Annotation of 43BSD/games/trek/lose.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)lose.c     5.1 (Berkeley) 1/29/86";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  PRINT OUT LOSER MESSAGES
                     15: **
                     16: **     The messages are printed out, the score is computed and
                     17: **     printed, and the game is restarted.  Oh yeh, any special
                     18: **     actions which need be taken are taken.
                     19: */
                     20: 
                     21: char   *Losemsg[] =
                     22: {
                     23:        "You ran out of time",
                     24:        "You ran out of energy",
                     25:        "You have been destroyed",
                     26:        "You ran into the negative energy barrier",
                     27:        "You destroyed yourself by nova'ing that star",
                     28:        "You have been caught in a supernova",
                     29:        "You just suffocated in outer space",
                     30:        "You could not be rematerialized",
                     31:        "\n\032\014 *** Ship's hull has imploded ***",
                     32:        "You have burned up in a star",
                     33:        "Well, you destroyed yourself, but it didn't do any good",
                     34:        "You have been captured by Klingons and mercilessly tortured",
                     35:        "Your last crew member died",
                     36: };
                     37: 
                     38: lose(why)
                     39: int    why;
                     40: {
                     41:        Game.killed = 1;
                     42:        sleep(1);
                     43:        printf("\n%s\n", Losemsg[why - 1]);
                     44:        switch (why)
                     45:        {
                     46: 
                     47:          case L_NOTIME:
                     48:                Game.killed = 0;
                     49:                break;
                     50:        }
                     51:        Move.endgame = -1;
                     52:        score();
                     53:        skiptonl(0);
                     54:        reset();
                     55: }

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