Annotation of 43BSDReno/contrib/jove/doc/jove.2, revision 1.1

1.1     ! root        1: .NH 1
        !             2: Commands for English Text
        !             3: .XS \n(PN
        !             4: \*(SN Commands for English Text
        !             5: .XE
        !             6: .LP
        !             7: \s-2JOVE\s0 has many commands that work on the basic units of English text:
        !             8: words, sentences and paragraphs.
        !             9: .NH 2
        !            10: Word Commands
        !            11: .XS \n(PN 5n
        !            12: \*(SN Word Commands
        !            13: .XE
        !            14: .LP
        !            15: \s-2JOVE\s0 has commands for moving over or operating on words.
        !            16: By convention,
        !            17: they are all ESC commands.
        !            18: .IP "ESC F" 20n
        !            19: Move Forward over a word.
        !            20: .IP "ESC B" 20n
        !            21: Move Backward over a word.
        !            22: .IP "ESC D" 20n
        !            23: Kill forward to the end of a word.
        !            24: .IP "ESC Rubout" 20n
        !            25: Kill backward to the beginning of a word.
        !            26: .LP
        !            27: Notice how these commands form a group that parallels the character-
        !            28: based commands,
        !            29: C-F,
        !            30: C-B,
        !            31: C-D,
        !            32: and Rubout.
        !            33: .LP
        !            34: The commands ESC F and ESC B move forward and backward over words.
        !            35: They are thus analogous to Control-F and Control-B,
        !            36: which move over single characters.
        !            37: Like their Control- analogues,
        !            38: ESC F and ESC B move several words if given an argument.
        !            39: ESC F with a negative argument moves backward like ESC B,
        !            40: and ESC B with a negative argument moves forward.
        !            41: Forward motion stops right after the last letter of the word,
        !            42: while backward motion stops right before the first letter.
        !            43: .LP
        !            44: It is easy to kill a word at a time.
        !            45: ESC D kills the word after point.
        !            46: To be precise,
        !            47: it kills everything from point to the place ESC F would move to.
        !            48: Thus,
        !            49: if point is in the middle of a word,
        !            50: only the part after point is killed.
        !            51: If some punctuation comes after point,
        !            52: and before the next word,
        !            53: it is killed along with the word.
        !            54: If you wish to kill only the next word but not the punctuation,
        !            55: simply do ESC F to get to the end,
        !            56: and kill the word backwards with ESC Rubout.
        !            57: ESC D takes arguments just like ESC F.
        !            58: .LP
        !            59: ESC Rubout kills the word before point.
        !            60: It kills everything from point back to where ESC B would move to.
        !            61: If point is after the space in "FOO, BAR",
        !            62: then "FOO, " is killed.
        !            63: If you wish to kill just "FOO",
        !            64: then do a ESC B and a ESC D instead of a ESC Rubout.
        !            65: .NH 2
        !            66: Sentence Commands
        !            67: .XS \n(PN 5n
        !            68: \*(SN Sentence Commands
        !            69: .XE
        !            70: .LP
        !            71: The \s-2JOVE\s0 commands for manipulating sentences and paragraphs are
        !            72: mostly ESC commands,
        !            73: so as to resemble the word-handling commands.
        !            74: .IP "ESC A" 20n
        !            75: Move back to the beginning of the sentence.
        !            76: .IP "ESC E" 20n
        !            77: Move forward to the end of the sentence.
        !            78: .IP "ESC K" 20n
        !            79: Kill forward to the end of the sentence.
        !            80: .IP "C-X Rubout" 20n
        !            81: Kill back to the beginning of the sentence.
        !            82: .LP
        !            83: The commands ESC A and ESC E move to the beginning and end of the
        !            84: current sentence,
        !            85: respectively.
        !            86: They were chosen to resemble
        !            87: Control-A and Control-E,
        !            88: which move to the beginning and end of a line.
        !            89: Unlike them,
        !            90: ESC A and ESC E if repeated or given numeric arguments
        !            91: move over successive sentences.
        !            92: \s-2JOVE\s0 considers a sentence to end wherever there is a ".",
        !            93: "?", or "!" followed by the end of a line
        !            94: or by one or more spaces.
        !            95: Neither ESC A nor ESC E moves past the
        !            96: end of the line or spaces which delimit the sentence.
