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1.1 root 1: /*
2: * Copyright (c) 1983 Regents of the University of California.
3: * All rights reserved. The Berkeley software License Agreement
4: * specifies the terms and conditions for redistribution.
5: */
6:
7: #if defined(LIBC_SCCS) && !defined(lint)
8: static char sccsid[] = "@(#)random.c 5.2 (Berkeley) 3/9/86";
9: #endif LIBC_SCCS and not lint
10:
11: #include <stdio.h>
12:
13: /*
14: * random.c:
15: * An improved random number generation package. In addition to the standard
16: * rand()/srand() like interface, this package also has a special state info
17: * interface. The initstate() routine is called with a seed, an array of
18: * bytes, and a count of how many bytes are being passed in; this array is then
19: * initialized to contain information for random number generation with that
20: * much state information. Good sizes for the amount of state information are
21: * 32, 64, 128, and 256 bytes. The state can be switched by calling the
22: * setstate() routine with the same array as was initiallized with initstate().
23: * By default, the package runs with 128 bytes of state information and
24: * generates far better random numbers than a linear congruential generator.
25: * If the amount of state information is less than 32 bytes, a simple linear
26: * congruential R.N.G. is used.
27: * Internally, the state information is treated as an array of longs; the
28: * zeroeth element of the array is the type of R.N.G. being used (small
29: * integer); the remainder of the array is the state information for the
30: * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
31: * state information, which will allow a degree seven polynomial. (Note: the
32: * zeroeth word of state information also has some other information stored
33: * in it -- see setstate() for details).
34: * The random number generation technique is a linear feedback shift register
35: * approach, employing trinomials (since there are fewer terms to sum up that
36: * way). In this approach, the least significant bit of all the numbers in
37: * the state table will act as a linear feedback shift register, and will have
38: * period 2^deg - 1 (where deg is the degree of the polynomial being used,
39: * assuming that the polynomial is irreducible and primitive). The higher
40: * order bits will have longer periods, since their values are also influenced
41: * by pseudo-random carries out of the lower bits. The total period of the
42: * generator is approximately deg*(2**deg - 1); thus doubling the amount of
43: * state information has a vast influence on the period of the generator.
44: * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
45: * when the period of the shift register is the dominant factor. With deg
46: * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
47: * predicted by this formula.
48: */
49:
50:
51:
52: /*
53: * For each of the currently supported random number generators, we have a
54: * break value on the amount of state information (you need at least this
55: * many bytes of state info to support this random number generator), a degree
56: * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
57: * the separation between the two lower order coefficients of the trinomial.
58: */
59:
60: #define TYPE_0 0 /* linear congruential */
61: #define BREAK_0 8
62: #define DEG_0 0
63: #define SEP_0 0
64:
65: #define TYPE_1 1 /* x**7 + x**3 + 1 */
66: #define BREAK_1 32
67: #define DEG_1 7
68: #define SEP_1 3
69:
70: #define TYPE_2 2 /* x**15 + x + 1 */
71: #define BREAK_2 64
72: #define DEG_2 15
73: #define SEP_2 1
74:
75: #define TYPE_3 3 /* x**31 + x**3 + 1 */
76: #define BREAK_3 128
77: #define DEG_3 31
78: #define SEP_3 3
79:
80: #define TYPE_4 4 /* x**63 + x + 1 */
81: #define BREAK_4 256
82: #define DEG_4 63
83: #define SEP_4 1
84:
85:
86: /*
87: * Array versions of the above information to make code run faster -- relies
88: * on fact that TYPE_i == i.
