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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)setup.c 5.1 (Berkeley) 1/29/86"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: # include "getpar.h" ! 13: ! 14: /* ! 15: ** INITIALIZE THE GAME ! 16: ** ! 17: ** The length, skill, and password are read, and the game ! 18: ** is initialized. It is far too difficult to describe all ! 19: ** that goes on in here, but it is all straight-line code; ! 20: ** give it a look. ! 21: ** ! 22: ** Game restart and tournament games are handled here. ! 23: */ ! 24: ! 25: struct cvntab Lentab[] = ! 26: { ! 27: "s", "hort", (int (*)())1, 0, ! 28: "m", "edium", (int (*)())2, 0, ! 29: "l", "ong", (int (*)())4, 0, ! 30: "restart", "", 0, 0, ! 31: 0 ! 32: }; ! 33: ! 34: struct cvntab Skitab[] = ! 35: { ! 36: "n", "ovice", (int (*)())1, 0, ! 37: "f", "air", (int (*)())2, 0, ! 38: "g", "ood", (int (*)())3, 0, ! 39: "e", "xpert", (int (*)())4, 0, ! 40: "c", "ommodore", (int (*)())5, 0, ! 41: "i", "mpossible", (int (*)())6, 0, ! 42: 0 ! 43: }; ! 44: ! 45: setup() ! 46: { ! 47: struct cvntab *r; ! 48: register int i, j; ! 49: double f; ! 50: int d; ! 51: int fd; ! 52: int klump; ! 53: int ix, iy; ! 54: register struct quad *q; ! 55: struct event *e; ! 56: ! 57: while (1) ! 58: { ! 59: r = getcodpar("What length game", Lentab); ! 60: Game.length = (int) r->value; ! 61: if (Game.length == 0) ! 62: { ! 63: if (restartgame()) ! 64: continue; ! 65: return; ! 66: } ! 67: break; ! 68: } ! 69: r = getcodpar("What skill game", Skitab); ! 70: Game.skill = (int) r->value; ! 71: Game.tourn = 0; ! 72: getstrpar("Enter a password", Game.passwd, 14, 0); ! 73: if (sequal(Game.passwd, "tournament")) ! 74: { ! 75: getstrpar("Enter tournament code", Game.passwd, 14, 0); ! 76: Game.tourn = 1; ! 77: d = 0; ! 78: for (i = 0; Game.passwd[i]; i++) ! 79: d += Game.passwd[i] << i; ! 80: srand(d); ! 81: } ! 82: Param.bases = Now.bases = ranf(6 - Game.skill) + 2; ! 83: if (Game.skill == 6) ! 84: Param.bases = Now.bases = 1; ! 85: Param.time = Now.time = 6.0 * Game.length + 2.0; ! 86: i = Game.skill; ! 87: j = Game.length; ! 88: Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); ! 89: if (Param.klings < i * j * 5) ! 90: Param.klings = Now.klings = i * j * 5; ! 91: if (Param.klings <= i) /* numerical overflow problems */ ! 92: Param.klings = Now.klings = 127; ! 93: Param.energy = Ship.energy = 5000; ! 94: Param.torped = Ship.torped = 10; ! 95: Ship.ship = ENTERPRISE; ! 96: Ship.shipname = "Enterprise"; ! 97: Param.shield = Ship.shield = 1500; ! 98: Param.resource = Now.resource = Param.klings * Param.time; ! 99: Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; ! 100: Param.crew = Ship.crew = 387; ! 101: Param.brigfree = Ship.brigfree = 400; ! 102: Ship.shldup = 1; ! 103: Ship.cond = GREEN; ! 104: Ship.warp = 5.0; ! 105: Ship.warp2 = 25.0; ! 106: Ship.warp3 = 125.0; ! 107: Ship.sinsbad = 0; ! 108: Ship.cloaked = 0; ! 109: Param.date = Now.date = (ranf(20) + 20) * 100; ! 110: f = Game.skill; ! 111: f = log(f + 0.5); ! 112: for (i = 0; i < NDEV; i++) ! 113: if (Device[i].name[0] == '*') ! 114: Param.damfac[i] = 0; ! 115: else ! 116: Param.damfac[i] = f; ! 117: /* these probabilities must sum to 1000 */ ! 118: Param.damprob[WARP] = 70; /* warp drive 7.0% */ ! 119: Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ ! 120: Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ ! 121: Param.damprob[PHASER] = 125; /* phasers 12.5% */ ! 122: Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ ! 123: Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ ! 124: Param.damprob[SHIELD] = 150; /* shield control 15.0% */ ! 125: Param.damprob[COMPUTER] = 20; /* computer 2.0% */ ! 126: Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ ! 127: Param.damprob[LIFESUP] = 30; /* life support 3.0% */ ! 128: Param.damprob[SINS] = 20; /* navigation system 2.0% */ ! 129: Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ ! 130: Param.damprob[XPORTER] = 80; /* transporter 8.0% */ ! 131: /* check to see that I didn't blow it */ ! 132: for (i = j = 0; i < NDEV; i++) ! 