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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)warp.c 5.1 (Berkeley) 1/29/86"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: ! 13: /* ! 14: ** MOVE UNDER WARP POWER ! 15: ** ! 16: ** This is both the "move" and the "ram" commands, differing ! 17: ** only in the flag 'fl'. It is also used for automatic ! 18: ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' ! 19: ** are the course and distance to be moved. If 'fl' >= 0, ! 20: ** the course and distance are asked of the captain. ! 21: ** ! 22: ** The guts of this routine are in the routine move(), which ! 23: ** is shared with impulse(). Also, the working part of this ! 24: ** routine is very small; the rest is to handle the slight chance ! 25: ** that you may be moving at some riduculous speed. In that ! 26: ** case, there is code to handle time warps, etc. ! 27: */ ! 28: ! 29: warp(fl, c, d) ! 30: int fl, c; ! 31: double d; ! 32: { ! 33: int course; ! 34: double power; ! 35: double dist; ! 36: double time; ! 37: double speed; ! 38: double frac; ! 39: register int percent; ! 40: register int i; ! 41: extern double move(); ! 42: ! 43: if (Ship.cond == DOCKED) ! 44: return (printf("%s is docked\n", Ship.shipname)); ! 45: if (damaged(WARP)) ! 46: { ! 47: return (out(WARP)); ! 48: } ! 49: if (fl < 0) ! 50: { ! 51: course = c; ! 52: dist = d; ! 53: } ! 54: else ! 55: if (getcodi(&course, &dist)) ! 56: return; ! 57: ! 58: /* check to see that we are not using an absurd amount of power */ ! 59: power = (dist + 0.05) * Ship.warp3; ! 60: percent = 100 * power / Ship.energy + 0.5; ! 61: if (percent >= 85) ! 62: { ! 63: printf("Scotty: That would consume %d%% of our remaining energy.\n", ! 64: percent); ! 65: if (!getynpar("Are you sure that is wise")) ! 66: return; ! 67: } ! 68: ! 69: /* compute the speed we will move at, and the time it will take */ ! 70: speed = Ship.warp2 / Param.warptime; ! 71: time = dist / speed; ! 72: ! 73: /* check to see that that value is not ridiculous */ ! 74: percent = 100 * time / Now.time + 0.5; ! 75: if (percent >= 85) ! 76: { ! 77: printf("Spock: That would take %d%% of our remaining time.\n", ! 78: percent); ! 79: if (!getynpar("Are you sure that is wise")) ! 80: return; ! 81: } ! 82: ! 83: /* compute how far we will go if we get damages */ ! 84: if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) ! 85: { ! 86: frac = franf(); ! 87: dist *= frac; ! 88: time *= frac; ! 89: damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); ! 90: } ! 91: ! 92: /* do the move */ ! 93: Move.time = move(fl, course, time, speed); ! 94: ! 95: /* see how far we actually went, and decrement energy appropriately */ ! 96: dist = Move.time * speed; ! 97: Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); ! 98: ! 99: /* test for bizarre events */ ! 100: if (Ship.warp <= 9.0) ! 101: return; ! 102: printf("\n\n ___ Speed exceeding warp nine ___\n\n"); ! 103: sleep(2); ! 104: printf("Ship's safety systems malfunction\n"); ! 105: sleep(2); ! 106: printf("Crew experiencing extreme sensory distortion\n"); ! 107: sleep(4); ! 108: if (ranf(100) >= 100 * dist) ! 109: { ! 110: return (printf("Equilibrium restored -- all systems normal\n")); ! 111: } ! 112: ! 113: /* select a bizzare thing to happen to us */ ! 114: percent = ranf(100); ! 115: if (percent < 70) ! 116: { ! 117: /* time warp */ ! 118: if (percent < 35 || !Game.snap) ! 119: { ! 120: /* positive time warp */ ! 121: time = (Ship.warp - 8.0) * dist * (franf() + 1.0); ! 122: Now.date += time; ! 123: printf("Positive time portal entered -- it is now Stardate %.2f\n", ! 124: Now.date); ! 125: for (i = 0; i < MAXEVENTS; i++) ! 126: { ! 127: percent = Event[i].evcode; ! 128: if (percent == E_FIXDV || percent == E_LRTB) ! 129: Event[i].date += time; ! 130: } ! 131: return; ! 132: } ! 133: ! 134: /* s/he got lucky: a negative time portal */ ! 135: time = Now.date; ! 136: i = (int) Etc.snapshot; ! 137: bmove(i, Quad, sizeof Quad); ! 138: bmove(i += sizeof Quad, Event, sizeof Event); ! 139: bmove(i += sizeof Event, &Now, sizeof Now); ! 140: printf("Negative time portal entered -- it is now Stardate %.2f\n", ! 141: Now.date); ! 142: for (i = 0; i < MAXEVENTS; i++) ! 143: if (Event[i].evcode == E_FIXDV) ! 144: reschedule(&Event[i], Event[i].date - time); ! 145: return; ! 146: } ! 147: ! 148: /* test for just a lot of damage */ ! 149: if (percent < 80) ! 150: lose(L_TOOFAST); ! 151: printf("Equilibrium restored -- extreme damage occured to ship systems\n"); ! 152: for (i = 0; i < NDEV; i++) ! 153: damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); ! 154: Ship.shldup = 0; ! 155: }
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