Annotation of 43BSD/games/trek/DOC/trekmanual.nr, revision 1.1

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        !             5: .tr ^ \"
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        !            19: 
        !            20: 
        !            21: by
        !            22: 
        !            23: Eric Allman
        !            24: University of California
        !            25: Berkeley
        !            26: .ce 0
        !            27: .tr ^^
        !            28: .de HE
        !            29: 'sp 4
        !            30: 'tl 'STAR TREK''%'
        !            31: 'sp 3
        !            32: ..
        !            33: .de FO
        !            34: 'bp
        !            35: ..
        !            36: .wh 0 HE
        !            37: .wh -5 FO
        !            38: .de pp
        !            39: .sp
        !            40: .ti +4
        !            41: ..
        !            42: .bp 1
        !            43: .ce
        !            44: INTRODUCTION
        !            45: .pp
        !            46: Well, the federation is once again at war with the Klingon empire.
        !            47: It is up to you,
        !            48: as captain of the U.S.S. Enterprise,
        !            49: to wipe out the invasion fleet and save the Federation.
        !            50: .pp
        !            51: For the purposes of the game
        !            52: the galaxy is divided into 64 quadrants
        !            53: on an eight by eight grid,
        !            54: with quadrant 0,0 in the upper left hand corner.
        !            55: Each quadrant is divided into 100 sectors
        !            56: on a ten by ten grid.
        !            57: Each sector contains one object
        !            58: (e.g., the Enterprise, a Klingon, or a star).
        !            59: .pp
        !            60: Navigation is handled in degrees,
        !            61: with zero being straight up
        !            62: and ninty being to the right.
        !            63: Distances are measured in quadrants.
        !            64: One tenth quadrant is one sector.
        !            65: .pp
        !            66: The galaxy contains starbases,
        !            67: at which you can dock to refuel,
        !            68: repair damages, etc.
        !            69: The galaxy also contains stars.
        !            70: Stars usually have a knack for getting in your way,
        !            71: but they can be triggered into going nova
        !            72: by shooting a photon torpedo at one,
        !            73: thereby (hopefully) destroying any adjacent Klingons.
        !            74: This is not a good practice however,
        !            75: because you are penalized for destroying stars.
        !            76: Also, a star will sometimes go supernova,
        !            77: which obliterates an entire quadrant.
        !            78: You must never stop in a supernova quadrant,
        !            79: although you may "jump over" one.
        !            80: .pp
        !            81: Some starsystems
        !            82: have inhabited planets.
        !            83: Klingons can attack inhabited planets
        !            84: and enslave the populace,
        !            85: which they then put to work building more Klingon battle cruisers.
        !            86: .bp
        !            87: .ce
        !            88: STARTING UP THE GAME
        !            89: .pp
        !            90: To request the game, issue the command
        !            91: .sp
        !            92: .ti +12
        !            93: /usr/games/trek
        !            94: .sp
        !            95: from the shell.
        !            96: If a filename is stated,
        !            97: a log of the game is written
        !            98: onto that file.
        !            99: If omitted,
        !           100: the file is not written.
        !           101: If the "-a" flag is stated before the filename,
        !           102: that file is appended to
        !           103: rather than created.
        !           104: .pp
        !           105: The game will ask you what length game
        !           106: you would like.
        !           107: Valid responses are "short", "medium", and "long".
        !           108: Ideally the length of the game does not
        !           109: affect the difficulty,
        !           110: but currently the shorter games
        !           111: tend to be harder than the longer ones.
        !           112: You may also type "restart",
        !           113: which restarts a previously saved game.
        !           114: .pp
        !           115: You will then be prompted for the skill,
        !           116: to which you must respond
        !           117: "novice", "fair", "good", "expert",
        !           118: "commadore", or "impossible".
        !           119: You should start out with a novice
        !           120: and work up,
        !           121: but if you really want to see how fast
        !           122: you can be slaughtered,
        !           123: start out with an impossible game.
