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1.1 root 1: /* obstack.h - object stack macros
2: Copyright (C) 1988 Free Software Foundation, Inc.
3:
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5:
6: BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
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8: WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
9: RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
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101: In other words, you are welcome to use, share and improve this program.
102: You are forbidden to forbid anyone else to use, share and improve
103: what you give them. Help stamp out software-hoarding! */
104:
105:
106: /* Summary:
107:
108: All the apparent functions defined here are macros. The idea
109: is that you would use these pre-tested macros to solve a
110: very specific set of problems, and they would run fast.
111: Caution: no side-effects in arguments please!! They may be
112: evaluated MANY times!!
113:
114: These macros operate a stack of objects. Each object starts life
115: small, and may grow to maturity. (Consider building a word syllable
116: by syllable.) An object can move while it is growing. Once it has
117: been "finished" it never changes address again. So the "top of the
118: stack" is typically an immature growing object, while the rest of the
119: stack is of mature, fixed size and fixed address objects.
120:
121: These routines grab large chunks of memory, using a function you
122: supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
123: by calling `obstack_chunk_free'. You must define them and declare
124: them before using any obstack macros.
125:
126: Each independent stack is represented by a `struct obstack'.
127: Each of the obstack macros expects a pointer to such a structure
128: as the first argument.
129:
130: One motivation for this package is the problem of growing char strings
131: in symbol tables. Unless you are "facist pig with a read-only mind"
132: [Gosper's immortal quote from HAKMEM item 154, out of context] you
133: would not like to put any arbitrary upper limit on the length of your
134: symbols.
135:
136: In practice this often means you will build many short symbols and a
137: few long symbols. At the time you are reading a symbol you don't know
138: how long it is. One traditional method is to read a symbol into a
139: buffer, realloc()ating the buffer every time you try to read a symbol
140: that is longer than the buffer. This is beaut, but you still will
141: want to copy the symbol from the buffer to a more permanent
142: symbol-table entry say about half the time.
143:
144: With obstacks, you can work differently. Use one obstack for all symbol
145: names. As you read a symbol, grow the name in the obstack gradually.
146: When the name is complete, finalize it. Then, if the symbol exists already,
147: free the newly read name.
148:
149: The way we do this is to take a large chunk, allocating memory from
150: low addresses. When you want to build a aymbol in the chunk you just
151: add chars above the current "high water mark" in the chunk. When you
152: have finished adding chars, because you got to the end of the symbol,
153: you know how long the chars are, and you can create a new object.
154: Mostly the chars will not burst over the highest address of the chunk,
155: because you would typically expect a chunk to be (say) 100 times as
156: long as an average object.
157:
158: In case that isn't clear, when we have enough chars to make up
159: the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
160: so we just point to it where it lies. No moving of chars is
161: needed and this is the second win: potentially long strings need
162: never be explicitly shuffled. Once an object is formed, it does not
163: change its address during its lifetime.
164:
165: When the chars burst over a chunk boundary, we allocate a larger
166: chunk, and then copy the partly formed object from the end of the old
167: chunk to the beggining of the new larger chunk. We then carry on
168: accreting characters to the end of the object as we normaly would.
169:
170: A special macro is provided to add a single char at a time to a
171: growing object. This allows the use of register variables, which
172: break the ordinary 'growth' macro.
173:
174: Summary:
175: We allocate large chunks.
176: We carve out one object at a time from the current chunk.
177: Once carved, an object never moves.
178: We are free to append data of any size to the currently
179: growing object.
180: Exactly one object is growing in an obstack at any one time.
181: You can run one obstack per control block.
182: You may have as many control blocks as you dare.
183: Because of the way we do it, you can `unwind' a obstack
184: back to a previous state. (You may remove objects much
185: as you would with a stack.)
