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1.1 ! root 1: .br ! 2: .po 10 ! 3: .if n \!. ! 4: .sp 15 ! 5: .tr ^ \" ! 6: .ce 88 ! 7: ^****^^^^*****^^^^^^*^^^^^^****^ ! 8: *^^^^^^^^^^*^^^^^^^*^*^^^^^*^^^* ! 9: ^***^^^^^^^*^^^^^^*****^^^^****^ ! 10: ^^^^*^^^^^^*^^^^^^*^^^*^^^^*^^*^ ! 11: ****^^^^^^^*^^^^^^*^^^*^^^^*^^^* ! 12: ! 13: ! 14: *****^^^^****^^^^^*****^^^^*^^^* ! 15: ^^*^^^^^^*^^^*^^^^*^^^^^^^^*^^*^ ! 16: ^^*^^^^^^****^^^^^***^^^^^^***^^ ! 17: ^^*^^^^^^*^^*^^^^^*^^^^^^^^*^^*^ ! 18: ^^*^^^^^^*^^^*^^^^*****^^^^*^^^* ! 19: ! 20: ! 21: by ! 22: ! 23: Eric Allman ! 24: University of California ! 25: Berkeley ! 26: .ce 0 ! 27: .tr ^^ ! 28: .de HE ! 29: 'sp 4 ! 30: 'tl 'STAR TREK''%' ! 31: 'sp 3 ! 32: .. ! 33: .de FO ! 34: 'bp ! 35: .. ! 36: .wh 0 HE ! 37: .wh -5 FO ! 38: .de pp ! 39: .sp ! 40: .ti +4 ! 41: .. ! 42: .bp 1 ! 43: .ce ! 44: INTRODUCTION ! 45: .pp ! 46: Well, the federation is once again at war with the Klingon empire. ! 47: It is up to you, ! 48: as captain of the U.S.S. Enterprise, ! 49: to wipe out the invasion fleet and save the Federation. ! 50: .pp ! 51: For the purposes of the game ! 52: the galaxy is divided into 64 quadrants ! 53: on an eight by eight grid, ! 54: with quadrant 0,0 in the upper left hand corner. ! 55: Each quadrant is divided into 100 sectors ! 56: on a ten by ten grid. ! 57: Each sector contains one object ! 58: (e.g., the Enterprise, a Klingon, or a star). ! 59: .pp ! 60: Navigation is handled in degrees, ! 61: with zero being straight up ! 62: and ninty being to the right. ! 63: Distances are measured in quadrants. ! 64: One tenth quadrant is one sector. ! 65: .pp ! 66: The galaxy contains starbases, ! 67: at which you can dock to refuel, ! 68: repair damages, etc. ! 69: The galaxy also contains stars. ! 70: Stars usually have a knack for getting in your way, ! 71: but they can be triggered into going nova ! 72: by shooting a photon torpedo at one, ! 73: thereby (hopefully) destroying any adjacent Klingons. ! 74: This is not a good practice however, ! 75: because you are penalized for destroying stars. ! 76: Also, a star will sometimes go supernova, ! 77: which obliterates an entire quadrant. ! 78: You must never stop in a supernova quadrant, ! 79: although you may "jump over" one. ! 80: .pp ! 81: Some starsystems ! 82: have inhabited planets. ! 83: Klingons can attack inhabited planets ! 84: and enslave the populace, ! 85: which they then put to work building more Klingon battle cruisers. ! 86: .bp ! 87: .ce ! 88: STARTING UP THE GAME ! 89: .pp ! 90: To request the game, issue the command ! 91: .sp ! 92: .ti +12 ! 93: /usr/games/trek ! 94: .sp ! 95: from the shell. ! 96: If a filename is stated, ! 97: a log of the game is written ! 98: onto that file. ! 99: If omitted, ! 100: the file is not written. ! 101: If the "-a" flag is stated before the filename, ! 102: that file is appended to ! 103: rather than created. ! 104: .pp ! 105: The game will ask you what length game ! 106: you would like. ! 107: Valid responses are "short", "medium", and "long". ! 108: Ideally the length of the game does not ! 109: affect the difficulty, ! 110: but currently the shorter games ! 111: tend to be harder than the longer ones. ! 112: You may also type "restart", ! 113: which restarts a previously saved game. ! 114: .pp ! 115: You will then be prompted for the skill, ! 116: to which you must respond ! 117: "novice", "fair", "good", "expert", ! 118: "commadore", or "impossible". ! 119: You should start out with a novice ! 120: and work up, ! 121: but if you really want to see how fast ! 122: you can be slaughtered, ! 123: start out with an impossible game. ! 124: .pp ! 125: In general, ! 126: throughout the game, ! 127: if you forget what is appropriate ! 