89: */
90:
91: #define MAX_TYPES 5 /* max number of types above */
92:
93: static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
94: DEG_3, DEG_4 };
95:
96: static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
97: SEP_3, SEP_4 };
98:
99:
100:
101: /*
102: * Initially, everything is set up as if from :
103: * initstate( 1, &randtbl, 128 );
104: * Note that this initialization takes advantage of the fact that srandom()
105: * advances the front and rear pointers 10*rand_deg times, and hence the
106: * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
107: * element of the state information, which contains info about the current
108: * position of the rear pointer is just
109: * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
110: */
111:
112: static long randtbl[ DEG_3 + 1 ] = { TYPE_3,
113: 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
114: 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
115: 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
116: 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
117: 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
118: 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
119: 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
120: 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
121:
122: /*
123: * fptr and rptr are two pointers into the state info, a front and a rear
124: * pointer. These two pointers are always rand_sep places aparts, as they cycle
125: * cyclically through the state information. (Yes, this does mean we could get
126: * away with just one pointer, but the code for random() is more efficient this
127: * way). The pointers are left positioned as they would be from the call
128: * initstate( 1, randtbl, 128 )
129: * (The position of the rear pointer, rptr, is really 0 (as explained above
130: * in the initialization of randtbl) because the state table pointer is set
131: * to point to randtbl[1] (as explained below).
132: */
133:
134: static long *fptr = &randtbl[ SEP_3 + 1 ];
135: static long *rptr = &randtbl[ 1 ];
136:
137:
138:
139: /*
140: * The following things are the pointer to the state information table,
141: * the type of the current generator, the degree of the current polynomial
142: * being used, and the separation between the two pointers.
143: * Note that for efficiency of random(), we remember the first location of
144: * the state information, not the zeroeth. Hence it is valid to access
145: * state[-1], which is used to store the type of the R.N.G.
146: * Also, we remember the last location, since this is more efficient than
147: * indexing every time to find the address of the last element to see if
148: * the front and rear pointers have wrapped.
149: */
150:
151: static long *state = &randtbl[ 1 ];
152:
153: static int rand_type = TYPE_3;
154: static int rand_deg = DEG_3;
155: static int rand_sep = SEP_3;
156:
157: static long *end_ptr = &randtbl[ DEG_3 + 1 ];
158:
159:
160:
161: /*
162: * srandom:
163: * Initialize the random number generator based on the given seed. If the
164: * type is the trivial no-state-information type, just remember the seed.
165: * Otherwise, initializes state[] based on the given "seed" via a linear
166: * congruential generator. Then, the pointers are set to known locations
167: * that are exactly rand_sep places apart. Lastly, it cycles the state
168: * information a given number of times to get rid of any initial dependencies
169: * introduced by the L.C.R.N.G.
170: * Note that the initialization of randtbl[] for default usage relies on
171: * values produced by this routine.
172: */
173:
174: srandom( x )
175:
176: unsigned x;
177: {
178: register int i, j;
179:
180: if( rand_type == TYPE_0 ) {
181: state[ 0 ] = x;
182: }
183: else {
184: j = 1;
185: state[ 0 ] = x;
186: for( i = 1; i < rand_deg; i++ ) {
187: state[i] = 1103515245*state[i - 1] + 12345;
188: }
189: fptr = &state[ rand_sep ];
190: rptr = &state[ 0 ];
191: for( i = 0; i < 10*rand_deg; i++ ) random();
192: }
193: }
194:
195:
196:
197: /*
198: * initstate:
199: * Initialize the state information in the given array of n bytes for
200: * future random number generation. Based on the number of bytes we
201: * are given, and the break values for the different R.N.G.'s, we choose
202: * the best (largest) one we can and set things up for it. srandom() is
203: * then called to initialize the state information.
204: * Note that on return from srandom(), we set state[-1] to be the type
205: * multiplexed with the current value of the rear pointer; this is so
206: * successive calls to initstate() won't lose this information and will
207: * be able to restart with setstate().
208: * Note: the first thing we do is save the current state, if any, just like
209: * setstate() so that it doesn't matter when initstate is called.
210: * Returns a pointer to the old state.
