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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)nova.c 5.1 (Berkeley) 5/30/85"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: ! 13: /* ! 14: ** CAUSE A NOVA TO OCCUR ! 15: ** ! 16: ** A nova occurs. It is the result of having a star hit with ! 17: ** a photon torpedo. There are several things which may happen. ! 18: ** The star may not be affected. It may go nova. It may turn ! 19: ** into a black hole. Any (yummy) it may go supernova. ! 20: ** ! 21: ** Stars that go nova cause stars which surround them to undergo ! 22: ** the same probabilistic process. Klingons next to them are ! 23: ** destroyed. And if the starship is next to it, it gets zapped. ! 24: ** If the zap is too much, it gets destroyed. ! 25: */ ! 26: ! 27: nova(x, y) ! 28: int x, y; ! 29: { ! 30: register int i, j; ! 31: register int se; ! 32: ! 33: if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0) ! 34: return; ! 35: if (ranf(100) < 15) ! 36: { ! 37: printf("Spock: Star at %d,%d failed to nova.\n", x, y); ! 38: return; ! 39: } ! 40: if (ranf(100) < 5) ! 41: return (snova(x, y)); ! 42: printf("Spock: Star at %d,%d gone nova\n", x, y); ! 43: ! 44: if (ranf(4) != 0) ! 45: Sect[x][y] = EMPTY; ! 46: else ! 47: { ! 48: Sect[x][y] = HOLE; ! 49: Quad[Ship.quadx][Ship.quady].holes += 1; ! 50: } ! 51: Quad[Ship.quadx][Ship.quady].stars -= 1; ! 52: Game.kills += 1; ! 53: for (i = x - 1; i <= x + 1; i++) ! 54: { ! 55: if (i < 0 || i >= NSECTS) ! 56: continue; ! 57: for (j = y - 1; j <= y + 1; j++) ! 58: { ! 59: if (j < 0 || j >= NSECTS) ! 60: continue; ! 61: se = Sect[i][j]; ! 62: switch (se) ! 63: { ! 64: ! 65: case EMPTY: ! 66: case HOLE: ! 67: break; ! 68: ! 69: case KLINGON: ! 70: killk(i, j); ! 71: break; ! 72: ! 73: case STAR: ! 74: nova(i, j); ! 75: break; ! 76: ! 77: case INHABIT: ! 78: kills(i, j, -1); ! 79: break; ! 80: ! 81: case BASE: ! 82: killb(i, j); ! 83: Game.killb += 1; ! 84: break; ! 85: ! 86: case ENTERPRISE: ! 87: case QUEENE: ! 88: se = 2000; ! 89: if (Ship.shldup) ! 90: if (Ship.shield >= se) ! 91: { ! 92: Ship.shield -= se; ! 93: se = 0; ! 94: } ! 95: else ! 96: { ! 97: se -= Ship.shield; ! 98: Ship.shield = 0; ! 99: } ! 100: Ship.energy -= se; ! 101: if (Ship.energy <= 0) ! 102: lose(L_SUICID); ! 103: break; ! 104: ! 105: default: ! 106: printf("Unknown object %c at %d,%d destroyed\n", ! 107: se, i, j); ! 108: Sect[i][j] = EMPTY; ! 109: break; ! 110: } ! 111: } ! 112: } ! 113: return; ! 114: }
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