Annotation of 43BSD/games/trek/initquad.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)initquad.c 5.1 (Berkeley) 5/30/85";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  Paramize Quadrant Upon Entering
                     15: **
                     16: **     A quadrant is initialized from the information held in the
                     17: **     Quad matrix.  Basically, everything is just initialized
                     18: **     randomly, except for the starship, which goes into a fixed
                     19: **     sector.
                     20: **
                     21: **     If there are Klingons in the quadrant, the captain is informed
                     22: **     that the condition is RED, and he is given a chance to put
                     23: **     his shields up if the computer is working.
                     24: **
                     25: **     The flag `f' is set to disable the check for condition red.
                     26: **     This mode is used in situations where you know you are going
                     27: **     to be docked, i.e., abandon() and help().
                     28: */
                     29: 
                     30: initquad(f)
                     31: int    f;
                     32: {
                     33:        register int            i, j;
                     34:        int                     rx, ry;
                     35:        int                     nbases, nstars;
                     36:        register struct quad    *q;
                     37:        int                     nholes;
                     38: 
                     39:        q = &Quad[Ship.quadx][Ship.quady];
                     40: 
                     41:        /* ignored supernova'ed quadrants (this is checked again later anyway */
                     42:        if (q->stars < 0)
                     43:                return;
                     44:        Etc.nkling = q->klings;
                     45:        nbases = q->bases;
                     46:        nstars = q->stars;
                     47:        nholes = q->holes;
                     48: 
                     49:        /* have we blundered into a battle zone w/ shields down? */
                     50:        if (Etc.nkling > 0 && !f)
                     51:        {
                     52:                printf("Condition RED\n");
                     53:                Ship.cond = RED;
                     54:                if (!damaged(COMPUTER))
                     55:                        shield(1);
                     56:        }
                     57: 
                     58:        /* clear out the quadrant */
                     59:        for (i = 0; i < NSECTS; i++)
                     60:                for (j = 0; j < NSECTS; j++)
                     61:                        Sect[i][j] = EMPTY;
                     62: 
                     63:        /* initialize Enterprise */
                     64:        Sect[Ship.sectx][Ship.secty] = Ship.ship;
                     65: 
                     66:        /* initialize Klingons */
                     67:        for (i = 0; i < Etc.nkling; i++)
                     68:        {
                     69:                sector(&rx, &ry);
                     70:                Sect[rx][ry] = KLINGON;
                     71:                Etc.klingon[i].x = rx;
                     72:                Etc.klingon[i].y = ry;
                     73:                Etc.klingon[i].power = Param.klingpwr;
                     74:                Etc.klingon[i].srndreq = 0;
                     75:        }
                     76:        compkldist(1);
                     77: 
                     78:        /* initialize star base */
                     79:        if (nbases > 0)
                     80:        {
                     81:                sector(&rx, &ry);
                     82:                Sect[rx][ry] = BASE;
                     83:                Etc.starbase.x = rx;
                     84:                Etc.starbase.y = ry;
                     85:        }
                     86: 
                     87:        /* initialize inhabited starsystem */
                     88:        if (q->qsystemname != 0)
                     89:        {
                     90:                sector(&rx, &ry);
                     91:                Sect[rx][ry] = INHABIT;
                     92:                nstars -= 1;
                     93:        }
                     94: 
                     95:        /* initialize black holes */
                     96:        for (i = 0; i < nholes; i++)
                     97:        {
                     98:                sector(&rx, &ry);
                     99:                Sect[rx][ry] = HOLE;
                    100:        }
                    101: 
                    102:        /* initialize stars */
                    103:        for (i = 0; i < nstars; i++)
                    104:        {
                    105:                sector(&rx, &ry);
                    106:                Sect[rx][ry] = STAR;
                    107:        }
                    108:        Move.newquad = 1;
                    109: }
                    110: 
                    111: 
                    112: sector(x, y)
                    113: int    *x, *y;
                    114: {
                    115:        register int            i, j;
                    116: 
                    117:        do
                    118:        {
                    119:                i = ranf(NSECTS);
                    120:                j = ranf(NSECTS);
                    121:        } while (Sect[i][j] != EMPTY);
                    122:        *x = i;
                    123:        *y = j;
                    124:        return;
                    125: }

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