59: if (a == capship(sp)->nationality && !anyship)
60: continue;
61: if (side && gunsbear(from, sp) != side)
62: continue;
63: dist = range(from, sp);
64: if (dist < olddist) {
65: closest = sp;
66: olddist = dist;
67: }
68: }
69: return closest;
70: }
71:
72: angle(dr, dc)
73: register dr, dc;
74: {
75: register i;
76:
77: if (dc >= 0 && dr > 0)
78: i = 0;
79: else if (dr <= 0 && dc > 0)
80: i = 2;
81: else if (dc <= 0 && dr < 0)
82: i = 4;
83: else
84: i = 6;
85: dr = abs(dr);
86: dc = abs(dc);
87: if ((i == 0 || i == 4) && dc * 2.4 > dr) {
88: i++;
89: if (dc > dr * 2.4)
90: i++;
91: } else if ((i == 2 || i == 6) && dr * 2.4 > dc) {
92: i++;
93: if (dr > dc * 2.4)
94: i++;
95: }
96: return i % 8 + 1;
97: }
98:
99: gunsbear(from, to) /* checks for target bow or stern */
100: register struct ship *from, *to;
101: {
102: int Dr, Dc, i;
103: register ang;
104:
105: Dr = from->file->row - to->file->row;
106: Dc = to->file->col - from->file->col;
107: for (i = 2; i; i--) {
108: if ((ang = angle(Dr, Dc) - from->file->dir + 1) < 1)
109: ang += 8;
110: if (ang >= 2 && ang <= 4)
111: return 'r';
112: if (ang >= 6 && ang <= 7)
113: return 'l';
114: Dr += dr[to->file->dir];
115: Dc += dc[to->file->dir];
116: }
117: return 0;
118: }
119:
120: portside(from, on, quick)
121: register struct ship *from, *on;
122: int quick; /* returns true if fromship is */
123: { /* shooting at onship's starboard side */
124: register ang;
125: register Dr, Dc;
126:
127: Dr = from->file->row - on->file->row;
128: Dc = on->file->col - from->file->col;
129: if (quick == -1) {
130: Dr += dr[on->file->dir];
131: Dc += dc[on->file->dir];
132: }
133: ang = angle(Dr, Dc);
134: if (quick != 0)
135: return ang;
136: ang = (ang + 4 - on->file->dir - 1) % 8 + 1;
137: return ang < 5;
138: }
139:
140: colours(sp)
141: register struct ship *sp;
142: {
143: register char flag;
144:
145: if (sp->file->struck)
146: flag = '!';
147: if (sp->file->explode)
148: flag = '#';
149: if (sp->file->sink)
150: flag = '~';
151: if (sp->file->struck)
152: return flag;
153: flag = *countryname[capship(sp)->nationality];
154: return sp->file->FS ? flag : tolower(flag);
155: }
156:
157: #include <sys/file.h>
158: log(s)
159: register struct ship *s;
160: {
161: FILE *fp;
162: int persons;
163: int n;
164: struct logs log[NLOG];
165: float net;
166: register struct logs *lp;
167:
168: if ((fp = fopen(LOGFILE, "r+")) == NULL)
169: return;
170: #ifdef LOCK_EX
171: if (flock(fileno(fp), LOCK_EX) < 0)
172: return;
173: #endif
174: net = (float)s->file->points / s->specs->pts;
175: persons = getw(fp);
176: n = fread((char *)log, sizeof(struct logs), NLOG, fp);
177: for (lp = &log[n]; lp < &log[NLOG]; lp++)
178: lp->l_name[0] = lp->l_uid = lp->l_shipnum
179: = lp->l_gamenum = lp->l_netpoints = 0;
180: rewind(fp);
181: if (persons < 0)
182: (void) putw(1, fp);
183: else
184: (void) putw(persons + 1, fp);
185: for (lp = log; lp < &log[NLOG]; lp++)
186: if (net > (float)lp->l_netpoints
187: / scene[lp->l_gamenum].ship[lp->l_shipnum].specs->pts) {
188: (void) fwrite((char *)log,
189: sizeof (struct logs), lp - log, fp);
190: (void) strcpy(log[NLOG-1].l_name, s->file->captain);
191: log[NLOG-1].l_uid = getuid();
192: log[NLOG-1].l_shipnum = s->file->index;
193: log[NLOG-1].l_gamenum = game;
194: log[NLOG-1].l_netpoints = s->file->points;
195: (void) fwrite((char *)&log[NLOG-1],
196: sizeof (struct logs), 1, fp);
197: (void) fwrite((char *)lp,
198: sizeof (struct logs), &log[NLOG-1] - lp, fp);
199: break;
200: }
201: #ifdef LOCK_EX
202: (void) flock(fileno(fp), LOCK_UN);
203: #endif
204: (void) fclose(fp);
205: }
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