Annotation of 43BSD/games/trek/help.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)help.c     5.1 (Berkeley) 5/30/85";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  call starbase for help
                     15: **
                     16: **     First, the closest starbase is selected.  If there is a
                     17: **     a starbase in your own quadrant, you are in good shape.
                     18: **     This distance takes quadrant distances into account only.
                     19: **
                     20: **     A magic number is computed based on the distance which acts
                     21: **     as the probability that you will be rematerialized.  You
                     22: **     get three tries.
                     23: **
                     24: **     When it is determined that you should be able to be remater-
                     25: **     ialized (i.e., when the probability thing mentioned above
                     26: **     comes up positive), you are put into that quadrant (anywhere).
                     27: **     Then, we try to see if there is a spot adjacent to the star-
                     28: **     base.  If not, you can't be rematerialized!!!  Otherwise,
                     29: **     it drops you there.  It only tries five times to find a spot
                     30: **     to drop you.  After that, it's your problem.
                     31: */
                     32: 
                     33: char   *Cntvect[3] =
                     34: {"first", "second", "third"};
                     35: 
                     36: help()
                     37: {
                     38:        register int            i;
                     39:        double                  dist, x;
                     40:        register int            dx, dy;
                     41:        int                     j, l;
                     42: 
                     43:        /* check to see if calling for help is reasonable ... */
                     44:        if (Ship.cond == DOCKED)
                     45:                return (printf("Uhura: But Captain, we're already docked\n"));
                     46: 
                     47:        /* or possible */
                     48:        if (damaged(SSRADIO))
                     49:                return (out(SSRADIO));
                     50:        if (Now.bases <= 0)
                     51:                return (printf("Uhura: I'm not getting any response from starbase\n"));
                     52: 
                     53:        /* tut tut, there goes the score */
                     54:        Game.helps += 1;
                     55: 
                     56:        /* find the closest base */
                     57:        dist = 1e50;
                     58:        if (Quad[Ship.quadx][Ship.quady].bases <= 0)
                     59:        {
                     60:                /* there isn't one in this quadrant */
                     61:                for (i = 0; i < Now.bases; i++)
                     62:                {
                     63:                        /* compute distance */
                     64:                        dx = Now.base[i].x - Ship.quadx;
                     65:                        dy = Now.base[i].y - Ship.quady;
                     66:                        x = dx * dx + dy * dy;
                     67:                        x = sqrt(x);
                     68: 
                     69:                        /* see if better than what we already have */
                     70:                        if (x < dist)
                     71:                        {
                     72:                                dist = x;
                     73:                                l = i;
                     74:                        }
                     75:                }
                     76: 
                     77:                /* go to that quadrant */
                     78:                Ship.quadx = Now.base[l].x;
                     79:                Ship.quady = Now.base[l].y;
                     80:                initquad(1);
                     81:        }
                     82:        else
                     83:        {
                     84:                dist = 0.0;
                     85:        }
                     86: 
                     87:        /* dematerialize the Enterprise */
                     88:        Sect[Ship.sectx][Ship.secty] = EMPTY;
                     89:        printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
                     90: 
                     91:        /* this next thing acts as a probability that it will work */
                     92:        x = pow(1.0 - pow(0.94, dist), 0.3333333);
                     93: 
                     94:        /* attempt to rematerialize */
                     95:        for (i = 0; i < 3; i++)
                     96:        {
                     97:                sleep(2);
                     98:                printf("%s attempt to rematerialize ", Cntvect[i]);
                     99:                if (franf() > x)
                    100:                {
                    101:                        /* ok, that's good.  let's see if we can set her down */
                    102:                        for (j = 0; j < 5; j++)
                    103:                        {
                    104:                                dx = Etc.starbase.x + ranf(3) - 1;
                    105:                                if (dx < 0 || dx >= NSECTS)
                    106:                                        continue;
                    107:                                dy = Etc.starbase.y + ranf(3) - 1;
                    108:                                if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
                    109:                                        continue;
                    110:                                break;
                    111:                        }
                    112:                        if (j < 5)
                    113:                        {
                    114:                                /* found an empty spot */
                    115:                                printf("succeeds\n");
                    116:                                Ship.sectx = dx;
                    117:                                Ship.secty = dy;
                    118:                                Sect[dx][dy] = Ship.ship;
                    119:                                dock();
                    120:                                compkldist(0);
                    121:                                return;
                    122:                        }
                    123:                        /* the starbase must have been surrounded */
                    124:                }
                    125:                printf("fails\n");
                    126:        }
                    127: 
                    128:        /* one, two, three strikes, you're out */
                    129:        lose(L_NOHELP);
                    130: }

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