Annotation of 43BSD/games/trek/ram.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1980 Regents of the University of California.
                      3:  * All rights reserved.  The Berkeley software License Agreement
                      4:  * specifies the terms and conditions for redistribution.
                      5:  */
                      6: 
                      7: #ifndef lint
                      8: static char sccsid[] = "@(#)ram.c      5.1 (Berkeley) 5/30/85";
                      9: #endif not lint
                     10: 
                     11: # include      "trek.h"
                     12: 
                     13: /*
                     14: **  RAM SOME OBJECT
                     15: **
                     16: **     You have run into some sort of object.  It may be a Klingon,
                     17: **     a star, or a starbase.  If you run into a star, you are really
                     18: **     stupid, because there is no hope for you.
                     19: **
                     20: **     If you run into something else, you destroy that object.  You
                     21: **     also rack up incredible damages.
                     22: */
                     23: 
                     24: ram(ix, iy)
                     25: int    ix, iy;
                     26: {
                     27:        register int            i;
                     28:        register char           c;
                     29: 
                     30:        printf("RED ALERT: collision imminent\n");
                     31:        c = Sect[ix][iy];
                     32:        switch (c)
                     33:        {
                     34: 
                     35:          case KLINGON:
                     36:                printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
                     37:                killk(ix, iy);
                     38:                break;
                     39: 
                     40:          case STAR:
                     41:          case INHABIT:
                     42:                printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
                     43:                sleep(2);
                     44:                printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
                     45:                lose(L_STAR);
                     46: 
                     47:          case BASE:
                     48:                printf("You ran into the starbase at %d,%d\n", ix, iy);
                     49:                killb(Ship.quadx, Ship.quady);
                     50:                /* don't penalize the captain if it wasn't his fault */
                     51:                if (!damaged(SINS))
                     52:                        Game.killb += 1;
                     53:                break;
                     54:        }
                     55:        sleep(2);
                     56:        printf("%s heavily damaged\n", Ship.shipname);
                     57: 
                     58:        /* select the number of deaths to occur */
                     59:        i = 10 + ranf(20 * Game.skill);
                     60:        Game.deaths += i;
                     61:        Ship.crew -= i;
                     62:        printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
                     63: 
                     64:        /* damage devices with an 80% probability */
                     65:        for (i = 0; i < NDEV; i++)
                     66:        {
                     67:                if (ranf(100) < 20)
                     68:                        continue;
                     69:                damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
                     70:        }
                     71: 
                     72:        /* no chance that your shields remained up in all that */
                     73:        Ship.shldup = 0;
                     74: }

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