        !           124: .pp
        !           125: In general,
        !           126: throughout the game,
        !           127: if you forget what is appropriate
        !           128: the game will tell you what it expects
        !           129: if you just type in
        !           130: a question mark.
        !           131: .pp
        !           132: To get a copy of these rules,
        !           133: execute the command
        !           134: .sp
        !           135: .ti +12
        !           136: nroff /usr/games/trekmanual.nr
        !           137: .sp
        !           138: .bp
        !           139: .ce
        !           140: ISSUING COMMANDS
        !           141: .pp
        !           142: If the game expects you to enter a command,
        !           143: .hc ^
        !           144: it will say ^"Command:\ "
        !           145: and wait for your response.
        !           146: Most commands can be abbreviated.
        !           147: .pp
        !           148: At almost any time you can type more than one thing on a line.
        !           149: For example,
        !           150: to move straight up one quadrant,
        !           151: you can type
        !           152: .ti +12
        !           153: move 0 1
        !           154: .br
        !           155: or you could just type
        !           156: .ti +12
        !           157: move
        !           158: .br
        !           159: and the game would prompt you with
        !           160: .ti +12
        !           161: Course:
        !           162: .br
        !           163: to which you could type
        !           164: .ti +12
        !           165: 0 1
        !           166: .br
        !           167: The "1" is the distance,
        !           168: which could be put on still another line.
        !           169: Also, the "move" command
        !           170: could have been abbreviated
        !           171: "mov", "mo", or just "m".
        !           172: .pp
        !           173: If you are partway through a command
        !           174: and you change your mind,
        !           175: you can usually type "-1"
        !           176: to cancel the command.
        !           177: .pp
        !           178: Klingons generally cannot hit you
        !           179: if you don't consume anything
        !           180: (e.g., time or energy),
        !           181: so some commands are considered "free".
        !           182: As soon as you consume anything though -- POW!
        !           183: .bp
        !           184: .de **
        !           185: .if \\n+l .**
        !           186: .as x *
        !           187: ..
        !           188: .de bl
        !           189: .nr l \\w'\\$1' -\\w'*'
        !           190: .ds x ****
        !           191: .**
        !           192: .sp 3
        !           193: .ne 3
        !           194: \\*x
        !           195: .br
        !           196: .if t *\h'\w'*'u'\fB\\$1\fP\h'\w'*'u'*
        !           197: .if n * \\$1 *
        !           198: .br
        !           199: \\*x
        !           200: .sp
        !           201: .in +8
        !           202: .nf
        !           203: ..
        !           204: .de FF
        !           205: .in -8
        !           206: .fi
        !           207: ..
        !           208: .if !\n(.V .ta \w'Full Commands: '+1
        !           209: .if \n(.V .ta \w'Full Commands: 'u
        !           210: .ce
        !           211: THE COMMANDS
        !           212: .bl "Short Range Scan"
        !           213: Mnemonic: srscan
        !           214: Shortest Appreviation: s
        !           215: Full Commands: srscan
        !           216:        srscan yes/no
        !           217: Consumes: nothing
        !           218: .FF
        !           219: .pp
        !           220: The short range scan
        !           221: gives you a picture
        !           222: of the quadrant you are in,
        !           223: and (if you say "yes")
        !           224: a status report
        !           225: which tells you
        !           226: a whole bunch
        !           227: of interesting stuff.
        !           228: You can get a status report alone
        !           229: by using the
        !           230: .ul
        !           231: status
        !           232: command.
