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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. The Berkeley software License Agreement ! 4: * specifies the terms and conditions for redistribution. ! 5: */ ! 6: ! 7: #if defined(LIBC_SCCS) && !defined(lint) ! 8: static char sccsid[] = "@(#)random.c 5.2 (Berkeley) 3/9/86"; ! 9: #endif LIBC_SCCS and not lint ! 10: ! 11: #include <stdio.h> ! 12: ! 13: /* ! 14: * random.c: ! 15: * An improved random number generation package. In addition to the standard ! 16: * rand()/srand() like interface, this package also has a special state info ! 17: * interface. The initstate() routine is called with a seed, an array of ! 18: * bytes, and a count of how many bytes are being passed in; this array is then ! 19: * initialized to contain information for random number generation with that ! 20: * much state information. Good sizes for the amount of state information are ! 21: * 32, 64, 128, and 256 bytes. The state can be switched by calling the ! 22: * setstate() routine with the same array as was initiallized with initstate(). ! 23: * By default, the package runs with 128 bytes of state information and ! 24: * generates far better random numbers than a linear congruential generator. ! 25: * If the amount of state information is less than 32 bytes, a simple linear ! 26: * congruential R.N.G. is used. ! 27: * Internally, the state information is treated as an array of longs; the ! 28: * zeroeth element of the array is the type of R.N.G. being used (small ! 29: * integer); the remainder of the array is the state information for the ! 30: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of ! 31: * state information, which will allow a degree seven polynomial. (Note: the ! 32: * zeroeth word of state information also has some other information stored ! 33: * in it -- see setstate() for details). ! 34: * The random number generation technique is a linear feedback shift register ! 35: * approach, employing trinomials (since there are fewer terms to sum up that ! 36: * way). In this approach, the least significant bit of all the numbers in ! 37: * the state table will act as a linear feedback shift register, and will have ! 38: * period 2^deg - 1 (where deg is the degree of the polynomial being used, ! 39: * assuming that the polynomial is irreducible and primitive). The higher ! 40: * order bits will have longer periods, since their values are also influenced ! 41: * by pseudo-random carries out of the lower bits. The total period of the ! 42: * generator is approximately deg*(2**deg - 1); thus doubling the amount of ! 43: * state information has a vast influence on the period of the generator. ! 44: * Note: the deg*(2**deg - 1) is an approximation only good for large deg, ! 45: * when the period of the shift register is the dominant factor. With deg ! 46: * equal to seven, the period is actually much longer than the 7*(2**7 - 1) ! 47: * predicted by this formula. ! 48: */ ! 49: ! 50: ! 51: ! 52: /* ! 53: * For each of the currently supported random number generators, we have a ! 54: * break value on the amount of state information (you need at least this ! 55: * many bytes of state info to support this random number generator), a degree ! 56: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and ! 57: * the separation between the two lower order coefficients of the trinomial. ! 58: */ ! 59: ! 60: #define TYPE_0 0 /* linear congruential */ ! 61: #define BREAK_0 8 ! 62: #define DEG_0 0 ! 63: #define SEP_0 0 ! 64: ! 65: #define TYPE_1 1 /* x**7 + x**3 + 1 */ ! 66: #define BREAK_1 32 ! 67: #define DEG_1 7 ! 68: #define SEP_1 3 ! 69: ! 70: #define TYPE_2 2 /* x**15 + x + 1 */ ! 71: #define BREAK_2 64 ! 72: #define DEG_2 15 ! 73: #define SEP_2 1 ! 74: ! 75: #define TYPE_3 3 /* x**31 + x**3 + 1 */ ! 76: #define BREAK_3 128 ! 77: #define DEG_3 31 ! 78: #define SEP_3 3 ! 79: ! 80: #define TYPE_4 4 /* x**63 + x + 1 */ ! 81: #define BREAK_4 256 ! 82: #define DEG_4 63 ! 83: #define SEP_4 1 ! 84: ! 85: ! 86: /* ! 87: * Array versions of the above information to make code run faster -- relies ! 88: * on fact that TYPE_i == i. ! 89: */ ! 90: ! 91: #define MAX_TYPES 5 /* max number of types above */ ! 92: ! 93: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2, ! 94: DEG_3, DEG_4 }; ! 95: ! 96: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2, ! 97: SEP_3, SEP_4 }; ! 98: ! 99: ! 100: ! 101: /* ! 102: * Initially, everything is set up as if from : ! 103: * initstate( 1, &randtbl, 128 ); ! 104: * Note that this initialization takes advantage of the fact that srandom() ! 