186: */
187:
188:
189: /* Don't do the contents of this file more than once. */
190:
191: #ifndef __OBSTACKS__
192: #define __OBSTACKS__
193:
194: /* We use subtraction of (char *)0 instead of casting to int
195: because on word-addressable machines a simple cast to int
196: may ignore the byte-within-word field of the pointer. */
197:
198: #ifndef __PTR_TO_INT
199: #define __PTR_TO_INT(P) ((P) - (char *)0)
200: #endif
201:
202: #ifndef __INT_TO_PTR
203: #define __INT_TO_PTR(P) ((P) + (char *)0)
204: #endif
205:
206: struct _obstack_chunk /* Lives at front of each chunk. */
207: {
208: char *limit; /* 1 past end of this chunk */
209: struct _obstack_chunk *prev; /* address of prior chunk or NULL */
210: char contents[4]; /* objects begin here */
211: };
212:
213: struct obstack /* control current object in current chunk */
214: {
215: long chunk_size; /* preferred size to allocate chunks in */
216: struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
217: char *object_base; /* address of object we are building */
218: char *next_free; /* where to add next char to current object */
219: char *chunk_limit; /* address of char after current chunk */
220: int temp; /* Temporary for some macros. */
221: int alignment_mask; /* Mask of alignment for each object. */
222: struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
223: void (*freefun) (); /* User's function to free a chunk. */
224: };
225:
226: #ifdef __STDC__
227:
228: /* Do the function-declarations after the structs
229: but before defining the macros. */
230:
231: void obstack_init (struct obstack *obstack);
232:
233: void * obstack_alloc (struct obstack *obstack, int size);
234:
235: void * obstack_copy (struct obstack *obstack, void *address, int size);
236: void * obstack_copy0 (struct obstack *obstack, void *address, int size);
237:
238: void obstack_free (struct obstack *obstack, void *block);
239:
240: void obstack_blank (struct obstack *obstack, int size);
241:
242: void obstack_grow (struct obstack *obstack, void *data, int size);
243: void obstack_grow0 (struct obstack *obstack, void *data, int size);
244:
245: void obstack_1grow (struct obstack *obstack, int data_char);
246:
247: void * obstack_finish (struct obstack *obstack);
248:
249: int obstack_object_size (struct obstack *obstack);
250:
251: int obstack_room (struct obstack *obstack);
252: void obstack_1grow_fast (struct obstack *obstack, int data_char);
253: void obstack_blank_fast (struct obstack *obstack, int size);
254:
255: void * obstack_base (struct obstack *obstack);
256: void * obstack_next_free (struct obstack *obstack);
257: int obstack_alignment_mask (struct obstack *obstack);
258: int obstack_chunk_size (struct obstack *obstack);
259:
260: #endif /* __STDC__ */
261:
262: /* Non-ANSI C cannot really support alternative functions for these macros,
263: so we do not declare them. */
264:
265: /* Pointer to beginning of object being allocated or to be allocated next.
266: Note that this might not be the final address of the object
267: because a new chunk might be needed to hold the final size. */
268:
269: #define obstack_base(h) ((h)->object_base)
270:
271: /* Size for allocating ordinary chunks. */
272:
273: #define obstack_chunk_size(h) ((h)->chunk_size)
274:
275: /* Pointer to next byte not yet allocated in current chunk. */
276:
277: #define obstack_next_free(h) ((h)->next_free)
278:
279: /* Mask specifying low bits that should be clear in address of an object. */
280:
281: #define obstack_alignment_mask(h) ((h)->alignment_mask)
282:
283: #define obstack_init(h) \
284: _obstack_begin ((h), 0, 0, obstack_chunk_alloc, obstack_chunk_free)
285:
286: #define obstack_begin(h, size) \
287: _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
288:
289: #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
290:
291: #define obstack_blank_fast(h,n) ((h)->next_free += (n))
292:
293: #ifdef __GNUC__
294:
295: /* For GNU C we can define these macros to compute all args only once
296: without using a global variable.
297: Also, we can avoid using the `temp' slot, to make faster code. */
298:
299: #define obstack_object_size(OBSTACK) \
300: ({ struct obstack *__o = (OBSTACK); \
301: (unsigned) (__o->next_free - __o->object_base); })
302:
303: #define obstack_room(OBSTACK) \
304: ({ struct obstack *__o = (OBSTACK); \
305: (unsigned) (__o->chunk_limit - __o->next_free); })
306:
307: #define obstack_grow(OBSTACK,where,length) \
308: ({ struct obstack *__o = (OBSTACK); \
309: int __len = (length); \
310: ((__o->next_free + __len > __o->chunk_limit) \
311: ? _obstack_newchunk (__o, __len) : 0); \
312: bcopy (where, __o->next_free, __len); \
313: __o->next_free += __len; \
314: (void) 0; })
315:
316: #define obstack_grow0(OBSTACK,where,length) \
317: ({ struct obstack *__o = (OBSTACK); \
318: int __len = (length); \