128: the game will tell you what it expects ! 129: if you just type in ! 130: a question mark. ! 131: .pp ! 132: To get a copy of these rules, ! 133: execute the command ! 134: .sp ! 135: .ti +12 ! 136: nroff /usr/games/trekmanual.nr ! 137: .sp ! 138: .bp ! 139: .ce ! 140: ISSUING COMMANDS ! 141: .pp ! 142: If the game expects you to enter a command, ! 143: .hc ^ ! 144: it will say ^"Command:\ " ! 145: and wait for your response. ! 146: Most commands can be abbreviated. ! 147: .pp ! 148: At almost any time you can type more than one thing on a line. ! 149: For example, ! 150: to move straight up one quadrant, ! 151: you can type ! 152: .ti +12 ! 153: move 0 1 ! 154: .br ! 155: or you could just type ! 156: .ti +12 ! 157: move ! 158: .br ! 159: and the game would prompt you with ! 160: .ti +12 ! 161: Course: ! 162: .br ! 163: to which you could type ! 164: .ti +12 ! 165: 0 1 ! 166: .br ! 167: The "1" is the distance, ! 168: which could be put on still another line. ! 169: Also, the "move" command ! 170: could have been abbreviated ! 171: "mov", "mo", or just "m". ! 172: .pp ! 173: If you are partway through a command ! 174: and you change your mind, ! 175: you can usually type "-1" ! 176: to cancel the command. ! 177: .pp ! 178: Klingons generally cannot hit you ! 179: if you don't consume anything ! 180: (e.g., time or energy), ! 181: so some commands are considered "free". ! 182: As soon as you consume anything though -- POW! ! 183: .bp ! 184: .de ** ! 185: .if \\n+l .** ! 186: .as x * ! 187: .. ! 188: .de bl ! 189: .nr l \\w'\\$1' -\\w'*' ! 190: .ds x **** ! 191: .** ! 192: .sp 3 ! 193: .ne 3 ! 194: \\*x ! 195: .br ! 196: .if t *\h'\w'*'u'\fB\\$1\fP\h'\w'*'u'* ! 197: .if n * \\$1 * ! 198: .br ! 199: \\*x ! 200: .sp ! 201: .in +8 ! 202: .nf ! 203: .. ! 204: .de FF ! 205: .in -8 ! 206: .fi ! 207: .. ! 208: .if !\n(.V .ta \w'Full Commands: '+1 ! 209: .if \n(.V .ta \w'Full Commands: 'u ! 210: .ce ! 211: THE COMMANDS ! 212: .bl "Short Range Scan" ! 213: Mnemonic: srscan ! 214: Shortest Appreviation: s ! 215: Full Commands: srscan ! 216: srscan yes/no ! 217: Consumes: nothing ! 218: .FF ! 219: .pp ! 220: The short range scan ! 221: gives you a picture ! 222: of the quadrant you are in, ! 223: and (if you say "yes") ! 224: a status report ! 225: which tells you ! 226: a whole bunch ! 227: of interesting stuff. ! 228: You can get a status report alone ! 229: by using the ! 230: .ul ! 231: status ! 232: command. ! 233: An example follows: ! 234: .sp ! 235: .nf ! 236: .in +4 ! 237: Short range sensor scan ! 238: 0 1 2 3 4 5 6 7 8 9 ! 239: 0 . . . . . . . * . * 0 stardate 3702.16 ! 240: 1 . . E . . . . . . . 1 condition RED ! 241: 2 . . . . . . . . . * 2 position 0,3/1,2 ! 242: 3 * . . . . # . . . . 3 warp factor 5.0 ! 243: 4 . . . . . . . . . . 4 total energy 4376 ! 244: 5 . . * . * . . . . . 5 torpedoes 9 ! 245: 6 . . . @ . . . . . 6 shields down, 78% ! 246: 7 . . . . . . . . . . 7 Klingons left 3 ! 247: 8 . . . K . . . . . . 8 time left 6.43 ! 248: 9 . . . . . . * . . . 9 life support damaged, reserves = 2.4 ! 249: 0 1 2 3 4 5 6 7 8 9 ! 250: Distressed Starsystem Marcus XII ! 251: ! 252: .in +8 ! 253: .ti -8 ! 254: The cast of characters is as follows: ! 255: E the hero ! 256: K the villain ! 257: # the starbase ! 258: * stars ! 259: @ inhabited starsystem ! 260: \&. empty space ! 261: a black hole ! 262: .in -12 ! 263: .fi ! 264: .pp ! 265: The name of the starsystem is listed underneath ! 266: the short range scan. ! 267: The word "distressed", if present, ! 268: means that the starsystem ! 269: is under attack. ! 270: .pp ! 271: Short range scans are absolutely free. ! 272: They use no time, no energy, ! 273: and they don't give the Klingons ! 274: another chance to hit you. ! 275: .bl "Status Report" ! 276: Mnemonic: status ! 