105: * advances the front and rear pointers 10*rand_deg times, and hence the ! 106: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth ! 107: * element of the state information, which contains info about the current ! 108: * position of the rear pointer is just ! 109: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3. ! 110: */ ! 111: ! 112: static long randtbl[ DEG_3 + 1 ] = { TYPE_3, ! 113: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, ! 114: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, ! 115: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, ! 116: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, ! 117: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, ! 118: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, ! 119: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, ! 120: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 }; ! 121: ! 122: /* ! 123: * fptr and rptr are two pointers into the state info, a front and a rear ! 124: * pointer. These two pointers are always rand_sep places aparts, as they cycle ! 125: * cyclically through the state information. (Yes, this does mean we could get ! 126: * away with just one pointer, but the code for random() is more efficient this ! 127: * way). The pointers are left positioned as they would be from the call ! 128: * initstate( 1, randtbl, 128 ) ! 129: * (The position of the rear pointer, rptr, is really 0 (as explained above ! 130: * in the initialization of randtbl) because the state table pointer is set ! 131: * to point to randtbl[1] (as explained below). ! 132: */ ! 133: ! 134: static long *fptr = &randtbl[ SEP_3 + 1 ]; ! 135: static long *rptr = &randtbl[ 1 ]; ! 136: ! 137: ! 138: ! 139: /* ! 140: * The following things are the pointer to the state information table, ! 141: * the type of the current generator, the degree of the current polynomial ! 142: * being used, and the separation between the two pointers. ! 143: * Note that for efficiency of random(), we remember the first location of ! 144: * the state information, not the zeroeth. Hence it is valid to access ! 145: * state[-1], which is used to store the type of the R.N.G. ! 146: * Also, we remember the last location, since this is more efficient than ! 147: * indexing every time to find the address of the last element to see if ! 148: * the front and rear pointers have wrapped. ! 149: */ ! 150: ! 151: static long *state = &randtbl[ 1 ]; ! 152: ! 153: static int rand_type = TYPE_3; ! 154: static int rand_deg = DEG_3; ! 155: static int rand_sep = SEP_3; ! 156: ! 157: static long *end_ptr = &randtbl[ DEG_3 + 1 ]; ! 158: ! 159: ! 160: ! 161: /* ! 162: * srandom: ! 163: * Initialize the random number generator based on the given seed. If the ! 164: * type is the trivial no-state-information type, just remember the seed. ! 165: * Otherwise, initializes state[] based on the given "seed" via a linear ! 166: * congruential generator. Then, the pointers are set to known locations ! 167: * that are exactly rand_sep places apart. Lastly, it cycles the state ! 168: * information a given number of times to get rid of any initial dependencies ! 169: * introduced by the L.C.R.N.G. ! 170: * Note that the initialization of randtbl[] for default usage relies on ! 171: * values produced by this routine. ! 172: */ ! 173: ! 174: srandom( x ) ! 175: ! 176: unsigned x; ! 177: { ! 178: register int i, j; ! 179: ! 180: if( rand_type == TYPE_0 ) { ! 181: state[ 0 ] = x; ! 182: } ! 183: else { ! 184: j = 1; ! 185: state[ 0 ] = x; ! 186: for( i = 1; i < rand_deg; i++ ) { ! 187: state[i] = 1103515245*state[i - 1] + 12345; ! 188: } ! 189: fptr = &state[ rand_sep ]; ! 190: rptr = &state[ 0 ]; ! 191: for( i = 0; i < 10*rand_deg; i++ ) random(); ! 192: } ! 193: } ! 194: ! 195: ! 196: ! 197: /* ! 198: * initstate: ! 199: * Initialize the state information in the given array of n bytes for ! 200: * future random number generation. Based on the number of bytes we ! 201: * are given, and the break values for the different R.N.G.'s, we choose ! 202: * the best (largest) one we can and set things up for it. srandom() is ! 203: * then called to initialize the state information. ! 204: * Note that on return from srandom(), we set state[-1] to be the type ! 205: * multiplexed with the current value of the rear pointer; this is so ! 206: * successive calls to initstate() won't lose this information and will ! 207: * be able to restart with setstate(). ! 208: * Note: the first thing we do is save the current state, if any, just like ! 