211: */
212:
213: char *
214: initstate( seed, arg_state, n )
215:
216: unsigned seed; /* seed for R. N. G. */
217: char *arg_state; /* pointer to state array */
218: int n; /* # bytes of state info */
219: {
220: register char *ostate = (char *)( &state[ -1 ] );
221:
222: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
223: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
224: if( n < BREAK_1 ) {
225: if( n < BREAK_0 ) {
226: fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n" );
227: return;
228: }
229: rand_type = TYPE_0;
230: rand_deg = DEG_0;
231: rand_sep = SEP_0;
232: }
233: else {
234: if( n < BREAK_2 ) {
235: rand_type = TYPE_1;
236: rand_deg = DEG_1;
237: rand_sep = SEP_1;
238: }
239: else {
240: if( n < BREAK_3 ) {
241: rand_type = TYPE_2;
242: rand_deg = DEG_2;
243: rand_sep = SEP_2;
244: }
245: else {
246: if( n < BREAK_4 ) {
247: rand_type = TYPE_3;
248: rand_deg = DEG_3;
249: rand_sep = SEP_3;
250: }
251: else {
252: rand_type = TYPE_4;
253: rand_deg = DEG_4;
254: rand_sep = SEP_4;
255: }
256: }
257: }
258: }
259: state = &( ( (long *)arg_state )[1] ); /* first location */
260: end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
261: srandom( seed );
262: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
263: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
264: return( ostate );
265: }
266:
267:
268:
269: /*
270: * setstate:
271: * Restore the state from the given state array.
272: * Note: it is important that we also remember the locations of the pointers
273: * in the current state information, and restore the locations of the pointers
274: * from the old state information. This is done by multiplexing the pointer
275: * location into the zeroeth word of the state information.
276: * Note that due to the order in which things are done, it is OK to call
277: * setstate() with the same state as the current state.
278: * Returns a pointer to the old state information.
279: */
280:
281: char *
282: setstate( arg_state )
283:
284: char *arg_state;
285: {
286: register long *new_state = (long *)arg_state;
287: register int type = new_state[0]%MAX_TYPES;
288: register int rear = new_state[0]/MAX_TYPES;
289: char *ostate = (char *)( &state[ -1 ] );
290:
291: if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
292: else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
293: switch( type ) {
294: case TYPE_0:
295: case TYPE_1:
296: case TYPE_2:
297: case TYPE_3:
298: case TYPE_4:
299: rand_type = type;
300: rand_deg = degrees[ type ];
301: rand_sep = seps[ type ];
302: break;
303:
304: default:
305: fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
306: }
307: state = &new_state[ 1 ];
308: if( rand_type != TYPE_0 ) {
309: rptr = &state[ rear ];
310: fptr = &state[ (rear + rand_sep)%rand_deg ];
311: }
312: end_ptr = &state[ rand_deg ]; /* set end_ptr too */
313: return( ostate );
314: }
315:
316:
317:
318: /*
319: * random:
320: * If we are using the trivial TYPE_0 R.N.G., just do the old linear
321: * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
322: * same in all ther other cases due to all the global variables that have been
323: * set up. The basic operation is to add the number at the rear pointer into
324: * the one at the front pointer. Then both pointers are advanced to the next
325: * location cyclically in the table. The value returned is the sum generated,
326: * reduced to 31 bits by throwing away the "least random" low bit.
327: * Note: the code takes advantage of the fact that both the front and
328: * rear pointers can't wrap on the same call by not testing the rear
329: * pointer if the front one has wrapped.
330: * Returns a 31-bit random number.
331: */
332:
333: long
334: random()
335: {
336: long i;
337:
338: if( rand_type == TYPE_0 ) {
339: i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
340: }
341: else {
342: *fptr += *rptr;
343: i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
344: if( ++fptr >= end_ptr ) {
345: fptr = state;
346: ++rptr;
347: }
348: else {
349: if( ++rptr >= end_ptr ) rptr = state;
350: }
351: }
352: return( i );
353: }
354:
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