133: j += Param.damprob[i]; ! 134: if (j != 1000) ! 135: syserr("Device probabilities sum to %d", j); ! 136: Param.dockfac = 0.5; ! 137: Param.regenfac = (5 - Game.skill) * 0.05; ! 138: if (Param.regenfac < 0.0) ! 139: Param.regenfac = 0.0; ! 140: Param.warptime = 10; ! 141: Param.stopengy = 50; ! 142: Param.shupengy = 40; ! 143: i = Game.skill; ! 144: Param.klingpwr = 100 + 150 * i; ! 145: if (i >= 6) ! 146: Param.klingpwr += 150; ! 147: Param.phasfac = 0.8; ! 148: Param.hitfac = 0.5; ! 149: Param.klingcrew = 200; ! 150: Param.srndrprob = 0.0035; ! 151: Param.moveprob[KM_OB] = 45; ! 152: Param.movefac[KM_OB] = .09; ! 153: Param.moveprob[KM_OA] = 40; ! 154: Param.movefac[KM_OA] = -0.05; ! 155: Param.moveprob[KM_EB] = 40; ! 156: Param.movefac[KM_EB] = 0.075; ! 157: Param.moveprob[KM_EA] = 25 + 5 * Game.skill; ! 158: Param.movefac[KM_EA] = -0.06 * Game.skill; ! 159: Param.moveprob[KM_LB] = 0; ! 160: Param.movefac[KM_LB] = 0.0; ! 161: Param.moveprob[KM_LA] = 10 + 10 * Game.skill; ! 162: Param.movefac[KM_LA] = 0.25; ! 163: Param.eventdly[E_SNOVA] = 0.5; ! 164: Param.eventdly[E_LRTB] = 25.0; ! 165: Param.eventdly[E_KATSB] = 1.0; ! 166: Param.eventdly[E_KDESB] = 3.0; ! 167: Param.eventdly[E_ISSUE] = 1.0; ! 168: Param.eventdly[E_SNAP] = 0.5; ! 169: Param.eventdly[E_ENSLV] = 0.5; ! 170: Param.eventdly[E_REPRO] = 2.0; ! 171: Param.navigcrud[0] = 1.50; ! 172: Param.navigcrud[1] = 0.75; ! 173: Param.cloakenergy = 1000; ! 174: Param.energylow = 1000; ! 175: for (i = 0; i < MAXEVENTS; i++) ! 176: { ! 177: e = &Event[i]; ! 178: e->date = 1e50; ! 179: e->evcode = 0; ! 180: } ! 181: xsched(E_SNOVA, 1, 0, 0, 0); ! 182: xsched(E_LRTB, Param.klings, 0, 0, 0); ! 183: xsched(E_KATSB, 1, 0, 0, 0); ! 184: xsched(E_ISSUE, 1, 0, 0, 0); ! 185: xsched(E_SNAP, 1, 0, 0, 0); ! 186: Ship.sectx = ranf(NSECTS); ! 187: Ship.secty = ranf(NSECTS); ! 188: Game.killk = Game.kills = Game.killb = 0; ! 189: Game.deaths = Game.negenbar = 0; ! 190: Game.captives = 0; ! 191: Game.killinhab = 0; ! 192: Game.helps = 0; ! 193: Game.killed = 0; ! 194: Game.snap = 0; ! 195: Move.endgame = 0; ! 196: ! 197: /* setup stars */ ! 198: for (i = 0; i < NQUADS; i++) ! 199: for (j = 0; j < NQUADS; j++) ! 200: { ! 201: q = &Quad[i][j]; ! 202: q->klings = q->bases = 0; ! 203: q->scanned = -1; ! 204: q->stars = ranf(9) + 1; ! 205: q->holes = ranf(3) - q->stars / 5; ! 206: q->qsystemname = 0; ! 207: } ! 208: ! 209: /* select inhabited starsystems */ ! 210: for (d = 1; d < NINHAB; d++) ! 211: { ! 212: do ! 213: { ! 214: i = ranf(NQUADS); ! 215: j = ranf(NQUADS); ! 216: q = &Quad[i][j]; ! 217: } while (q->qsystemname); ! 218: q->qsystemname = d; ! 219: } ! 220: ! 221: /* position starbases */ ! 222: for (i = 0; i < Param.bases; i++) ! 223: { ! 224: while (1) ! 225: { ! 226: ix = ranf(NQUADS); ! 227: iy = ranf(NQUADS); ! 228: q = &Quad[ix][iy]; ! 229: if (q->bases > 0) ! 230: continue; ! 231: break; ! 232: } ! 233: q->bases = 1; ! 234: Now.base[i].x = ix; ! 235: Now.base[i].y = iy; ! 236: q->scanned = 1001; ! 237: /* start the Enterprise near starbase */ ! 238: if (i == 0) ! 239: { ! 240: Ship.quadx = ix; ! 241: Ship.quady = iy; ! 242: } ! 243: } ! 244: ! 245: /* position klingons */ ! 246: for (i = Param.klings; i > 0; ) ! 247: { ! 248: klump = ranf(4) + 1; ! 249: if (klump > i) ! 250: klump = i; ! 251: while (1) ! 252: { ! 253: ix = ranf(NQUADS); ! 254: iy = ranf(NQUADS); ! 255: q = &Quad[ix][iy]; ! 256: if (q->klings + klump > MAXKLQUAD) ! 257: continue; ! 258: q->klings += klump; ! 259: i -= klump; ! 260: break; ! 261: } ! 262: } ! 263: ! 264: /* initialize this quadrant */ ! 265: printf("%d Klingons\n%d starbase", Param.klings, Param.bases); ! 266: if (Param.bases > 1) ! 267: printf("s"); ! 268: printf(" at %d,%d", Now.base[0].x, Now.base[0].y); ! 269: for (i = 1; i < Param.bases; i++) ! 270: printf(", %d,%d", Now.base[i].x, Now.base[i].y); ! 271: printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); ! 272: Move.free = 0; ! 273: initquad(0); ! 274: srscan(1); ! 275: attack(0); ! 276: }
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