209: * setstate() so that it doesn't matter when initstate is called. ! 210: * Returns a pointer to the old state. ! 211: */ ! 212: ! 213: char * ! 214: initstate( seed, arg_state, n ) ! 215: ! 216: unsigned seed; /* seed for R. N. G. */ ! 217: char *arg_state; /* pointer to state array */ ! 218: int n; /* # bytes of state info */ ! 219: { ! 220: register char *ostate = (char *)( &state[ -1 ] ); ! 221: ! 222: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 223: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 224: if( n < BREAK_1 ) { ! 225: if( n < BREAK_0 ) { ! 226: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" ); ! 227: return; ! 228: } ! 229: rand_type = TYPE_0; ! 230: rand_deg = DEG_0; ! 231: rand_sep = SEP_0; ! 232: } ! 233: else { ! 234: if( n < BREAK_2 ) { ! 235: rand_type = TYPE_1; ! 236: rand_deg = DEG_1; ! 237: rand_sep = SEP_1; ! 238: } ! 239: else { ! 240: if( n < BREAK_3 ) { ! 241: rand_type = TYPE_2; ! 242: rand_deg = DEG_2; ! 243: rand_sep = SEP_2; ! 244: } ! 245: else { ! 246: if( n < BREAK_4 ) { ! 247: rand_type = TYPE_3; ! 248: rand_deg = DEG_3; ! 249: rand_sep = SEP_3; ! 250: } ! 251: else { ! 252: rand_type = TYPE_4; ! 253: rand_deg = DEG_4; ! 254: rand_sep = SEP_4; ! 255: } ! 256: } ! 257: } ! 258: } ! 259: state = &( ( (long *)arg_state )[1] ); /* first location */ ! 260: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */ ! 261: srandom( seed ); ! 262: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 263: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 264: return( ostate ); ! 265: } ! 266: ! 267: ! 268: ! 269: /* ! 270: * setstate: ! 271: * Restore the state from the given state array. ! 272: * Note: it is important that we also remember the locations of the pointers ! 273: * in the current state information, and restore the locations of the pointers ! 274: * from the old state information. This is done by multiplexing the pointer ! 275: * location into the zeroeth word of the state information. ! 276: * Note that due to the order in which things are done, it is OK to call ! 277: * setstate() with the same state as the current state. ! 278: * Returns a pointer to the old state information. ! 279: */ ! 280: ! 281: char * ! 282: setstate( arg_state ) ! 283: ! 284: char *arg_state; ! 285: { ! 286: register long *new_state = (long *)arg_state; ! 287: register int type = new_state[0]%MAX_TYPES; ! 288: register int rear = new_state[0]/MAX_TYPES; ! 289: char *ostate = (char *)( &state[ -1 ] ); ! 290: ! 291: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type; ! 292: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type; ! 293: switch( type ) { ! 294: case TYPE_0: ! 295: case TYPE_1: ! 296: case TYPE_2: ! 297: case TYPE_3: ! 298: case TYPE_4: ! 299: rand_type = type; ! 300: rand_deg = degrees[ type ]; ! 301: rand_sep = seps[ type ]; ! 302: break; ! 303: ! 304: default: ! 305: fprintf( stderr, "setstate: state info has been munged; not changed.\n" ); ! 306: } ! 307: state = &new_state[ 1 ]; ! 308: if( rand_type != TYPE_0 ) { ! 309: rptr = &state[ rear ]; ! 310: fptr = &state[ (rear + rand_sep)%rand_deg ]; ! 311: } ! 312: end_ptr = &state[ rand_deg ]; /* set end_ptr too */ ! 313: return( ostate ); ! 314: } ! 315: ! 316: ! 317: ! 318: /* ! 319: * random: ! 320: * If we are using the trivial TYPE_0 R.N.G., just do the old linear ! 321: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the ! 322: * same in all ther other cases due to all the global variables that have been ! 323: * set up. The basic operation is to add the number at the rear pointer into ! 324: * the one at the front pointer. Then both pointers are advanced to the next ! 325: * location cyclically in the table. The value returned is the sum generated, ! 326: * reduced to 31 bits by throwing away the "least random" low bit. ! 327: * Note: the code takes advantage of the fact that both the front and ! 328: * rear pointers can't wrap on the same call by not testing the rear ! 329: * pointer if the front one has wrapped. ! 330: * Returns a 31-bit random number. ! 331: */ ! 332: ! 333: long ! 334: random() ! 335: { ! 336: long i; ! 337: ! 338: if( rand_type == TYPE_0 ) { ! 339: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff; ! 340: } ! 341: else { ! 342: *fptr += *rptr; ! 343: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */ ! 344: if( ++fptr >= end_ptr ) { ! 345: fptr = state; ! 346: ++rptr; ! 347: } ! 348: else { ! 349: if( ++rptr >= end_ptr ) rptr = state; ! 350: } ! 351: } ! 352: return( i ); ! 353: } ! 354:
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