        !            97: .LP
        !            98: Just as C-A and C-E have a kill command,
        !            99: C-K,
        !           100: to go with them,
        !           101: so ESC A and ESC E have a corresponding kill command ESC K which kills from
        !           102: point to the end of the sentence.
        !           103: With minus one as an argument it
        !           104: kills back to the beginning of the sentence.
        !           105: Positive arguments serve as a repeat count.
        !           106: .LP
        !           107: There is a special command,
        !           108: C-X Rubout for killing back to the beginning of a sentence,
        !           109: because this is useful when you change your
        !           110: mind in the middle of composing text.
        !           111: .NH 2
        !           112: Paragraph Commands
        !           113: .XS \n(PN 5n
        !           114: \*(SN Paragraph Commands
        !           115: .XE
        !           116: .LP
        !           117: The \s-2JOVE\s0 commands for handling paragraphs are
        !           118: .IP "ESC [" 20n
        !           119: Move back to previous paragraph beginning.
        !           120: .IP "ESC ]" 20n
        !           121: Move forward to next paragraph end.
        !           122: .LP
        !           123: ESC [ moves to the beginning of the current or previous paragraph, while
        !           124: ESC ] moves to the end of the current or next paragraph.  Paragraphs are
        !           125: delimited by lines of differing indent, or lines with text formatter
        !           126: commands, or blank lines.  \s-2JOVE\s0 knows how to deal with most indented
        !           127: paragraphs correctly, although it can get confused by one- or two-line
        !           128: paragraphs delimited only by indentation.
        !           129: .NH 2
        !           130: Text Indentation Commands
        !           131: .XS \n(PN 5n
        !           132: \*(SN Text Indentation Commands
        !           133: .XE
        !           134: .LP
        !           135: .IP "Tab" 20n
        !           136: Indent "appropriately" in a mode-dependent fashion.
        !           137: .IP "LineFeed" 20n
        !           138: Is the same as Return,
        !           139: except it copies the indent of the line you just left.
        !           140: .IP "ESC M" 20n
        !           141: Moves to the line's first non-blank character.
        !           142: .LP
        !           143: .LP
        !           144: The way to request indentation is with the Tab command.
        !           145: Its precise effect depends on the major mode.
        !           146: In \fIText\fP mode,
        !           147: it indents to the next tab stop.
        !           148: In \fIC\fP mode,
        !           149: it indents to the "right" position for C programs.
        !           150: .LP
        !           151: To move over the indentation on a line,
        !           152: do ESC M (\fIfirst-non-blank\fP).
        !           153: This command,
        !           154: given anywhere on a line,
        !           155: positions the cursor at the first non-blank, non-tab character on the line.
        !           156: .NH 2
        !           157: Text Filling
        !           158: .XS \n(PN 5n
        !           159: \*(SN Text Filling
        !           160: .XE
        !           161: .LP
        !           162: \fIAuto Fill\fP mode causes text to be \fIfilled\fP
        !           163: (broken up into lines that fit in a specified width)
        !           164: automatically as you type it in.
        !           165: If you alter existing text so that it is no longer properly filled,
        !           166: \s-2JOVE\s0 can fill it again if you ask.
        !           167: .LP
        !           168: Entering \fIAuto Fill\fP mode is done with ESC X \fIauto-fill-mode\fP.
        !           169: From then on,
        !           170: lines are broken automatically at spaces when they get longer than the
        !           171: desired width.
        !           172: To leave \fIAuto Fill\fP mode,
        !           173: once again execute ESC X \fIauto-fill-mode\fP.
        !           174: When \fIAuto Fill\fP mode is in effect,
        !           175: the word \fBFill\fP appears in the mode line.
        !           176: .LP
        !           177: If you edit the middle of a paragraph,
        !           178: it may no longer correctly be filled.
        !           179: To refill a paragraph,
        !           180: use the command ESC J (\fIfill-paragraph\fP).
        !           181: It causes the paragraph that point is inside to be filled.
        !           182: All the line breaks are removed and new ones inserted where necessary.
        !           183: .LP
        !           184: The maximum line width for filling is in the variable \fIright-margin\fP.
        !           185: Both ESC J and auto-fill make sure that no line exceeds this width.
        !           186: The value of \fIright-margin\fP is initially 78.
        !           187: .LP
        !           188: Normally ESC J figures out the indent of the paragraph and uses that same
        !           189: indent when filling.  If you want to change the indent of a paragraph you
        !           190: set \fIleft-margin\fP to the new position and type C-U\ ESC\ J.
