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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)play.c 5.1 (Berkeley) 1/29/86"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: # include "getpar.h" ! 13: ! 14: /* ! 15: ** INSTRUCTION READ AND MAIN PLAY LOOP ! 16: ** ! 17: ** Well folks, this is it. Here we have the guts of the game. ! 18: ** This routine executes moves. It sets up per-move variables, ! 19: ** gets the command, and executes the command. After the command, ! 20: ** it calls events() to use up time, attack() to have Klingons ! 21: ** attack if the move was not free, and checkcond() to check up ! 22: ** on how we are doing after the move. ! 23: */ ! 24: extern int abandon(), capture(), shield(), computer(), dcrept(), ! 25: destruct(), dock(), help(), impulse(), lrscan(), ! 26: warp(), dumpgame(), rest(), shell(), srscan(), ! 27: reset(), torped(), visual(), setwarp(), undock(), phaser(); ! 28: ! 29: struct cvntab Comtab[] = ! 30: { ! 31: "abandon", "", abandon, 0, ! 32: "ca", "pture", capture, 0, ! 33: "cl", "oak", shield, -1, ! 34: "c", "omputer", computer, 0, ! 35: "da", "mages", dcrept, 0, ! 36: "destruct", "", destruct, 0, ! 37: "do", "ck", dock, 0, ! 38: "help", "", help, 0, ! 39: "i", "mpulse", impulse, 0, ! 40: "l", "rscan", lrscan, 0, ! 41: "m", "ove", warp, 0, ! 42: "p", "hasers", phaser, 0, ! 43: "ram", "", warp, 1, ! 44: "dump", "", dumpgame, 0, ! 45: "r", "est", rest, 0, ! 46: "shell", "", shell, 0, ! 47: "sh", "ield", shield, 0, ! 48: "s", "rscan", srscan, 0, ! 49: "st", "atus", srscan, -1, ! 50: "terminate", "", reset, 0, ! 51: "t", "orpedo", torped, 0, ! 52: "u", "ndock", undock, 0, ! 53: "v", "isual", visual, 0, ! 54: "w", "arp", setwarp, 0, ! 55: 0 ! 56: }; ! 57: ! 58: play() ! 59: { ! 60: struct cvntab *r; ! 61: ! 62: while (1) ! 63: { ! 64: Move.free = 1; ! 65: Move.time = 0.0; ! 66: Move.shldchg = 0; ! 67: Move.newquad = 0; ! 68: Move.resting = 0; ! 69: skiptonl(0); ! 70: r = getcodpar("\nCommand", Comtab); ! 71: (*r->value)(r->value2); ! 72: events(0); ! 73: attack(0); ! 74: checkcond(); ! 75: } ! 76: }
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