277: Shortest Abbreviation: st ! 278: Consumes: nothing ! 279: .FF ! 280: .pp ! 281: This command gives you information ! 282: about the current status ! 283: of the game and your ship, as follows: ! 284: .in +8 ! 285: .de qq ! 286: .sp ! 287: .ti -4 ! 288: .. ! 289: .qq ! 290: Stardate -- The current stardate. ! 291: .qq ! 292: Condition -- as follows: ! 293: .in +4 ! 294: .nf ! 295: RED -- in battle ! 296: YELLOW -- low on energy ! 297: GREEN -- normal state ! 298: DOCKED -- docked at starbase ! 299: CLOAKED -- the cloaking device is activated ! 300: .fi ! 301: .in -4 ! 302: .qq ! 303: Position -- Your current quadrant and sector. ! 304: .qq ! 305: Warp Factor -- The speed you will move at ! 306: when you move under warp power ! 307: (with the ! 308: .ul ! 309: move ! 310: command). ! 311: .qq ! 312: Total Energy -- Your energy reserves. ! 313: If they drop to zero, ! 314: you die. ! 315: Energy regenerates, ! 316: but the higher the skill of the game, ! 317: the slower it regenerates. ! 318: .qq ! 319: Torpedoes -- How many photon torpedoes you have left. ! 320: .qq ! 321: Shields -- Whether your shields are up or down, ! 322: and how effective they are if up ! 323: (what percentage of a hit they will absorb). ! 324: .qq ! 325: Klingons Left -- Guess. ! 326: .qq ! 327: Time Left -- How long the Federation can hold out ! 328: if you sit on your fat ass and do nothing. ! 329: If you kill Klingons quickly, ! 330: this number goes up, ! 331: otherwise, ! 332: it goes down. ! 333: If it hits zero, ! 334: the Federation is conquered. ! 335: .qq ! 336: Life Support -- If "active", everything is fine. ! 337: If "damaged", your reserves tell you ! 338: how long you have ! 339: to repair your life support ! 340: or get to a starbase ! 341: before you starve, suffocate, ! 342: or something equally unpleasant. ! 343: .qq ! 344: Current Crew -- The number of crew members ! 345: left. ! 346: This figures does not include officers. ! 347: .qq ! 348: Brig Space -- The space left in your brig ! 349: for Klingon captives. ! 350: .qq ! 351: Klingon Power -- The number of units ! 352: needed to kill a Klingon. ! 353: Remember, as Klingons fire at you ! 354: they use up their own energy, ! 355: so you probably need somewhat less ! 356: than this. ! 357: .qq ! 358: Skill, Length -- The skill and length ! 359: of the game you are playing. ! 360: .in -8 ! 361: .pp ! 362: Status information is absolutely free. ! 363: .bl "Long Range Scan" ! 364: Mnemonic: lrscan ! 365: Shortest Abbreviation: l ! 366: Consumes: nothing ! 367: .FF ! 368: .pp ! 369: Long range scan gives you information about the ! 370: eight quadrants ! 371: that surround the quadrant ! 372: you're in. ! 373: A sample long range scan follows: ! 374: .sp ! 375: .in +12 ! 376: .nf ! 377: Long range scan for quadrant 0,3 ! 378: ! 379: 2 3 4 ! 380: ------------------- ! 381: ! * ! * ! * ! ! 382: ------------------- ! 383: 0 ! 108 ! 6 ! 19 ! ! 384: ------------------- ! 385: 1 ! 9 ! /// ! 8 ! ! 386: ------------------- ! 387: .sp ! 388: .in -12 ! 389: .fi ! 390: .pp ! 391: The three digit numbers ! 392: tell the number of objects ! 393: in the quadrants. ! 394: The units digit tells the number of stars, ! 395: the tens digit the number of starbases, ! 396: and the hundreds digit is the number of Klingons. ! 397: "*" indicates the negative energy barrier ! 398: at the edge of the galaxy, ! 399: which you cannot enter. ! 400: "///" means that that is a supernova quadrant ! 401: and must not be entered. ! 402: .bl "Damage Report" ! 403: Mnemonic: damages ! 404: Shortest Abbreviation: da ! 405: Consumes: nothing ! 406: .FF ! 407: .pp ! 408: A damage report tells you what devices are damaged ! 409: and how long it will take to repair them. ! 410: Repairs proceed faster ! 