        !           191: \fIfill-paragraph\fP, when supplied a numeric argument, uses the value of
        !           192: \fIleft-margin\fP.
        !           193: .LP
        !           194: If you know where you want to set the right margin but you don't know the
        !           195: actual value, move to where you want to set the value and use the
        !           196: \fIright-margin-here\fP command.  \fIleft-margin-here\fP does the same
        !           197: for the \fIleft-margin\fP variable.
        !           198: .NH 2
        !           199: Case Conversion Commands
        !           200: .XS \n(PN 5n
        !           201: \*(SN Case Conversion Commands
        !           202: .XE
        !           203: .LP
        !           204: .IP "ESC L" 15n
        !           205: Convert following word to lower case.
        !           206: .IP "ESC U" 15n
        !           207: Convert following word to upper case.
        !           208: .IP "ESC C" 15n
        !           209: Capitalize the following word.
        !           210: .LP
        !           211: .LP
        !           212: The word conversion commands are most useful.
        !           213: ESC L converts the word after point to lower case,
        !           214: moving past it.
        !           215: Thus,
        !           216: successive ESC L's convert successive words.
        !           217: ESC U converts to all capitals instead,
        !           218: while ESC C puts the first letter of the word into upper case and the
        !           219: rest into lower case.
        !           220: All these commands convert several words at once if given an argument.
        !           221: They are especially convenient for
        !           222: converting a large amount of text from all upper case to mixed case,
        !           223: because you can move through the test using ESC L,
        !           224: ESC U or ESC C on each word as appropriate.
        !           225: .LP
        !           226: When given a negative argument,
        !           227: the word case conversion commands apply to
        !           228: the appropriate number of words before point,
        !           229: but do not move point.
        !           230: This is convenient when you have just typed a word in the wrong case.
        !           231: You can give the case conversion command and continue typing.
        !           232: .LP
        !           233: If a word case conversion command is given in the middle of a word,
        !           234: it applies only to the part of the word which follows the cursor,
        !           235: treating it as a whole word.
        !           236: .LP
        !           237: The other case conversion functions are \fIcase-region-upper\fP and
        !           238: \fIcase-region-lower\fP,
        !           239: which convert everything between point and mark to the specified case.
        !           240: Point and mark remain unchanged.
        !           241: .NH 2
        !           242: Commands for Fixing Typos
        !           243: .XS \n(PN 5n
        !           244: \*(SN Commands for Fixing Typos
        !           245: .XE
        !           246: .LP
        !           247: In this section we describe the commands that are especially useful
        !           248: for the times when you catch a mistake on your text after you have made it,
        !           249: or change your mind while composing text on line.
        !           250: .IP "Rubout" 25n
        !           251: Delete last character.
        !           252: .IP "ESC Rubout" 25n
        !           253: Kill last word.
        !           254: .IP "C-X Rubout" 25n
        !           255: Kill to beginning of sentence.
        !           256: .IP "C-T" 25n
        !           257: Transpose two characters.
        !           258: .IP "C-X C-T" 25n
        !           259: Transpose two lines.
        !           260: .IP "ESC Minus ESC L" 25n
        !           261: Convert last word to lower case.
        !           262: .IP "ESC Minus ESC U" 25n
        !           263: Convert last word to upper case.
        !           264: .IP "ESC Minus ESC C" 25n
        !           265: Convert last word to lower case with capital initial.
        !           266: .LP
        !           267: .NH 2
        !           268: Killing Your Mistakes
        !           269: .XS \n(PN 5n
        !           270: \*(SN Killing Your Mistakes
        !           271: .XE
        !           272: .LP
        !           273: The Rubout command is the most important correction command.
        !           274: When used among printing (self-inserting) characters,
        !           275: it can be thought of as canceling the last character typed.
        !           276: .LP
        !           277: When your mistake is longer than a couple of characters,
        !           278: it might be more convenient to use ESC Rubout or C-X Rubout.
        !           279: ESC Rubout kills back to the start of the last word,
        !           280: and C-X Rubout kills back to the start of the last sentence.
        !           281: C-X Rubout is particularly useful when
        !           282: you are thinking of what to write as you type it,
        !           283: in case you change your mind about phrasing.
        !           284: ESC Rubout and C-X Rubout save the killed text for C-Y and ESC Y to retrieve.