        !           233: An example follows:
        !           234: .sp
        !           235: .nf
        !           236: .in +4
        !           237: Short range sensor scan
        !           238:   0 1 2 3 4 5 6 7 8 9 
        !           239: 0 . . . . . . . * . * 0   stardate      3702.16
        !           240: 1 . . E . . . . . . . 1   condition     RED
        !           241: 2 . . . . . . . . . * 2   position      0,3/1,2
        !           242: 3 * . . . . # . . . . 3   warp factor   5.0
        !           243: 4 . . . . . . . . . . 4   total energy  4376
        !           244: 5 . . * . * . . . . . 5   torpedoes     9
        !           245: 6 . . . @ . .   . . . 6   shields       down, 78%
        !           246: 7 . . . . . . . . . . 7   Klingons left 3
        !           247: 8 . . . K . . . . . . 8   time left     6.43
        !           248: 9 . . . . . . * . . . 9   life support  damaged, reserves = 2.4
        !           249:   0 1 2 3 4 5 6 7 8 9 
        !           250: Distressed Starsystem Marcus XII
        !           251: 
        !           252: .in +8
        !           253: .ti -8
        !           254: The cast of characters is as follows:
        !           255: E  the hero
        !           256: K  the villain
        !           257: #  the starbase
        !           258: *  stars
        !           259: @  inhabited starsystem
        !           260: \&.  empty space
        !           261:    a black hole
        !           262: .in -12
        !           263: .fi
        !           264: .pp
        !           265: The name of the starsystem is listed underneath
        !           266: the short range scan.
        !           267: The word "distressed", if present,
        !           268: means that the starsystem
        !           269: is under attack.
        !           270: .pp
        !           271: Short range scans are absolutely free.
        !           272: They use no time, no energy,
        !           273: and they don't give the Klingons
        !           274: another chance to hit you.
        !           275: .bl "Status Report"
        !           276: Mnemonic: status
        !           277: Shortest Abbreviation: st
        !           278: Consumes: nothing
        !           279: .FF
        !           280: .pp
        !           281: This command gives you information
        !           282: about the current status
        !           283: of the game and your ship, as follows:
        !           284: .in +8
        !           285: .de qq
        !           286: .sp
        !           287: .ti -4
        !           288: ..
        !           289: .qq
        !           290: Stardate -- The current stardate.
        !           291: .qq
        !           292: Condition -- as follows:
        !           293: .in +4
        !           294: .nf
        !           295: RED -- in battle
        !           296: YELLOW -- low on energy
        !           297: GREEN -- normal state
        !           298: DOCKED -- docked at starbase
        !           299: CLOAKED -- the cloaking device is activated
        !           300: .fi
        !           301: .in -4
        !           302: .qq
        !           303: Position -- Your current quadrant and sector.
        !           304: .qq
        !           305: Warp Factor -- The speed you will move at
        !           306: when you move under warp power
        !           307: (with the
        !           308: .ul
        !           309: move
        !           310: command).
        !           311: .qq
        !           312: Total Energy -- Your energy reserves.
        !           313: If they drop to zero,
        !           314: you die.
        !           315: Energy regenerates,
        !           316: but the higher the skill of the game,
        !           317: the slower it regenerates.
        !           318: .qq
        !           319: Torpedoes -- How many photon torpedoes you have left.
        !           320: .qq
        !           321: Shields -- Whether your shields are up or down,
        !           322: and how effective they are if up
        !           323: (what percentage of a hit they will absorb).
        !           324: .qq
        !           325: Klingons Left -- Guess.
        !           326: .qq
        !           327: Time Left -- How long the Federation can hold out
        !           328: if you sit on your fat ass and do nothing.
        !           329: If you kill Klingons quickly,
        !           330: this number goes up,
        !           331: otherwise,
        !           332: it goes down.
        !           333: If it hits zero,
        !           334: the Federation is conquered.
        !           335: .qq
        !           336: Life Support -- If "active", everything is fine.
        !           337: If "damaged", your reserves tell you
        !           338: how long you have
        !           339: to repair your life support
        !           340: or get to a starbase
        !           341: before you starve, suffocate,
        !           342: or something equally unpleasant.
        !           343: .qq
        !           344: Current Crew -- The number of crew members
        !           345: left.
        !           346: This figures does not include officers.
        !           347: .qq
        !           348: Brig Space -- The space left in your brig
        !           349: for Klingon captives.
        !           350: .qq
        !           351: Klingon Power -- The number of units
        !           352: needed to kill a Klingon.
        !           353: Remember, as Klingons fire at you
        !           354: they use up their own energy,
        !           355: so you probably need somewhat less
        !           356: than this.