411: when you are docked ! 412: at a starbase. ! 413: .bl "Set Warp Factor" ! 414: Mnemonic: warp ! 415: Shortest Abbreviation: w ! 416: Full Command: warp factor ! 417: Consumes: nothing ! 418: .FF ! 419: .pp ! 420: The warp factor tells the speed of your starship ! 421: when you move under warp power ! 422: (with the ! 423: .ul ! 424: move ! 425: command). ! 426: The higher the warp factor, ! 427: the faster you go, ! 428: and the more energy you use. ! 429: .pp ! 430: The minimum warp factor is 1.0 ! 431: and the maximum is 10.0. ! 432: At speeds above warp 6 ! 433: there is danger of the warp engines ! 434: being damaged. ! 435: The probability of this ! 436: increases at higher warp speeds. ! 437: Above warp 9.0 there is a chance of entering ! 438: a time warp. ! 439: .bl "Move Under Warp Power" ! 440: Mnemonic: move ! 441: Shortest Abbreviation: m ! 442: Full Command: move course distance ! 443: Consumes: time and energy ! 444: .FF ! 445: .pp ! 446: This is the usual way of moving. ! 447: The course is in degrees and the distance is in quadrants. ! 448: To move one sector specify a distance of 0.1. ! 449: .pp ! 450: Time is consumed proportionately to ! 451: the inverse of the warp factor squared, ! 452: and directly to the distance. ! 453: Energy is consumed as the warp factor cubed, ! 454: and directly to the distance. ! 455: If you move with your shields up ! 456: it doubles the amount of energy consumed. ! 457: .pp ! 458: When you move in a quadrant containing Klingons, ! 459: they get a chance to attack you. ! 460: .pp ! 461: The computer detects navigation errors. ! 462: If the computer is out, ! 463: you run the risk of running into things. ! 464: .pp ! 465: The course is determined by the ! 466: Space Inertial Navigation System ! 467: [SINS]. ! 468: As described in ! 469: Star Fleet Technical Order TO:02:06:12, ! 470: the SINS is calibrated, ! 471: after which it becomes the base for navigation. ! 472: If damaged, ! 473: navigation becomes inaccurate. ! 474: When it is fixed, ! 475: Spock recalibrates it, ! 476: however, ! 477: it cannot be calibrated extremely accurately ! 478: until you dock at starbase. ! 479: .bl "Move Under Impulse Power" ! 480: Mnemonic: impulse ! 481: Shortest Abbreviation: i ! 482: Full Command: impulse course distance ! 483: Consumes: time and energy ! 484: .FF ! 485: .pp ! 486: The impulse engines give you a chance to maneuver ! 487: when your warp engines are damaged; ! 488: however, they are incredibly slow ! 489: (0.095 quadrants/stardate). ! 490: They require 20 units of energy to engage, ! 491: and ten units per sector to move. ! 492: .pp ! 493: The same comments about the computer and the SINS ! 494: apply as above. ! 495: .pp ! 496: There is no penalty to move under impulse power ! 497: with shields up. ! 498: .bl "Deflector Shields" ! 499: Mnemonic: shields ! 500: Shortest Abbreviation: sh ! 501: Full Command: shields up/down ! 502: Consumes: energy ! 503: .FF ! 504: .pp ! 505: Shields protect you from Klingon attack ! 506: and nearby novas. ! 507: As they protect you, ! 508: they weaken. ! 509: A shield which is 78% effective ! 510: will absorb 78% of a hit ! 511: and let 22% in to hurt you. ! 512: .pp ! 513: The Klingons have a chance to attack you ! 514: every time you raise or lower shields. ! 515: Shields do not rise and lower ! 516: instantaneously, ! 517: so the hit you receive ! 518: will be computed with the shields ! 519: at an intermediate effectiveness. ! 520: .pp ! 521: It takes energy to raise shields, ! 522: but not to drop them. ! 523: .bl "Cloaking Device" ! 524: Mnemonic: cloak ! 525: Shortest Abbreviation: cl ! 526: Full Command: cloak up/down ! 527: Consumes: energy ! 528: .FF ! 529: .pp ! 530: When you are cloaked, ! 531: Klingons cannot see you, ! 