        !           285: .LP
        !           286: ESC Rubout is often useful even when you have typed only a few
        !           287: characters wrong,
        !           288: if you know you are confused in your typing and aren't sure what you typed.
        !           289: At such a time,
        !           290: you cannot correct with
        !           291: Rubout except by looking at the screen to see what you did.
        !           292: It requires less thought to kill the whole word and start over again,
        !           293: especially if the system is heavily loaded.
        !           294: .LP
        !           295: If you were typing a command or command parameters, C-G will abort the
        !           296: command with no further processing.
        !           297: .NH 2
        !           298: Transposition
        !           299: .XS \n(PN 5n
        !           300: \*(SN Transposition
        !           301: .XE
        !           302: .LP
        !           303: The common error of transposing two characters can be fixed
        !           304: with the C-T (\fItranspose-characters\fP) command.
        !           305: Normally,
        !           306: C-T transposes the two characters on either side of the cursor
        !           307: and moves the cursor forward one character.  Repeating the command
        !           308: several times "drags" a character to the right.
        !           309: (Remember that \fIpoint\fP is considered to be between two characters,
        !           310: even though the visible cursor in your terminal is on only one of them.)
        !           311: When given at the end of a line,
        !           312: rather than switching the last character of the line with the line separator,
        !           313: which would be useless,
        !           314: C-T transposes the last two characters on the line.
        !           315: So,
        !           316: if you catch your transposition error right away,
        !           317: you can fix it with just a C-T.
        !           318: If you don't catch it so fast,
        !           319: you must move the cursor back to between the two characters.
        !           320: .LP
        !           321: To transpose two lines,
        !           322: use the C-X C-T (\fItranspose-lines\fP) command.  The line containing the
        !           323: cursor is exchanged with the line above it; the cursor is left at the
        !           324: beginning of the line following its original position.
        !           325: .NH 2
        !           326: Checking and Correcting Spelling
        !           327: .XS \n(PN 5n
        !           328: \*(SN Checking and Correcting Spelling
        !           329: .XE
        !           330: .LP
        !           331: When you write a paper,
        !           332: you should correct its spelling at some point close to finishing it.
        !           333: To correct the entire buffer,
        !           334: do ESC X \fIspell-buffer\fP.
        !           335: This invokes the
        !           336: .UX
        !           337: .I spell
        !           338: program,
        !           339: which prints a list of all the misspelled words.
        !           340: \s-2JOVE\s0 catches the list and places it in a
        !           341: \s-2JOVE\s0 buffer called \fBSpell\fP.
        !           342: You are given an opportunity to delete from that buffer any words that
        !           343: aren't really errors;
        !           344: then \s-2JOVE\s0 looks up each misspelled word and
        !           345: remembers where it is in the buffer being corrected.
        !           346: Then you can go forward to each misspelled word with C-X C-N (\fInext-error\fP)
        !           347: and backward with C-X C-P (\fIprevious-error\fP).
        !           348: See the section entitled \fIError Message Parsing\fP.
        !           349: .NH 1
        !           350: File Handling
        !           351: .XS \n(PN
        !           352: \*(SN File Handling
        !           353: .XE
        !           354: .LP
        !           355: The basic unit of stored data is the file.
        !           356: Each program,
        !           357: each paper,
        !           358: lives usually in its own file.
        !           359: To edit a program or paper,
        !           360: the editor must be told the name of the file that contains it.
        !           361: This is called \fIvisiting\fP a file.
        !           362: To make your changes to the file permanent on disk,
        !           363: you must \fIsave\fP the file.
        !           364: .NH 2
        !           365: Visiting Files
        !           366: .XS \n(PN 5n
        !           367: \*(SN Visiting Files
        !           368: .XE
        !           369: .LP
        !           370: .IP "C-X C-V" 15n
        !           371: Visit a file.
        !           372: .IP "C-X C-R" 15n
        !           373: Same as C-X C-V.
        !           374: .IP "C-X C-S" 15n
        !           375: Save the visited file.
        !           376: .IP "ESC ~" 15n
        !           377: Tell \s-2JOVE\s0 to forget that the buffer has been changed.
        !           378: .LP
        !           379: .LP
        !           380: \fIVisiting\fP a file means copying its contents into \s-2JOVE\s0 where you
        !           381: can edit them.