        !           357: .qq
        !           358: Skill, Length -- The skill and length
        !           359: of the game you are playing.
        !           360: .in -8
        !           361: .pp
        !           362: Status information is absolutely free.
        !           363: .bl "Long Range Scan"
        !           364: Mnemonic: lrscan
        !           365: Shortest Abbreviation: l
        !           366: Consumes: nothing
        !           367: .FF
        !           368: .pp
        !           369: Long range scan gives you information about the
        !           370: eight quadrants
        !           371: that surround the quadrant
        !           372: you're in.
        !           373: A sample long range scan follows:
        !           374: .sp
        !           375: .in +12
        !           376: .nf
        !           377: Long range scan for quadrant 0,3
        !           378: 
        !           379:      2     3     4
        !           380:   -------------------
        !           381:   !  *  !  *  !  *  !
        !           382:   -------------------
        !           383: 0 ! 108 !   6 !  19 !
        !           384:   -------------------
        !           385: 1 !   9 ! /// !   8 !
        !           386:   -------------------
        !           387: .sp
        !           388: .in -12
        !           389: .fi
        !           390: .pp
        !           391: The three digit numbers
        !           392: tell the number of objects
        !           393: in the quadrants.
        !           394: The units digit tells the number of stars,
        !           395: the tens digit the number of starbases,
        !           396: and the hundreds digit is the number of Klingons.
        !           397: "*" indicates the negative energy barrier
        !           398: at the edge of the galaxy,
        !           399: which you cannot enter.
        !           400: "///" means that that is a supernova quadrant
        !           401: and must not be entered.
        !           402: .bl "Damage Report"
        !           403: Mnemonic: damages
        !           404: Shortest Abbreviation: da
        !           405: Consumes: nothing
        !           406: .FF
        !           407: .pp
        !           408: A damage report tells you what devices are damaged
        !           409: and how long it will take to repair them.
        !           410: Repairs proceed faster
        !           411: when you are docked
        !           412: at a starbase.
        !           413: .bl "Set Warp Factor"
        !           414: Mnemonic: warp
        !           415: Shortest Abbreviation: w
        !           416: Full Command: warp factor
        !           417: Consumes: nothing
        !           418: .FF
        !           419: .pp
        !           420: The warp factor tells the speed of your starship
        !           421: when you move under warp power
        !           422: (with the
        !           423: .ul
        !           424: move
        !           425: command).
        !           426: The higher the warp factor,
        !           427: the faster you go,
        !           428: and the more energy you use.
        !           429: .pp
        !           430: The minimum warp factor is 1.0
        !           431: and the maximum is 10.0.
        !           432: At speeds above warp 6
        !           433: there is danger of the warp engines
        !           434: being damaged.
        !           435: The probability of this
        !           436: increases at higher warp speeds.
        !           437: Above warp 9.0 there is a chance of entering
        !           438: a time warp.
        !           439: .bl "Move Under Warp Power"
        !           440: Mnemonic: move
        !           441: Shortest Abbreviation: m
        !           442: Full Command: move course distance
        !           443: Consumes: time and energy
        !           444: .FF
        !           445: .pp
        !           446: This is the usual way of moving.
        !           447: The course is in degrees and the distance is in quadrants.
        !           448: To move one sector specify a distance of 0.1.
        !           449: .pp
        !           450: Time is consumed proportionately to
        !           451: the inverse of the warp factor squared,
        !           452: and directly to the distance.
        !           453: Energy is consumed as the warp factor cubed,
        !           454: and directly to the distance.
        !           455: If you move with your shields up
        !           456: it doubles the amount of energy consumed.
        !           457: .pp
        !           458: When you move in a quadrant containing Klingons,
        !           459: they get a chance to attack you.
        !           460: .pp
        !           461: The computer detects navigation errors.
        !           462: If the computer is out,
        !           463: you run the risk of running into things.
        !           464: .pp
        !           465: The course is determined by the
        !           466: Space Inertial Navigation System
        !           467: [SINS].