532: and hence they do not fire at you. ! 533: They are useful for entering ! 534: a quadrant ! 535: and selecting a good position, ! 536: however, ! 537: weapons cannot be fired through ! 538: the cloak ! 539: due to the huge energy drain ! 540: that it requires. ! 541: .pp ! 542: The cloak up command ! 543: only starts the cloaking process; ! 544: Klingons will continue ! 545: to fire at you ! 546: until you do something ! 547: which consumes time. ! 548: .bl "Fire Phasers" ! 549: Mnmemonic: phasers ! 550: Shortest Abbreviation: p ! 551: Full Commands: phasers automatic amount ! 552: phasers manual amt1 course1 spread1 ... ! 553: Consumes: energy ! 554: .FF ! 555: .pp ! 556: Phasers are energy weapons; ! 557: the energy comes from your ship's reserves ! 558: ("total energy" on a srscan). ! 559: It takes about 250 units of hits ! 560: to kill a Klingon. ! 561: Hits are cumulative as long as you stay ! 562: in the quadrant. ! 563: .pp ! 564: Phasers become less effective ! 565: the further from a Klingon you are. ! 566: Adjacent Klingons receive about ! 567: 90% of what you fire, ! 568: at five sectors about 60%, ! 569: and at ten sectors about 35%. ! 570: They have no effect outside of the quadrant. ! 571: .pp ! 572: Phasers cannot be fired while shields are up; ! 573: to do so would fry you. ! 574: They have no effect on starbases or stars. ! 575: .pp ! 576: In automatic mode ! 577: the computer decides how to divide up the energy ! 578: among the Klingons present; ! 579: in manual mode you do that yourself. ! 580: .pp ! 581: In manual mode firing ! 582: you specify a direction, ! 583: amount (number of units to fire) ! 584: and spread (0 -> 1.0) ! 585: for each of the six phaser banks. ! 586: A zero amount ! 587: terminates the manual input. ! 588: .bl "Fire Photon Torpedoes" ! 589: Mnemonic: torpedo ! 590: Shortest Abbreviation: t ! 591: Full Command: torpedo course [yes/no] [burst angle] ! 592: Consumes: torpedoes ! 593: .FF ! 594: .pp ! 595: Torpedoes are projectile weapons -- there are no partial hits. ! 596: You either hit your target or you don't. ! 597: A hit on a Klingon destroys him. ! 598: A hit on a starbase destroys that starbase ! 599: (woops!). ! 600: Hitting a star usually causes it to go nova, ! 601: and occasionally supernova. ! 602: .pp ! 603: Photon torpedoes cannot be aimed precisely. ! 604: They can be fired with shields up, ! 605: but they get even more random ! 606: as they pass through the shields. ! 607: .pp ! 608: Torpedoes may be fired in bursts of three. ! 609: If this is desired, ! 610: the burst angle is the angle ! 611: between the three shots, ! 612: which may vary from one to fifteen. ! 613: The word "no" ! 614: says that a burst is not wanted; ! 615: the word "yes" ! 616: (which may be omitted ! 617: if stated on the same line as the course) ! 618: says that a burst is wanted. ! 619: .pp ! 620: Photon torpedoes ! 621: have no effect ! 622: outside the quadrant. ! 623: .bl "Onboard Computer Request" ! 624: Mnemonic: computer ! 625: Shortest Abbreviation: c ! 626: Full Command: computer request; request;... ! 627: Consumes: nothing ! 628: .FF ! 629: .pp ! 630: The computer command gives you access to the facilities ! 631: of the onboard computer, ! 632: which allows you to do all sorts of fascinating stuff. ! 633: Computer requests are: ! 634: .in +8 ! 635: .qq ! 636: score -- Shows your current score. ! 637: .qq ! 638: course quad/sect -- Computes the course and distance from whereever ! 639: you are to the given location. ! 640: If you type "course /x,y" ! 641: you will be given the course ! 642: to sector x,y in the current quadrant. ! 643: .qq ! 644: move quad/sect -- Identical to the course ! 645: request, ! 646: except that the move is executed. ! 