        !           382: \s-2JOVE\s0 remembers the name of the file you visited.
        !           383: Unless you use the multiple buffer feature of \s-2JOVE\s0,
        !           384: you can only be visiting one file at a time.
        !           385: The name of the current selected buffer is visible in the mode line.
        !           386: .LP
        !           387: The changes you make with \s-2JOVE\s0 are made in a copy inside \s-2JOVE\s0.
        !           388: The file itself is not changed.
        !           389: The changed text is not permanent until you \fIsave\fP it in a file.
        !           390: The first time you change the text,
        !           391: an asterisk appears at the end of the mode line; this indicates that the text
        !           392: contains fresh changes which will be lost unless you save them.
        !           393: .LP
        !           394: To visit a file,
        !           395: use the command C-X C-V.
        !           396: Follow the command with the name of the file you wish to visit,
        !           397: terminated by a Return.
        !           398: You can abort the command by typing C-G,
        !           399: or edit the filename with many of the standard \s-2JOVE\s0 commands
        !           400: (e.g., C-A, C-E, C-F, ESC F, ESC Rubout).
        !           401: If the filename you wish to visit is similar to the filename in the
        !           402: mode line (the default filename),
        !           403: you can type C-R to insert the default and then edit it.
        !           404: If you do type a Return to finish the command,
        !           405: the new file's text appears on the screen,
        !           406: and its name appears in the mode line.
        !           407: In addition,
        !           408: its name becomes the new default filename.
        !           409: .LP
        !           410: If you wish to save the file and make your changes permanent,
        !           411: type C-X C-S.
        !           412: After the save is finished,
        !           413: C-X C-S prints the filename and the
        !           414: number of characters and lines that it wrote to the file.
        !           415: If there are no changes to save (no asterisk at the end of the mode line),
        !           416: the file is not saved;
        !           417: otherwise the changes saved and the asterisk at the end of
        !           418: the mode line will disappear.
        !           419: .LP
        !           420: What if you want to create a file?  Just visit it.
        !           421: \s-2JOVE\s0 prints
        !           422: \fI(New file)\fP but aside from that behaves as if you had visited an existing
        !           423: empty file.
        !           424: If you make any changes and save them,
        !           425: the file is created.
        !           426: If you visit a nonexistent file unintentionally
        !           427: (because you typed the wrong filename),
        !           428: go ahead and visit the file you meant.
        !           429: If you don't save the unwanted file,
        !           430: it is not created.
        !           431: .LP
        !           432: If you alter one file and then visit another in the same buffer,
        !           433: \s-2JOVE\s0 offers to save the old one.
        !           434: If you answer YES,
        !           435: the old file is saved;
        !           436: if you answer NO,
        !           437: all the changes you have made to it since the last save are lost.
        !           438: You should not type ahead after a file visiting
        !           439: command,
        !           440: because your type-ahead might answer an unexpected question
        !           441: in a way that you would regret.
        !           442: .LP
        !           443: Sometimes you will change a buffer by accident.
        !           444: Even if you undo the effect of the change by editing,
        !           445: \s-2JOVE\s0 still knows that "the buffer has been changed".
        !           446: You can tell \s-2JOVE\s0 to pretend that there have been no changes with the
        !           447: ESC \s+2~\s0 command (\fImake-buffer-unmodified\fP).
        !           448: This command simply clears the "modified" flag which
        !           449: says that the buffer contains changes which need to be saved.
        !           450: Even if
        !           451: the buffer really \fIis\fP changed \s-2JOVE\s0 will still act as if it were not.
        !           452: .LP
        !           453: If \s-2JOVE\s0 is about to save a file and sees that the date of the version
        !           454: on disk does not match what \s-2JOVE\s0 last read or wrote,
        !           455: \s-2JOVE\s0 notifies you of this fact,
        !           456: and asks what to do, because this probably means that something is wrong.
        !           457: For example,
        !           458: somebody else may have been editing the same file.
        !           459: If this is so,
        !           460: there is a good chance that your work
        !           461: or his work will be lost if you don't take the proper steps.
        !           462: You should first find out exactly what is going on.
        !           463: If you determine that somebody else has modified the file,
        !           464: save your file under a different filename and then DIFF the two files
        !           465: to merge the two sets of changes.  (The "patch" command is useful for
        !           466: applying the results of context diffs directly).
        !           467: Also get in touch with the other person so that the files don't diverge
        !           468: any further.
