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1.1 root 1: /*
2: * Copyright (c) 1980 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #ifndef lint
8: static char sccsid[] = "@(#)setup.c 5.1 (Berkeley) 1/29/86";
9: #endif not lint
10:
11: # include "trek.h"
12: # include "getpar.h"
13:
14: /*
15: ** INITIALIZE THE GAME
16: **
17: ** The length, skill, and password are read, and the game
18: ** is initialized. It is far too difficult to describe all
19: ** that goes on in here, but it is all straight-line code;
20: ** give it a look.
21: **
22: ** Game restart and tournament games are handled here.
23: */
24:
25: struct cvntab Lentab[] =
26: {
27: "s", "hort", (int (*)())1, 0,
28: "m", "edium", (int (*)())2, 0,
29: "l", "ong", (int (*)())4, 0,
30: "restart", "", 0, 0,
31: 0
32: };
33:
34: struct cvntab Skitab[] =
35: {
36: "n", "ovice", (int (*)())1, 0,
37: "f", "air", (int (*)())2, 0,
38: "g", "ood", (int (*)())3, 0,
39: "e", "xpert", (int (*)())4, 0,
40: "c", "ommodore", (int (*)())5, 0,
41: "i", "mpossible", (int (*)())6, 0,
42: 0
43: };
44:
45: setup()
46: {
47: struct cvntab *r;
48: register int i, j;
49: double f;
50: int d;
51: int fd;
52: int klump;
53: int ix, iy;
54: register struct quad *q;
55: struct event *e;
56:
57: while (1)
58: {
59: r = getcodpar("What length game", Lentab);
60: Game.length = (int) r->value;
61: if (Game.length == 0)
62: {
63: if (restartgame())
64: continue;
65: return;
66: }
67: break;
68: }
69: r = getcodpar("What skill game", Skitab);
70: Game.skill = (int) r->value;
71: Game.tourn = 0;
72: getstrpar("Enter a password", Game.passwd, 14, 0);
73: if (sequal(Game.passwd, "tournament"))
74: {
75: getstrpar("Enter tournament code", Game.passwd, 14, 0);
76: Game.tourn = 1;
77: d = 0;
78: for (i = 0; Game.passwd[i]; i++)
79: d += Game.passwd[i] << i;
80: srand(d);
81: }
82: Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
83: if (Game.skill == 6)
84: Param.bases = Now.bases = 1;
85: Param.time = Now.time = 6.0 * Game.length + 2.0;
86: i = Game.skill;
87: j = Game.length;
88: Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
89: if (Param.klings < i * j * 5)
90: Param.klings = Now.klings = i * j * 5;
91: if (Param.klings <= i) /* numerical overflow problems */
92: Param.klings = Now.klings = 127;
93: Param.energy = Ship.energy = 5000;
94: Param.torped = Ship.torped = 10;
95: Ship.ship = ENTERPRISE;
96: Ship.shipname = "Enterprise";
97: Param.shield = Ship.shield = 1500;
98: Param.resource = Now.resource = Param.klings * Param.time;
99: Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
100: Param.crew = Ship.crew = 387;
101: Param.brigfree = Ship.brigfree = 400;
102: Ship.shldup = 1;
103: Ship.cond = GREEN;
104: Ship.warp = 5.0;
105: Ship.warp2 = 25.0;
106: Ship.warp3 = 125.0;
107: Ship.sinsbad = 0;
108: Ship.cloaked = 0;
109: Param.date = Now.date = (ranf(20) + 20) * 100;
110: f = Game.skill;
111: f = log(f + 0.5);
112: for (i = 0; i < NDEV; i++)
113: if (Device[i].name[0] == '*')
114: Param.damfac[i] = 0;
115: else
116: Param.damfac[i] = f;
117: /* these probabilities must sum to 1000 */
118: Param.damprob[WARP] = 70; /* warp drive 7.0% */
119: Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
120: Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
121: Param.damprob[PHASER] = 125; /* phasers 12.5% */
122: Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
123: Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
124: Param.damprob[SHIELD] = 150; /* shield control 15.0% */
125: Param.damprob[COMPUTER] = 20; /* computer 2.0% */
126: Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
127: Param.damprob[LIFESUP] = 30; /* life support 3.0% */
128: Param.damprob[SINS] = 20; /* navigation system 2.0% */
129: Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
130: Param.damprob[XPORTER] = 80; /* transporter 8.0% */