319: ((__o->next_free + __len + 1 > __o->chunk_limit) \
320: ? _obstack_newchunk (__o, __len + 1) : 0), \
321: bcopy (where, __o->next_free, __len), \
322: __o->next_free += __len, \
323: *(__o->next_free)++ = 0; \
324: (void) 0; })
325:
326: #define obstack_1grow(OBSTACK,datum) \
327: ({ struct obstack *__o = (OBSTACK); \
328: ((__o->next_free + 1 > __o->chunk_limit) \
329: ? _obstack_newchunk (__o, 1) : 0), \
330: *(__o->next_free)++ = (datum); \
331: (void) 0; })
332:
333: #define obstack_blank(OBSTACK,length) \
334: ({ struct obstack *__o = (OBSTACK); \
335: int __len = (length); \
336: ((__o->next_free + __len > __o->chunk_limit) \
337: ? _obstack_newchunk (__o, __len) : 0); \
338: __o->next_free += __len; \
339: (void) 0; })
340:
341: #define obstack_alloc(OBSTACK,length) \
342: ({ struct obstack *__h = (OBSTACK); \
343: obstack_blank (__h, (length)); \
344: obstack_finish (__h); })
345:
346: #define obstack_copy(OBSTACK,where,length) \
347: ({ struct obstack *__h = (OBSTACK); \
348: obstack_grow (__h, (where), (length)); \
349: obstack_finish (__h); })
350:
351: #define obstack_copy0(OBSTACK,where,length) \
352: ({ struct obstack *__h = (OBSTACK); \
353: obstack_grow0 (__h, (where), (length)); \
354: obstack_finish (__h); })
355:
356: #define obstack_finish(OBSTACK) \
357: ({ struct obstack *__o = (OBSTACK); \
358: void *value = (void *) __o->object_base; \
359: __o->next_free \
360: = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
361: & ~ (__o->alignment_mask)); \
362: ((__o->next_free - (char *)__o->chunk \
363: > __o->chunk_limit - (char *)__o->chunk) \
364: ? (__o->next_free = __o->chunk_limit) : 0); \
365: __o->object_base = __o->next_free; \
366: value; })
367:
368: #define obstack_free(OBSTACK, OBJ) \
369: ({ struct obstack *__o = (OBSTACK); \
370: void *__obj = (OBJ); \
371: if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
372: __o->next_free = __o->object_base = __obj; \
373: else (obstack_free) (__o, __obj); })
374:
375: #else /* not __GNUC__ */
376:
377: /* The non-GNU macros copy the obstack-pointer into this global variable
378: to avoid multiple evaluation. */
379:
380: extern struct obstack *_obstack;
381:
382: #define obstack_object_size(h) \
383: (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
384:
385: #define obstack_room(h) \
386: (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
387:
388: #define obstack_grow(h,where,length) \
389: ( (h)->temp = (length), \
390: (((h)->next_free + (h)->temp > (h)->chunk_limit) \
391: ? _obstack_newchunk ((h), (h)->temp) : 0), \
392: bcopy (where, (h)->next_free, (h)->temp), \
393: (h)->next_free += (h)->temp)
394:
395: #define obstack_grow0(h,where,length) \
396: ( (h)->temp = (length), \
397: (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
398: ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
399: bcopy (where, (h)->next_free, (h)->temp), \
400: (h)->next_free += (h)->temp, \
401: *((h)->next_free)++ = 0)
402:
403: #define obstack_1grow(h,datum) \
404: ( (((h)->next_free + 1 > (h)->chunk_limit) \
405: ? _obstack_newchunk ((h), 1) : 0), \
406: *((h)->next_free)++ = (datum))
407:
408: #define obstack_blank(h,length) \
409: ( (h)->temp = (length), \
410: (((h)->next_free + (h)->temp > (h)->chunk_limit) \
411: ? _obstack_newchunk ((h), (h)->temp) : 0), \
412: (h)->next_free += (h)->temp)
413:
414: #define obstack_alloc(h,length) \
415: (obstack_blank ((h), (length)), obstack_finish ((h)))
416:
417: #define obstack_copy(h,where,length) \
418: (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
419:
420: #define obstack_copy0(h,where,length) \
421: (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
422:
423: #define obstack_finish(h) \
424: ( (h)->temp = __PTR_TO_INT ((h)->object_base), \
425: (h)->next_free \
426: = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
427: & ~ ((h)->alignment_mask)), \
428: (((h)->next_free - (char *)(h)->chunk \
429: > (h)->chunk_limit - (char *)(h)->chunk) \
430: ? ((h)->next_free = (h)->chunk_limit) : 0), \
431: (h)->object_base = (h)->next_free, \
432: __INT_TO_PTR ((h)->temp))
433:
434: #ifdef __STDC__
435: #define obstack_free(h,obj) \
436: ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
437: (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
438: ? (int) ((h)->next_free = (h)->object_base \
439: = (h)->temp + (char *) (h)->chunk) \
440: : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
441: #else
442: #define obstack_free(h,obj) \
443: ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
444: (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
445: ? (int) ((h)->next_free = (h)->object_base \
446: = (h)->temp + (char *) (h)->chunk) \
447: : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
448: #endif
449:
450: #endif /* not __GNUC__ */
451:
452: #endif /* not __OBSTACKS__ */
453:
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