Annotation of 43BSD/games/trek/lose.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1980 Regents of the University of California.
        !             3:  * All rights reserved.  The Berkeley software License Agreement
        !             4:  * specifies the terms and conditions for redistribution.
        !             5:  */
        !             6: 
        !             7: #ifndef lint
        !             8: static char sccsid[] = "@(#)lose.c     5.1 (Berkeley) 1/29/86";
        !             9: #endif not lint
        !            10: 
        !            11: # include      "trek.h"
        !            12: 
        !            13: /*
        !            14: **  PRINT OUT LOSER MESSAGES
        !            15: **
        !            16: **     The messages are printed out, the score is computed and
        !            17: **     printed, and the game is restarted.  Oh yeh, any special
        !            18: **     actions which need be taken are taken.
        !            19: */
        !            20: 
        !            21: char   *Losemsg[] =
        !            22: {
        !            23:        "You ran out of time",
        !            24:        "You ran out of energy",
        !            25:        "You have been destroyed",
        !            26:        "You ran into the negative energy barrier",
        !            27:        "You destroyed yourself by nova'ing that star",
        !            28:        "You have been caught in a supernova",
        !            29:        "You just suffocated in outer space",
        !            30:        "You could not be rematerialized",
        !            31:        "\n\032\014 *** Ship's hull has imploded ***",
        !            32:        "You have burned up in a star",
        !            33:        "Well, you destroyed yourself, but it didn't do any good",
        !            34:        "You have been captured by Klingons and mercilessly tortured",
        !            35:        "Your last crew member died",
        !            36: };
        !            37: 
        !            38: lose(why)
        !            39: int    why;
        !            40: {
        !            41:        Game.killed = 1;
        !            42:        sleep(1);
        !            43:        printf("\n%s\n", Losemsg[why - 1]);
        !            44:        switch (why)
        !            45:        {
        !            46: 
        !            47:          case L_NOTIME:
        !            48:                Game.killed = 0;
        !            49:                break;
        !            50:        }
        !            51:        Move.endgame = -1;
        !            52:        score();
        !            53:        skiptonl(0);
        !            54:        reset();
        !            55: }

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