        !           468: As described in
        !           469: Star Fleet Technical Order TO:02:06:12,
        !           470: the SINS is calibrated,
        !           471: after which it becomes the base for navigation.
        !           472: If damaged,
        !           473: navigation becomes inaccurate.
        !           474: When it is fixed,
        !           475: Spock recalibrates it,
        !           476: however,
        !           477: it cannot be calibrated extremely accurately
        !           478: until you dock at starbase.
        !           479: .bl "Move Under Impulse Power"
        !           480: Mnemonic: impulse
        !           481: Shortest Abbreviation: i
        !           482: Full Command: impulse course distance
        !           483: Consumes: time and energy
        !           484: .FF
        !           485: .pp
        !           486: The impulse engines give you a chance to maneuver
        !           487: when your warp engines are damaged;
        !           488: however, they are incredibly slow
        !           489: (0.095 quadrants/stardate).
        !           490: They require 20 units of energy to engage,
        !           491: and ten units per sector to move.
        !           492: .pp
        !           493: The same comments about the computer and the SINS
        !           494: apply as above.
        !           495: .pp
        !           496: There is no penalty to move under impulse power
        !           497: with shields up.
        !           498: .bl "Deflector Shields"
        !           499: Mnemonic: shields
        !           500: Shortest Abbreviation: sh
        !           501: Full Command: shields up/down
        !           502: Consumes: energy
        !           503: .FF
        !           504: .pp
        !           505: Shields protect you from Klingon attack
        !           506: and nearby novas.
        !           507: As they protect you,
        !           508: they weaken.
        !           509: A shield which is 78% effective
        !           510: will absorb 78% of a hit
        !           511: and let 22% in to hurt you.
        !           512: .pp
        !           513: The Klingons have a chance to attack you
        !           514: every time you raise or lower shields.
        !           515: Shields do not rise and lower
        !           516: instantaneously,
        !           517: so the hit you receive
        !           518: will be computed with the shields
        !           519: at an intermediate effectiveness.
        !           520: .pp
        !           521: It takes energy to raise shields,
        !           522: but not to drop them.
        !           523: .bl "Cloaking Device"
        !           524: Mnemonic: cloak
        !           525: Shortest Abbreviation: cl
        !           526: Full Command: cloak up/down
        !           527: Consumes: energy
        !           528: .FF
        !           529: .pp
        !           530: When you are cloaked,
        !           531: Klingons cannot see you,
        !           532: and hence they do not fire at you.
        !           533: They are useful for entering
        !           534: a quadrant
        !           535: and selecting a good position,
        !           536: however,
        !           537: weapons cannot be fired through
        !           538: the cloak
        !           539: due to the huge energy drain
        !           540: that it requires.
        !           541: .pp
        !           542: The cloak up command
        !           543: only starts the cloaking process;
        !           544: Klingons will continue
        !           545: to fire at you
        !           546: until you do something
        !           547: which consumes time.
        !           548: .bl "Fire Phasers"
        !           549: Mnmemonic: phasers
        !           550: Shortest Abbreviation: p
        !           551: Full Commands: phasers automatic amount
        !           552:        phasers manual amt1 course1 spread1 ...
        !           553: Consumes: energy
        !           554: .FF
        !           555: .pp
        !           556: Phasers are energy weapons;
        !           557: the energy comes from your ship's reserves
        !           558: ("total energy" on a srscan).
        !           559: It takes about 250 units of hits
        !           560: to kill a Klingon.
        !           561: Hits are cumulative as long as you stay
        !           562: in the quadrant.
        !           563: .pp
        !           564: Phasers become less effective
        !           565: the further from a Klingon you are.
        !           566: Adjacent Klingons receive about
        !           567: 90% of what you fire,
        !           568: at five sectors about 60%,
        !           569: and at ten sectors about 35%.
        !           570: They have no effect outside of the quadrant.
        !           571: .pp
        !           572: Phasers cannot be fired while shields are up;
        !           573: to do so would fry you.