        !           469: .NH 2
        !           470: How to Undo Drastic Changes to a File
        !           471: .XS \n(PN 5n
        !           472: \*(SN How to Undo Drastic Changes to a File
        !           473: .XE
        !           474: .LP
        !           475: If you have made several extensive changes to a file and then change
        !           476: your mind about them,
        !           477: and you haven't yet saved them,
        !           478: you can get rid of them by reading in the previous version of the file.
        !           479: You can do this with the C-X C-V command,
        !           480: to visit the unsaved version of the file.
        !           481: .NH 2
        !           482: Recovering from system/editor crashes
        !           483: .XS \n(PN 5n
        !           484: \*(SN Recovering from system/editor crashes
        !           485: .XE
        !           486: .LP
        !           487: JOVE does not have \fIAuto Save\fP mode, but it does provide a way to
        !           488: recover your work in the event of a system or editor crash.  JOVE saves
        !           489: information about the files you're editing every so many changes to a
        !           490: buffer to make recovery possible.  Since a relatively small amount of
        !           491: information is involved it's hardly even noticeable when JOVE does this.  The
        !           492: variable "sync-frequency" says how often to save the necessary
        !           493: information, and the default is every 50 changes.  50 is a very
        !           494: reasonable number: if you are writing a paper you will not lose more than
        !           495: the last 50 characters you typed, which is less than the average length
        !           496: of a line.
        !           497: .NH 2
        !           498: Miscellaneous File Operations
        !           499: .XS \n(PN 5n
        !           500: \*(SN Miscellaneous File Operations
        !           501: .XE
        !           502: .LP
        !           503: .LP
        !           504: ESC X \fIwrite-file\fP <file><return> writes the contents of the buffer
        !           505: into the file <file>,
        !           506: and then visits that file.
        !           507: It can be thought of as a way of "changing the name" of
        !           508: the file you are visiting.
        !           509: Unlike C-X C-S,
        !           510: \fIwrite-file\fP saves even if the buffer has not been changed.
        !           511: C-X C-W is another way of getting this command.
        !           512: .LP
        !           513: ESC X \fIinsert-file\fP <file><return> inserts the contents of <file> into the
        !           514: buffer at point,
        !           515: leaving point unchanged before the contents.
        !           516: You can also use C-X C-I to get this command.
        !           517: .LP
        !           518: ESC X \fIwrite-region\fP <file><return> writes the region (the text between
        !           519: point and mark) to the specified file.
        !           520: It does not set the visited filename.
        !           521: The buffer is not changed.
        !           522: .LP
        !           523: ESC X \fIappend-region\fP <file><return> appends the region to <file>.
        !           524: The text is added to the end of <file>.
        !           525: .NH 1
        !           526: Using Multiple Buffers
        !           527: .XS \n(PN
        !           528: \*(SN Using Multiple Buffers
        !           529: .XE
        !           530: .LP
        !           531: When we speak of "the buffer",
        !           532: which contains the text you are editing,
        !           533: we have given the impression that there is only one.
        !           534: In fact,
        !           535: there may be many of them,
        !           536: each with its own body of text.
        !           537: At any time only one buffer can be \fIselected\fP and available for editing,
        !           538: but it isn't hard to switch to a different one.
        !           539: Each buffer individually remembers which file it is visiting,
        !           540: what modes are in effect,
        !           541: and whether there are any changes that need saving.
        !           542: .IP "C-X B" 15n
        !           543: Select or create a buffer.
        !           544: .IP "C-X C-F" 15n
        !           545: Visit a file in its own buffer.
        !           546: .IP "C-X C-B" 15n
        !           547: List the existing buffers.
        !           548: .IP "C-X K" 15n
        !           549: Kill a buffer.
        !           550: .LP
        !           551: Each buffer in \s-2JOVE\s0 has a single name,
        !           552: which normally doesn't change.
        !           553: A buffer's name can be any length.
        !           554: The name of the currently selected buffer
        !           555: and the name of the file visited in it
        !           556: are visible in the mode line when you are at top level.
        !           557: A newly started \s-2JOVE\s0 has only one buffer,
        !           558: named \fBMain\fP, unless you specified files to edit in the
        !           559: shell command that started \s-2JOVE\s0.