647: .qq ! 648: chart -- prints a chart of the known galaxy, ! 649: i.e., ! 650: everything that you have seen with a long range scan. ! 651: The format is the same as on a long range scan, ! 652: except that "..." means ! 653: that you don't yet know what is there, ! 654: and ".1." means that you know that a starbase ! 655: exists, but you don't know anything else. ! 656: "$$$" mans the quadrant ! 657: that you are currently in. ! 658: .qq ! 659: trajectory -- prints the course and distance ! 660: to all the Klingons in the quadrant. ! 661: .qq ! 662: warpcost dist warp_factor -- computes the cost in time and energy ! 663: to move `dist' quadrants at warp `warp_factor'. ! 664: .qq ! 665: impcost dist -- same as warpcost for impulse engines. ! 666: .qq ! 667: pheff range -- tells how effective your phasers are ! 668: at a given range. ! 669: .qq ! 670: distresslist -- gives a list of currently distressed ! 671: starbases ! 672: and starsystems. ! 673: .in -8 ! 674: .pp ! 675: More than one request may be stated ! 676: on a line ! 677: by seperating them ! 678: with semicolons. ! 679: .bl "Dock at Starbase" ! 680: Mnemonic: dock ! 681: Shortest Abbreviation: do ! 682: Consumes: nothing ! 683: .FF ! 684: .pp ! 685: You may dock at a starbase ! 686: when you are in one of the eight ! 687: adjacent sectors. ! 688: .pp ! 689: When you dock you are resupplied ! 690: with energy, photon torpedoes, and life support reserves. ! 691: Repairs are also done faster at starbase. ! 692: Any prisoners you have taken ! 693: are unloaded. ! 694: You do not recieve points ! 695: for taking prisoners ! 696: until this time. ! 697: .pp ! 698: Starbases have their own deflector shields, ! 699: so you are safe from attack while docked. ! 700: .bl "Undock from Starbase" ! 701: Mnemonic: undock ! 702: Shortest Abbreviation: u ! 703: Consumes: nothing ! 704: .FF ! 705: .pp ! 706: This just allows you to leave starbase ! 707: so that you may proceed on your way. ! 708: .bl "Rest" ! 709: Mnemonic: rest ! 710: Shortest Abbreviation: r ! 711: Full Command: rest time ! 712: Consumes: time ! 713: .FF ! 714: .pp ! 715: This command allows you to rest to repair damages. ! 716: It is not advisable to rest while under attack. ! 717: .bl "Call Starbase For Help" ! 718: Mnemonic: help ! 719: Shortest Abbreviation: help ! 720: Consumes: nothing ! 721: .FF ! 722: .pp ! 723: You may call starbase for help via your subspace radio. ! 724: Starbase has long range transporter beams to get you. ! 725: Problem is, ! 726: they can't always rematerialize you. ! 727: .pp ! 728: You should avoid using this command unless absolutely necessary, ! 729: for the above reason and because it counts heavily against you ! 730: in the scoring. ! 731: .bl "Capture Klingon" ! 732: Mnemonic: capture ! 733: Shortest Abbreviation: ca ! 734: Consumes: time ! 735: .FF ! 736: .pp ! 737: You may request that a Klingon surrender ! 738: to you. ! 739: If he accepts, ! 740: you get to take captives ! 741: (but only as many as your brig ! 742: can hold). ! 743: It is good if you do this, ! 744: because you get points for captives. ! 745: Also, ! 746: if you ever get captured, ! 747: you want to be sure that the Federation ! 748: has prisoners to exchange for you. ! 749: .pp ! 750: You must go to a starbase ! 751: to turn over your prisoners ! 752: to Federation authorities. ! 753: .bl "Visual Scan" ! 754: Mnemonic: visual ! 755: Shortest Abbreviation: v ! 756: Full Command: visual course ! 757: Consumes: time ! 758: .FF ! 759: .pp ! 760: When your short range scanners are out, ! 761: you can still see what is out "there" ! 762: by doing a visual scan. ! 763: Unfortunately, ! 764: you can only see three sectors at one time, ! 765: and it takes 0.005 stardates to perform. ! 