        !           574: They have no effect on starbases or stars.
        !           575: .pp
        !           576: In automatic mode
        !           577: the computer decides how to divide up the energy
        !           578: among the Klingons present;
        !           579: in manual mode you do that yourself.
        !           580: .pp
        !           581: In manual mode firing
        !           582: you specify a direction,
        !           583: amount (number of units to fire)
        !           584: and spread (0 -> 1.0)
        !           585: for each of the six phaser banks.
        !           586: A zero amount
        !           587: terminates the manual input.
        !           588: .bl "Fire Photon Torpedoes"
        !           589: Mnemonic: torpedo
        !           590: Shortest Abbreviation: t
        !           591: Full Command: torpedo course [yes/no] [burst angle]
        !           592: Consumes: torpedoes
        !           593: .FF
        !           594: .pp
        !           595: Torpedoes are projectile weapons -- there are no partial hits.
        !           596: You either hit your target or you don't.
        !           597: A hit on a Klingon destroys him.
        !           598: A hit on a starbase destroys that starbase
        !           599: (woops!).
        !           600: Hitting a star usually causes it to go nova,
        !           601: and occasionally supernova.
        !           602: .pp
        !           603: Photon torpedoes cannot be aimed precisely.
        !           604: They can be fired with shields up,
        !           605: but they get even more random
        !           606: as they pass through the shields.
        !           607: .pp
        !           608: Torpedoes may be fired in bursts of three.
        !           609: If this is desired,
        !           610: the burst angle is the angle
        !           611: between the three shots,
        !           612: which may vary from one to fifteen.
        !           613: The word "no"
        !           614: says that a burst is not wanted;
        !           615: the word "yes"
        !           616: (which may be omitted
        !           617: if stated on the same line as the course)
        !           618: says that a burst is wanted.
        !           619: .pp
        !           620: Photon torpedoes
        !           621: have no effect
        !           622: outside the quadrant.
        !           623: .bl "Onboard Computer Request"
        !           624: Mnemonic: computer
        !           625: Shortest Abbreviation: c
        !           626: Full Command: computer request; request;...
        !           627: Consumes: nothing
        !           628: .FF
        !           629: .pp
        !           630: The computer command gives you access to the facilities
        !           631: of the onboard computer,
        !           632: which allows you to do all sorts of fascinating stuff.
        !           633: Computer requests are:
        !           634: .in +8
        !           635: .qq
        !           636: score -- Shows your current score.
        !           637: .qq
        !           638: course quad/sect -- Computes the course and distance from whereever
        !           639: you are to the given location.
        !           640: If you type "course /x,y"
        !           641: you will be given the course
        !           642: to sector x,y in the current quadrant.
        !           643: .qq
        !           644: move quad/sect -- Identical to the course
        !           645: request,
        !           646: except that the move is executed.
        !           647: .qq
        !           648: chart -- prints a chart of the known galaxy,
        !           649: i.e.,
        !           650: everything that you have seen with a long range scan.
        !           651: The format is the same as on a long range scan,
        !           652: except that "..." means
        !           653: that you don't yet know what is there,
        !           654: and ".1." means that you know that a starbase
        !           655: exists, but you don't know anything else.
        !           656: "$$$" mans the quadrant
        !           657: that you are currently in.
        !           658: .qq
        !           659: trajectory -- prints the course and distance
        !           660: to all the Klingons in the quadrant.
        !           661: .qq
        !           662: warpcost dist warp_factor -- computes the cost in time and energy
        !           663: to move `dist' quadrants at warp `warp_factor'.
        !           664: .qq
        !           665: impcost dist -- same as warpcost for impulse engines.
        !           666: .qq
        !           667: pheff range -- tells how effective your phasers are
        !           668: at a given range.
        !           669: .qq
        !           670: distresslist -- gives a list of currently distressed
        !           671: starbases
        !           672: and starsystems.
        !           673: .in -8
        !           674: .pp
        !           675: More than one request may be stated
        !           676: on a line
        !           677: by seperating them
        !           678: with semicolons.