        !           560: .NH 2
        !           561: Creating and Selecting Buffers
        !           562: .XS \n(PN 5n
        !           563: \*(SN Creating and Selecting Buffers
        !           564: .XE
        !           565: .LP
        !           566: To create a new buffer,
        !           567: you need only think of a name for it (say, FOO)
        !           568: and then do C-X B FOO<return>,
        !           569: which is the command C-X B (\fIselect-buffer\fP) followed by the name.
        !           570: This makes a new,
        !           571: empty buffer (if one by that name didn't previously exist) 
        !           572: and selects it for editing.
        !           573: The new buffer is not visiting any file,
        !           574: so if you try to save it you will be asked for the filename to use.
        !           575: Each buffer has its own major mode;
        !           576: the new buffer's major mode is \fIText\fP mode by default.
        !           577: .LP
        !           578: To return to buffer FOO later after having switched to another,
        !           579: the same command C-X B FOO<return> is used,
        !           580: since C-X B can tell whether a buffer named FOO exists already or not.
        !           581: C-X B Main<return> reselects the buffer Main that \s-2JOVE\s0 started out with.
        !           582: Just C-X B<return> reselects the previous buffer.
        !           583: Repeated C-X B<return>'s alternate between the last two buffers selected.
        !           584: .LP
        !           585: You can also read a file into its own newly created buffer,
        !           586: all with one command: C-X C-F (\fIfind-file\fP),
        !           587: followed by the filename.
        !           588: The name of the buffer is the last element of the file's pathname.
        !           589: C-F stands for "Find",
        !           590: because if the specified file already resides in a buffer in your \s-2JOVE\s0,
        !           591: that buffer is reselected.
        !           592: So you need not remember whether you have brought the file in already or not.
        !           593: A buffer created by C-X C-F can be reselected later with C-X B or C-X C-F,
        !           594: whichever you find more convenient.
        !           595: Nonexistent files can be created with C-X C-F just as they can with C-X C-V.
        !           596: .NH 2
        !           597: Using Existing Buffers
        !           598: .XS \n(PN 5n
        !           599: \*(SN Using Existing Buffers
        !           600: .XE
        !           601: .LP
        !           602: To get a list of all the buffers that exist,
        !           603: do C-X C-B (\fIlist-buffers\fP).
        !           604: Each buffer's type,
        !           605: name,
        !           606: and visited filename is printed.
        !           607: An asterisk before the buffer name indicates a
        !           608: buffer which contains changes that have not been saved. The number
        !           609: that appears at the beginning of a line in a C-X C-B listing is that
        !           610: buffer's \fIbuffer number\fP.
        !           611: You can select a buffer by typing its number in place of its name.
        !           612: If a buffer with that number doesn't already exist,
        !           613: a new buffer is created with that number as its name.
        !           614: .LP
        !           615: If several buffers have modified text in them,
        !           616: you should save some of them with C-X C-M (\fIwrite-modified-files\fP).
        !           617: This finds all the buffers that need saving and then saves them.
        !           618: Saving the buffers this way is much
        !           619: easier and more efficient (but more dangerous)
        !           620: than selecting each one and typing C-X C-S.
        !           621: If you give C-X C-M an argument, \s-2JOVE\s0 will ask for confirmation
        !           622: before saving each buffer.
        !           623: .LP
        !           624: ESC X \fIrename-buffer\fP <new name><return> changes the name of the currently
        !           625: selected buffer.
        !           626: .LP
        !           627: ESC X \fIerase-buffer\fP <buffer name><return> erases the contents of the
        !           628: <buffer name> without deleting the buffer entirely.
        !           629: .NH 2
        !           630: Killing Buffers
        !           631: .XS \n(PN 5n
        !           632: \*(SN Killing Buffers
        !           633: .XE
        !           634: .LP
        !           635: After you use a \s-2JOVE\s0 for a while,
        !           636: it may fill up with buffers which you no longer need.
        !           637: Eventually you can reach a point where trying to
        !           638: create any more results in an "out of memory" or "out of lines"
        !           639: error.
        !           640: When this happens you will want to kill some buffers with the
        !           641: C-X K (\fIdelete-buffer\fP) command.
        !           642: You can kill the buffer FOO by doing C-X K FOO<return>.
        !           643: If you type C-X K <return> JOVE will kill the previously selected buffer.
        !           644: If you try to kill a buffer that needs saving \s-2JOVE\s0
        !           645: will ask you to confirm it.