131: /* check to see that I didn't blow it */
132: for (i = j = 0; i < NDEV; i++)
133: j += Param.damprob[i];
134: if (j != 1000)
135: syserr("Device probabilities sum to %d", j);
136: Param.dockfac = 0.5;
137: Param.regenfac = (5 - Game.skill) * 0.05;
138: if (Param.regenfac < 0.0)
139: Param.regenfac = 0.0;
140: Param.warptime = 10;
141: Param.stopengy = 50;
142: Param.shupengy = 40;
143: i = Game.skill;
144: Param.klingpwr = 100 + 150 * i;
145: if (i >= 6)
146: Param.klingpwr += 150;
147: Param.phasfac = 0.8;
148: Param.hitfac = 0.5;
149: Param.klingcrew = 200;
150: Param.srndrprob = 0.0035;
151: Param.moveprob[KM_OB] = 45;
152: Param.movefac[KM_OB] = .09;
153: Param.moveprob[KM_OA] = 40;
154: Param.movefac[KM_OA] = -0.05;
155: Param.moveprob[KM_EB] = 40;
156: Param.movefac[KM_EB] = 0.075;
157: Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
158: Param.movefac[KM_EA] = -0.06 * Game.skill;
159: Param.moveprob[KM_LB] = 0;
160: Param.movefac[KM_LB] = 0.0;
161: Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
162: Param.movefac[KM_LA] = 0.25;
163: Param.eventdly[E_SNOVA] = 0.5;
164: Param.eventdly[E_LRTB] = 25.0;
165: Param.eventdly[E_KATSB] = 1.0;
166: Param.eventdly[E_KDESB] = 3.0;
167: Param.eventdly[E_ISSUE] = 1.0;
168: Param.eventdly[E_SNAP] = 0.5;
169: Param.eventdly[E_ENSLV] = 0.5;
170: Param.eventdly[E_REPRO] = 2.0;
171: Param.navigcrud[0] = 1.50;
172: Param.navigcrud[1] = 0.75;
173: Param.cloakenergy = 1000;
174: Param.energylow = 1000;
175: for (i = 0; i < MAXEVENTS; i++)
176: {
177: e = &Event[i];
178: e->date = 1e50;
179: e->evcode = 0;
180: }
181: xsched(E_SNOVA, 1, 0, 0, 0);
182: xsched(E_LRTB, Param.klings, 0, 0, 0);
183: xsched(E_KATSB, 1, 0, 0, 0);
184: xsched(E_ISSUE, 1, 0, 0, 0);
185: xsched(E_SNAP, 1, 0, 0, 0);
186: Ship.sectx = ranf(NSECTS);
187: Ship.secty = ranf(NSECTS);
188: Game.killk = Game.kills = Game.killb = 0;
189: Game.deaths = Game.negenbar = 0;
190: Game.captives = 0;
191: Game.killinhab = 0;
192: Game.helps = 0;
193: Game.killed = 0;
194: Game.snap = 0;
195: Move.endgame = 0;
196:
197: /* setup stars */
198: for (i = 0; i < NQUADS; i++)
199: for (j = 0; j < NQUADS; j++)
200: {
201: q = &Quad[i][j];
202: q->klings = q->bases = 0;
203: q->scanned = -1;
204: q->stars = ranf(9) + 1;
205: q->holes = ranf(3) - q->stars / 5;
206: q->qsystemname = 0;
207: }
208:
209: /* select inhabited starsystems */
210: for (d = 1; d < NINHAB; d++)
211: {
212: do
213: {
214: i = ranf(NQUADS);
215: j = ranf(NQUADS);
216: q = &Quad[i][j];
217: } while (q->qsystemname);
218: q->qsystemname = d;
219: }
220:
221: /* position starbases */
222: for (i = 0; i < Param.bases; i++)
223: {
224: while (1)
225: {
226: ix = ranf(NQUADS);
227: iy = ranf(NQUADS);
228: q = &Quad[ix][iy];
229: if (q->bases > 0)
230: continue;
231: break;
232: }
233: q->bases = 1;
234: Now.base[i].x = ix;
235: Now.base[i].y = iy;
236: q->scanned = 1001;
237: /* start the Enterprise near starbase */
238: if (i == 0)
239: {
240: Ship.quadx = ix;
241: Ship.quady = iy;
242: }
243: }
244:
245: /* position klingons */
246: for (i = Param.klings; i > 0; )
247: {
248: klump = ranf(4) + 1;
249: if (klump > i)
250: klump = i;
251: while (1)
252: {
253: ix = ranf(NQUADS);
254: iy = ranf(NQUADS);
255: q = &Quad[ix][iy];
256: if (q->klings + klump > MAXKLQUAD)
257: continue;
258: q->klings += klump;
259: i -= klump;
260: break;
261: }
262: }
263:
264: /* initialize this quadrant */
265: printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
266: if (Param.bases > 1)
267: printf("s");
268: printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
269: for (i = 1; i < Param.bases; i++)
270: printf(", %d,%d", Now.base[i].x, Now.base[i].y);
271: printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
272: Move.free = 0;
273: initquad(0);
274: srscan(1);
275: attack(0);
276: }
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