Annotation of 43BSD/games/trek/destruct.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.  The Berkeley software License Agreement
        !             4:  * specifies the terms and conditions for redistribution.
        !             5:  */
        !             6: 
        !             7: #ifndef lint
        !             8: static char sccsid[] = "@(#)destruct.c 5.1 (Berkeley) 5/30/85";
        !             9: #endif not lint
        !            10: 
        !            11: # include      "trek.h"
        !            12: 
        !            13: /*
        !            14: **  Self Destruct Sequence
        !            15: **
        !            16: **     The computer starts up the self destruct sequence.  Obviously,
        !            17: **     if the computer is out nothing can happen.  You get a countdown
        !            18: **     and a request for password.  This must match the password that
        !            19: **     you entered at the start of the game.
        !            20: **
        !            21: **     You get to destroy things when you blow up; hence, it is
        !            22: **     possible to win the game by destructing if you take the last
        !            23: **     Klingon with you.
        !            24: **
        !            25: **     By the way, the \032 in the message is a ^Z, which is because
        !            26: **     the terminal in my office is an ADM-3, which uses that char-
        !            27: **     acter to clear the screen.  I also stick in a \014 (form feed)
        !            28: **     because that clears some other screens.
        !            29: **
        !            30: **     Uses trace flag 41
        !            31: */
        !            32: 
        !            33: destruct()
        !            34: {
        !            35:        char            checkpass[15];
        !            36:        register int    i, j;
        !            37:        double          zap;
        !            38: 
        !            39:        if (damaged(COMPUTER))
        !            40:                return (out(COMPUTER));
        !            41:        printf("\n --- WORKING ---\n");
        !            42:        sleep(3);
        !            43:        /* output the count 10 9 8 7 6 */
        !            44:        for (i = 10; i > 5; i--)
        !            45:        {
        !            46:                for (j = 10;  j > i; j--)
        !            47:                        printf("   ");
        !            48:                printf("%d\n", i);
        !            49:                sleep(1);
        !            50:        }
        !            51:        /* check for password on new line only */
        !            52:        skiptonl(0);
        !            53:        getstrpar("Enter password verification", checkpass, 14, 0);
        !            54:        sleep(2);
        !            55:        if (!sequal(checkpass, Game.passwd))
        !            56:                return (printf("Self destruct sequence aborted\n"));
        !            57:        printf("Password verified; self destruct sequence continues:\n");
        !            58:        sleep(2);
        !            59:        /* output count 5 4 3 2 1 0 */
        !            60:        for (i = 5; i >= 0; i--)
        !            61:        {
        !            62:                sleep(1);
        !            63:                for (j = 5; j > i; j--)
        !            64:                        printf("   ");
        !            65:                printf("%d\n", i);
        !            66:        }
        !            67:        sleep(2);
        !            68:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
        !            69:        Game.killed = 1;
        !            70:        /* let's see what we can blow up!!!! */
        !            71:        zap = 20.0 * Ship.energy;
        !            72:        Game.deaths += Ship.crew;
        !            73:        for (i = 0; i < Etc.nkling; )
        !            74:        {
        !            75:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
        !            76:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
        !            77:                else
        !            78:                        i++;
        !            79:        }
        !            80:        /* if we didn't kill the last Klingon (detected by killk), */
        !            81:        /* then we lose.... */
        !            82:        lose(L_DSTRCT);
        !            83: }

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