        !           679: .bl "Dock at Starbase"
        !           680: Mnemonic: dock
        !           681: Shortest Abbreviation: do
        !           682: Consumes: nothing
        !           683: .FF
        !           684: .pp
        !           685: You may dock at a starbase
        !           686: when you are in one of the eight
        !           687: adjacent sectors.
        !           688: .pp
        !           689: When you dock you are resupplied
        !           690: with energy, photon torpedoes, and life support reserves.
        !           691: Repairs are also done faster at starbase.
        !           692: Any prisoners you have taken
        !           693: are unloaded.
        !           694: You do not recieve points
        !           695: for taking prisoners
        !           696: until this time.
        !           697: .pp
        !           698: Starbases have their own deflector shields,
        !           699: so you are safe from attack while docked.
        !           700: .bl "Undock from Starbase"
        !           701: Mnemonic: undock
        !           702: Shortest Abbreviation: u
        !           703: Consumes: nothing
        !           704: .FF
        !           705: .pp
        !           706: This just allows you to leave starbase
        !           707: so that you may proceed on your way.
        !           708: .bl "Rest"
        !           709: Mnemonic: rest
        !           710: Shortest Abbreviation: r
        !           711: Full Command: rest time
        !           712: Consumes: time
        !           713: .FF
        !           714: .pp
        !           715: This command allows you to rest to repair damages.
        !           716: It is not advisable to rest while under attack.
        !           717: .bl "Call Starbase For Help"
        !           718: Mnemonic: help
        !           719: Shortest Abbreviation: help
        !           720: Consumes: nothing
        !           721: .FF
        !           722: .pp
        !           723: You may call starbase for help via your subspace radio.
        !           724: Starbase has long range transporter beams to get you.
        !           725: Problem is,
        !           726: they can't always rematerialize you.
        !           727: .pp
        !           728: You should avoid using this command unless absolutely necessary,
        !           729: for the above reason and because it counts heavily against you
        !           730: in the scoring.
        !           731: .bl "Capture Klingon"
        !           732: Mnemonic: capture
        !           733: Shortest Abbreviation: ca
        !           734: Consumes: time
        !           735: .FF
        !           736: .pp
        !           737: You may request that a Klingon surrender
        !           738: to you.
        !           739: If he accepts,
        !           740: you get to take captives
        !           741: (but only as many as your brig
        !           742: can hold).
        !           743: It is good if you do this,
        !           744: because you get points for captives.
        !           745: Also,
        !           746: if you ever get captured,
        !           747: you want to be sure that the Federation
        !           748: has prisoners to exchange for you.
        !           749: .pp
        !           750: You must go to a starbase
        !           751: to turn over your prisoners
        !           752: to Federation authorities.
        !           753: .bl "Visual Scan"
        !           754: Mnemonic: visual
        !           755: Shortest Abbreviation: v
        !           756: Full Command: visual course
        !           757: Consumes: time
        !           758: .FF
        !           759: .pp
        !           760: When your short range scanners are out,
        !           761: you can still see what is out "there"
        !           762: by doing a visual scan.
        !           763: Unfortunately,
        !           764: you can only see three sectors at one time,
        !           765: and it takes 0.005 stardates to perform.
        !           766: .pp
        !           767: The three sectors in the general direction
        !           768: of the course specified
        !           769: are examined
        !           770: and displayed.
        !           771: .bl "Abandon Ship"
        !           772: Mnemonic: abandon
        !           773: Shortest Abbreviation: abandon
        !           774: Consumes: nothing
        !           775: .FF
        !           776: .pp
        !           777: The officers escape the Enterprise in the shuttlecraft.
        !           778: If the transporter is working
        !           779: and there is an inhabitable starsystem
        !           780: in the area,
        !           781: the crew beams down,
        !           782: otherwise you leave them to die.
        !           783: You are given an old but still usable ship,
        !           784: the Faire Queene.
