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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)help.c 5.1 (Berkeley) 5/30/85"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: ! 13: /* ! 14: ** call starbase for help ! 15: ** ! 16: ** First, the closest starbase is selected. If there is a ! 17: ** a starbase in your own quadrant, you are in good shape. ! 18: ** This distance takes quadrant distances into account only. ! 19: ** ! 20: ** A magic number is computed based on the distance which acts ! 21: ** as the probability that you will be rematerialized. You ! 22: ** get three tries. ! 23: ** ! 24: ** When it is determined that you should be able to be remater- ! 25: ** ialized (i.e., when the probability thing mentioned above ! 26: ** comes up positive), you are put into that quadrant (anywhere). ! 27: ** Then, we try to see if there is a spot adjacent to the star- ! 28: ** base. If not, you can't be rematerialized!!! Otherwise, ! 29: ** it drops you there. It only tries five times to find a spot ! 30: ** to drop you. After that, it's your problem. ! 31: */ ! 32: ! 33: char *Cntvect[3] = ! 34: {"first", "second", "third"}; ! 35: ! 36: help() ! 37: { ! 38: register int i; ! 39: double dist, x; ! 40: register int dx, dy; ! 41: int j, l; ! 42: ! 43: /* check to see if calling for help is reasonable ... */ ! 44: if (Ship.cond == DOCKED) ! 45: return (printf("Uhura: But Captain, we're already docked\n")); ! 46: ! 47: /* or possible */ ! 48: if (damaged(SSRADIO)) ! 49: return (out(SSRADIO)); ! 50: if (Now.bases <= 0) ! 51: return (printf("Uhura: I'm not getting any response from starbase\n")); ! 52: ! 53: /* tut tut, there goes the score */ ! 54: Game.helps += 1; ! 55: ! 56: /* find the closest base */ ! 57: dist = 1e50; ! 58: if (Quad[Ship.quadx][Ship.quady].bases <= 0) ! 59: { ! 60: /* there isn't one in this quadrant */ ! 61: for (i = 0; i < Now.bases; i++) ! 62: { ! 63: /* compute distance */ ! 64: dx = Now.base[i].x - Ship.quadx; ! 65: dy = Now.base[i].y - Ship.quady; ! 66: x = dx * dx + dy * dy; ! 67: x = sqrt(x); ! 68: ! 69: /* see if better than what we already have */ ! 70: if (x < dist) ! 71: { ! 72: dist = x; ! 73: l = i; ! 74: } ! 75: } ! 76: ! 77: /* go to that quadrant */ ! 78: Ship.quadx = Now.base[l].x; ! 79: Ship.quady = Now.base[l].y; ! 80: initquad(1); ! 81: } ! 82: else ! 83: { ! 84: dist = 0.0; ! 85: } ! 86: ! 87: /* dematerialize the Enterprise */ ! 88: Sect[Ship.sectx][Ship.secty] = EMPTY; ! 89: printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady); ! 90: ! 91: /* this next thing acts as a probability that it will work */ ! 92: x = pow(1.0 - pow(0.94, dist), 0.3333333); ! 93: ! 94: /* attempt to rematerialize */ ! 95: for (i = 0; i < 3; i++) ! 96: { ! 97: sleep(2); ! 98: printf("%s attempt to rematerialize ", Cntvect[i]); ! 99: if (franf() > x) ! 100: { ! 101: /* ok, that's good. let's see if we can set her down */ ! 102: for (j = 0; j < 5; j++) ! 103: { ! 104: dx = Etc.starbase.x + ranf(3) - 1; ! 105: if (dx < 0 || dx >= NSECTS) ! 106: continue; ! 107: dy = Etc.starbase.y + ranf(3) - 1; ! 108: if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY) ! 109: continue; ! 110: break; ! 111: } ! 112: if (j < 5) ! 113: { ! 114: /* found an empty spot */ ! 115: printf("succeeds\n"); ! 116: Ship.sectx = dx; ! 117: Ship.secty = dy; ! 118: Sect[dx][dy] = Ship.ship; ! 119: dock(); ! 120: compkldist(0); ! 121: return; ! 122: } ! 123: /* the starbase must have been surrounded */ ! 124: } ! 125: printf("fails\n"); ! 126: } ! 127: ! 128: /* one, two, three strikes, you're out */ ! 129: lose(L_NOHELP); ! 130: }
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