766: .pp ! 767: The three sectors in the general direction ! 768: of the course specified ! 769: are examined ! 770: and displayed. ! 771: .bl "Abandon Ship" ! 772: Mnemonic: abandon ! 773: Shortest Abbreviation: abandon ! 774: Consumes: nothing ! 775: .FF ! 776: .pp ! 777: The officers escape the Enterprise in the shuttlecraft. ! 778: If the transporter is working ! 779: and there is an inhabitable starsystem ! 780: in the area, ! 781: the crew beams down, ! 782: otherwise you leave them to die. ! 783: You are given an old but still usable ship, ! 784: the Faire Queene. ! 785: .bl "Ram" ! 786: Mnemonic: ram ! 787: Shortest Abbreviation: ram ! 788: Full Command: ram course distance ! 789: Consumes: time and energy ! 790: .FF ! 791: .pp ! 792: This command is identical to "move", ! 793: except that the computer ! 794: doesn't stop you ! 795: from making navigation errors. ! 796: .pp ! 797: You get very nearly slaughtered ! 798: if you ram anything. ! 799: .bl "Self Destruct" ! 800: Mnemonic: destruct ! 801: Shortest Abbreviation: destruct ! 802: Consumes: everything ! 803: .FF ! 804: .pp ! 805: Your starship is self-destructed. ! 806: Chances are you will destroy ! 807: any Klingons ! 808: (and stars, ! 809: and starbases) ! 810: left in your quadrant. ! 811: .bl "Terminate the Game" ! 812: Mnemonic: terminate ! 813: Shortest Abbreviation: terminate ! 814: Full Command: terminate yes/no ! 815: .FF ! 816: .pp ! 817: Cancels the current game. ! 818: No score is computed. ! 819: If you answer yes, ! 820: a new game will be started, ! 821: otherwise trek exits. ! 822: .bl "Call the Shell" ! 823: Mnemonic: shell ! 824: Shortest Abbreviation: shell ! 825: .FF ! 826: .pp ! 827: Temporarily escapes to the shell. ! 828: When you log out of the shell ! 829: you will return to the game. ! 830: .bp ! 831: .ce ! 832: SCORING ! 833: .in +4 ! 834: .pp ! 835: The scoring algorithm is rather complicated. ! 836: Basically, ! 837: you get points for each Klingon you kill, ! 838: for your Klingon per stardate kill rate, ! 839: and a bonus if you win the game. ! 840: You lose ! 841: points for the number of Klingons left ! 842: in the galaxy ! 843: at the end of the game, ! 844: for getting killed, ! 845: for each star, starbase, or inhabited starsystem ! 846: you destroy, ! 847: for calling for help, ! 848: and for each casualty you incur. ! 849: .pp ! 850: You will be promoted ! 851: if you play very well. ! 852: You will never get a promotion if you ! 853: call for help, ! 854: abandon the Enterprise, ! 855: get killed, ! 856: destroy a starbase or inhabited starsystem, ! 857: or destroy too many stars. ! 858: .bp ! 859: .ce ! 860: REFERENCE PAGE ! 861: .sp 2 ! 862: .ta 36 56 ! 863: .nf ! 864: .ul ! 865: Command Uses Consumes ! 866: ! 867: ABANDON shuttlecraft, - ! 868: transporter ! 869: CApture subspace radio time ! 870: CLoak Up/Down cloaking device energy ! 871: Computer request; request;... computer - ! 872: DAmages - - ! 873: DESTRUCT computer - ! 874: DOck - - ! 875: HELP subspace radio - ! 876: Impulse course distance impulse engines, time, energy ! 877: computer, SINS ! 878: Lrscan L.R. sensors - ! 879: Move course distance warp engines, time, energy ! 880: computer, SINS ! 881: Phasers Automatic amount phasers, computer energy ! 882: Phasers Manual amt1 course1 spread1 ... phasers energy ! 883: Torpedo course [Yes] angle/No torpedo tubes torpedoes ! 884: RAM course distance warp engines, time, energy ! 885: computer, SINS ! 886: Rest time - time ! 887: SHELL - - ! 888: SHields Up/Down shields energy ! 889: Srscan [Yes/No] S.R. sensors - ! 890: STatus - - ! 891: TERMINATE Yes/No - - ! 892: Undock - - ! 893: Visual course - time ! 894: Warp warp_factor - - ! 895: .fi
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