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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #ifndef lint ! 8: static char sccsid[] = "@(#)win.c 5.1 (Berkeley) 5/30/85"; ! 9: #endif not lint ! 10: ! 11: # include "trek.h" ! 12: # include "getpar.h" ! 13: ! 14: /* ! 15: ** Signal game won ! 16: ** ! 17: ** This routine prints out the win message, arranges to print out ! 18: ** your score, tells you if you have a promotion coming to you, ! 19: ** cleans up the current input line, and arranges to have you ! 20: ** asked whether or not you want another game (via the reset() ! 21: ** call). ! 22: ** ! 23: ** Pretty straightforward, although the promotion algorithm is ! 24: ** pretty off the wall. ! 25: */ ! 26: ! 27: win() ! 28: { ! 29: long s; ! 30: extern long score(); ! 31: extern struct cvntab Skitab[]; ! 32: register struct cvntab *p; ! 33: ! 34: sleep(1); ! 35: printf("\nCongratulations, you have saved the Federation\n"); ! 36: Move.endgame = 1; ! 37: ! 38: /* print and return the score */ ! 39: s = score(); ! 40: ! 41: /* decide if she gets a promotion */ ! 42: if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 && ! 43: s >= 1000 && Ship.ship == ENTERPRISE) ! 44: { ! 45: printf("In fact, you are promoted one step in rank,\n"); ! 46: if (Game.skill >= 6) ! 47: printf("to the exalted rank of Commodore Emeritus\n"); ! 48: else ! 49: { ! 50: p = &Skitab[Game.skill - 1]; ! 51: printf("from %s%s ", p->abrev, p->full); ! 52: p++; ! 53: printf("to %s%s\n", p->abrev, p->full); ! 54: } ! 55: } ! 56: ! 57: /* clean out input, and request new game */ ! 58: skiptonl(0); ! 59: reset(); ! 60: }
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