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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)dock.c 5.1 (Berkeley) 5/30/85"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: ! 13: /* ! 14: ** DOCK TO STARBASE ! 15: ** ! 16: ** The starship is docked to a starbase. For this to work you ! 17: ** must be adjacent to a starbase. ! 18: ** ! 19: ** You get your supplies replenished and your captives are ! 20: ** disembarked. Note that your score is updated now, not when ! 21: ** you actually take the captives. ! 22: ** ! 23: ** Any repairs that need to be done are rescheduled to take ! 24: ** place sooner. This provides for the faster repairs when you ! 25: ** are docked. ! 26: */ ! 27: ! 28: dock() ! 29: { ! 30: register int i, j; ! 31: int ok; ! 32: register struct event *e; ! 33: ! 34: if (Ship.cond == DOCKED) ! 35: return (printf("Chekov: But captain, we are already docked\n")); ! 36: /* check for ok to dock, i.e., adjacent to a starbase */ ! 37: ok = 0; ! 38: for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++) ! 39: { ! 40: if (i < 0 || i >= NSECTS) ! 41: continue; ! 42: for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) ! 43: { ! 44: if (j < 0 || j >= NSECTS) ! 45: continue; ! 46: if (Sect[i][j] == BASE) ! 47: { ! 48: ok++; ! 49: break; ! 50: } ! 51: } ! 52: } ! 53: if (!ok) ! 54: return (printf("Chekov: But captain, we are not adjacent to a starbase.\n")); ! 55: ! 56: /* restore resources */ ! 57: Ship.energy = Param.energy; ! 58: Ship.torped = Param.torped; ! 59: Ship.shield = Param.shield; ! 60: Ship.crew = Param.crew; ! 61: Game.captives += Param.brigfree - Ship.brigfree; ! 62: Ship.brigfree = Param.brigfree; ! 63: ! 64: /* reset ship's defenses */ ! 65: Ship.shldup = 0; ! 66: Ship.cloaked = 0; ! 67: Ship.cond = DOCKED; ! 68: Ship.reserves = Param.reserves; ! 69: ! 70: /* recalibrate space inertial navigation system */ ! 71: Ship.sinsbad = 0; ! 72: ! 73: /* output any saved radio messages */ ! 74: dumpssradio(); ! 75: ! 76: /* reschedule any device repairs */ ! 77: for (i = 0; i < MAXEVENTS; i++) ! 78: { ! 79: e = &Event[i]; ! 80: if (e->evcode != E_FIXDV) ! 81: continue; ! 82: reschedule(e, (e->date - Now.date) * Param.dockfac); ! 83: } ! 84: return; ! 85: } ! 86: ! 87: ! 88: /* ! 89: ** LEAVE A STARBASE ! 90: ** ! 91: ** This is the inverse of dock(). The main function it performs ! 92: ** is to reschedule any damages so that they will take longer. ! 93: */ ! 94: ! 95: undock() ! 96: { ! 97: register struct event *e; ! 98: register int i; ! 99: ! 100: if (Ship.cond != DOCKED) ! 101: { ! 102: printf("Sulu: Pardon me captain, but we are not docked.\n"); ! 103: return; ! 104: } ! 105: Ship.cond = GREEN; ! 106: Move.free = 0; ! 107: ! 108: /* reschedule device repair times (again) */ ! 109: for (i = 0; i < MAXEVENTS; i++) ! 110: { ! 111: e = &Event[i]; ! 112: if (e->evcode != E_FIXDV) ! 113: continue; ! 114: reschedule(e, (e->date - Now.date) / Param.dockfac); ! 115: } ! 116: return; ! 117: }
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