Annotation of 43BSD/games/trek/destruct.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)destruct.c 5.1 (Berkeley) 5/30/85";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  Self Destruct Sequence
                     15: **
                     16: **     The computer starts up the self destruct sequence.  Obviously,
                     17: **     if the computer is out nothing can happen.  You get a countdown
                     18: **     and a request for password.  This must match the password that
                     19: **     you entered at the start of the game.
                     20: **
                     21: **     You get to destroy things when you blow up; hence, it is
                     22: **     possible to win the game by destructing if you take the last
                     23: **     Klingon with you.
                     24: **
                     25: **     By the way, the \032 in the message is a ^Z, which is because
                     26: **     the terminal in my office is an ADM-3, which uses that char-
                     27: **     acter to clear the screen.  I also stick in a \014 (form feed)
                     28: **     because that clears some other screens.
                     29: **
                     30: **     Uses trace flag 41
                     31: */
                     32: 
                     33: destruct()
                     34: {
                     35:        char            checkpass[15];
                     36:        register int    i, j;
                     37:        double          zap;
                     38: 
                     39:        if (damaged(COMPUTER))
                     40:                return (out(COMPUTER));
                     41:        printf("\n --- WORKING ---\n");
                     42:        sleep(3);
                     43:        /* output the count 10 9 8 7 6 */
                     44:        for (i = 10; i > 5; i--)
                     45:        {
                     46:                for (j = 10;  j > i; j--)
                     47:                        printf("   ");
                     48:                printf("%d\n", i);
                     49:                sleep(1);
                     50:        }
                     51:        /* check for password on new line only */
                     52:        skiptonl(0);
                     53:        getstrpar("Enter password verification", checkpass, 14, 0);
                     54:        sleep(2);
                     55:        if (!sequal(checkpass, Game.passwd))
                     56:                return (printf("Self destruct sequence aborted\n"));
                     57:        printf("Password verified; self destruct sequence continues:\n");
                     58:        sleep(2);
                     59:        /* output count 5 4 3 2 1 0 */
                     60:        for (i = 5; i >= 0; i--)
                     61:        {
                     62:                sleep(1);
                     63:                for (j = 5; j > i; j--)
                     64:                        printf("   ");
                     65:                printf("%d\n", i);
                     66:        }
                     67:        sleep(2);
                     68:        printf("\032\014***** %s destroyed *****\n", Ship.shipname);
                     69:        Game.killed = 1;
                     70:        /* let's see what we can blow up!!!! */
                     71:        zap = 20.0 * Ship.energy;
                     72:        Game.deaths += Ship.crew;
                     73:        for (i = 0; i < Etc.nkling; )
                     74:        {
                     75:                if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
                     76:                        killk(Etc.klingon[i].x, Etc.klingon[i].y);
                     77:                else
                     78:                        i++;
                     79:        }
                     80:        /* if we didn't kill the last Klingon (detected by killk), */
                     81:        /* then we lose.... */
                     82:        lose(L_DSTRCT);
                     83: }

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