        !           785: .bl "Ram"
        !           786: Mnemonic: ram
        !           787: Shortest Abbreviation: ram
        !           788: Full Command: ram course distance
        !           789: Consumes: time and energy
        !           790: .FF
        !           791: .pp
        !           792: This command is identical to "move",
        !           793: except that the computer
        !           794: doesn't stop you
        !           795: from making navigation errors.
        !           796: .pp
        !           797: You get very nearly slaughtered
        !           798: if you ram anything.
        !           799: .bl "Self Destruct"
        !           800: Mnemonic: destruct
        !           801: Shortest Abbreviation: destruct
        !           802: Consumes: everything
        !           803: .FF
        !           804: .pp
        !           805: Your starship is self-destructed.
        !           806: Chances are you will destroy
        !           807: any Klingons
        !           808: (and stars,
        !           809: and starbases)
        !           810: left in your quadrant.
        !           811: .bl "Terminate the Game"
        !           812: Mnemonic: terminate
        !           813: Shortest Abbreviation: terminate
        !           814: Full Command: terminate yes/no
        !           815: .FF
        !           816: .pp
        !           817: Cancels the current game.
        !           818: No score is computed.
        !           819: If you answer yes,
        !           820: a new game will be started,
        !           821: otherwise trek exits.
        !           822: .bl "Call the Shell"
        !           823: Mnemonic: shell
        !           824: Shortest Abbreviation: shell
        !           825: .FF
        !           826: .pp
        !           827: Temporarily escapes to the shell.
        !           828: When you log out of the shell
        !           829: you will return to the game.
        !           830: .bp
        !           831: .ce
        !           832: SCORING
        !           833: .in +4
        !           834: .pp
        !           835: The scoring algorithm is rather complicated.
        !           836: Basically,
        !           837: you get points for each Klingon you kill,
        !           838: for your Klingon per stardate kill rate,
        !           839: and a bonus if you win the game.
        !           840: You lose
        !           841: points for the number of Klingons left
        !           842: in the galaxy
        !           843: at the end of the game,
        !           844: for getting killed,
        !           845: for each star, starbase, or inhabited starsystem
        !           846: you destroy,
        !           847: for calling for help,
        !           848: and for each casualty you incur.
        !           849: .pp
        !           850: You will be promoted
        !           851: if you play very well.
        !           852: You will never get a promotion if you
        !           853: call for help,
        !           854: abandon the Enterprise,
        !           855: get killed,
        !           856: destroy a starbase or inhabited starsystem,
        !           857: or destroy too many stars.
        !           858: .bp
        !           859: .ce
        !           860: REFERENCE PAGE
        !           861: .sp 2
        !           862: .ta 36 56
        !           863: .nf
        !           864: .ul
        !           865: Command        Uses    Consumes
        !           866: 
        !           867: ABANDON        shuttlecraft,   -
        !           868:          transporter
        !           869: CApture        subspace radio  time
        !           870: CLoak Up/Down  cloaking device energy
        !           871: Computer request; request;...  computer        -
        !           872: DAmages        -       -
        !           873: DESTRUCT       computer        -
        !           874: DOck   -       -
        !           875: HELP   subspace radio  -
        !           876: Impulse course distance        impulse engines,        time, energy
        !           877:         computer, SINS
        !           878: Lrscan L.R. sensors    -
        !           879: Move course distance   warp engines,   time, energy
        !           880:          computer, SINS
        !           881: Phasers Automatic amount       phasers, computer       energy
        !           882: Phasers Manual amt1 course1 spread1 ...        phasers energy
        !           883: Torpedo course [Yes] angle/No  torpedo tubes   torpedoes
        !           884: RAM course distance    warp engines,   time, energy
        !           885:          computer, SINS
        !           886: Rest time      -       time
        !           887: SHELL  -       -
        !           888: SHields Up/Down        shields energy
        !           889: Srscan [Yes/No]        S.R. sensors    -
        !           890: STatus -       -
        !           891: TERMINATE Yes/No       -       -
        !           892: Undock -       -
        !           893: Visual course  -       time
        !           894: Warp warp_factor       -       -
        !           895: .fi

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