Annotation of 43BSD/games/trek/checkcond.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)checkcond.c        5.1 (Berkeley) 5/30/85";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  Check for Condition After a Move
                     15: **
                     16: **     Various ship conditions are checked.  First we check
                     17: **     to see if we have already lost the game, due to running
                     18: **     out of life support reserves, running out of energy,
                     19: **     or running out of crew members.  The check for running
                     20: **     out of time is in events().
                     21: **
                     22: **     If we are in automatic override mode (Etc.nkling < 0), we
                     23: **     don't want to do anything else, lest we call autover
                     24: **     recursively.
                     25: **
                     26: **     In the normal case, if there is a supernova, we call
                     27: **     autover() to help us escape.  If after calling autover()
                     28: **     we are still in the grips of a supernova, we get burnt
                     29: **     up.
                     30: **
                     31: **     If there are no Klingons in this quadrant, we nullify any
                     32: **     distress calls which might exist.
                     33: **
                     34: **     We then set the condition code, based on the energy level
                     35: **     and battle conditions.
                     36: */
                     37: 
                     38: checkcond()
                     39: {
                     40:        register int            i, j;
                     41: 
                     42:        /* see if we are still alive and well */
                     43:        if (Ship.reserves < 0.0)
                     44:                lose(L_NOLIFE);
                     45:        if (Ship.energy <= 0)
                     46:                lose(L_NOENGY);
                     47:        if (Ship.crew <= 0)
                     48:                lose(L_NOCREW);
                     49:        /* if in auto override mode, ignore the rest */
                     50:        if (Etc.nkling < 0)
                     51:                return;
                     52:        /* call in automatic override if appropriate */
                     53:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     54:                autover();
                     55:        if (Quad[Ship.quadx][Ship.quady].stars < 0)
                     56:                lose(L_SNOVA);
                     57:        /* nullify distress call if appropriate */
                     58:        if (Etc.nkling <= 0)
                     59:                killd(Ship.quadx, Ship.quady, 1);
                     60: 
                     61:        /* set condition code */
                     62:        if (Ship.cond == DOCKED)
                     63:                return;
                     64: 
                     65:        if (Etc.nkling > 0)
                     66:        {
                     67:                Ship.cond = RED;
                     68:                return;
                     69:        }
                     70:        if (Ship.energy < Param.energylow)
                     71:        {
                     72:                Ship.cond = YELLOW;
                     73:                return;
                     74:        }
                     75:        Ship.cond = GREEN;
                     76:        return;
                     77: }

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