        !           646: .LP
        !           647: If you need to kill several buffers, use the command \fIkill-some-buffers\fP.
        !           648: This prompts you with the name of each buffer and asks for confirmation
        !           649: before killing that buffer.
        !           650: .NH 1
        !           651: Controlling the Display
        !           652: .XS \n(PN
        !           653: \*(SN Controlling the Display
        !           654: .XE
        !           655: .LP
        !           656: Since only part of a large file will fit on the screen,
        !           657: \s-2JOVE\s0 tries to show the part that is likely to be interesting.
        !           658: The display control commands allow you to see a different part of the file.
        !           659: .IP "C-L" 15n
        !           660: Reposition point at a specified vertical position,
        !           661: OR clear and redraw the screen with point in the same place.
        !           662: .IP "C-V" 15n
        !           663: Scroll forwards (a screen or a few lines).
        !           664: .IP "ESC V" 15n
        !           665: Scroll backwards.
        !           666: .IP "C-Z" 15n
        !           667: Scroll forward some lines.
        !           668: .IP "ESC Z" 15n
        !           669: Scroll backwards some lines.
        !           670: .LP
        !           671: .LP
        !           672: The terminal screen is rarely large enough to display all of your
        !           673: file.
        !           674: If the whole buffer doesn't fit on the screen,
        !           675: \s-2JOVE\s0 shows a contiguous portion of it,
        !           676: containing 
        !           677: .I point.
        !           678: It continues to show approximately the same portion
        !           679: until point moves outside of what is displayed;
        !           680: then \s-2JOVE\s0 chooses a new portion centered around the new 
        !           681: .I point.
        !           682: This is \s-2JOVE\s0's guess as to what you are most interested in seeing,
        !           683: but if the guess is wrong,
        !           684: you can use the display control commands to see a different portion.
        !           685: The available screen area through which you can see part of
        !           686: the buffer is called \fIthe window\fP,
        !           687: and the choice of where in the
        !           688: buffer to start displaying is also called \fIthe window\fP.  (When 
        !           689: there is only one window, it plus the mode line and the input line take
        !           690: up the whole screen).
        !           691: .LP
        !           692: First we describe how \s-2JOVE\s0 chooses a new window position on its own.
        !           693: The goal is usually to place 
        !           694: .I point 
        !           695: half way down the window.
        !           696: This is controlled by the variable \fIscroll-step\fP,
        !           697: whose value is the number of
        !           698: lines above the bottom or below the top of the window that the line
        !           699: containing point is placed.
        !           700: A value of 0 (the initial value) means center 
        !           701: .I point
        !           702: in the window.
        !           703: .LP
        !           704: The basic display control command is C-L (\fIredraw-display\fP).
        !           705: In its simplest form,
        !           706: with no argument,
        !           707: it tells \s-2JOVE\s0 to choose a new window position,
        !           708: centering point half way from the top as usual.
        !           709: .LP
        !           710: C-L with a positive argument chooses a new window so as to put point
        !           711: that many lines from the top.
        !           712: An argument of zero puts point on the very top line.
        !           713: Point does not move with respect to the text; rather,
        !           714: the text and point move rigidly on the screen.
        !           715: .LP
        !           716: If point stays on the same line,
        !           717: the window is first cleared and then redrawn.
        !           718: Thus,
        !           719: two C-L's in a row are guaranteed to clear the current window.
        !           720: ESC C-L will clear and redraw the entire screen.
        !           721: .LP
        !           722: The \fIscrolling\fP commands C-V,
        !           723: ESC V,
        !           724: C-Z,
        !           725: and ESC Z,
        !           726: let you move the whole display up or down a few lines.
        !           727: C-V (\fInext-page\fP) with an
        !           728: argument shows you that many more lines at the bottom of the screen,
        !           729: moving the text and point up together as C-L might.
        !           730: C-V with a
        !           731: negative argument shows you more lines at the top of the screen,
        !           732: as does ESC V (\fIprevious-page\fP) with a positive argument.
        !           733: .LP
        !           734: To read the buffer a window at a time,
        !           735: use the C-V command with no argument.
        !           736: It takes the last line at the bottom of the window and puts
        !           737: it at the top,
        !           738: followed by nearly a whole window of lines not visible before.
        !           739: Point is put at the top of the window.
        !           740: Thus, each C-V shows the "next page of text",
        !           741: except for one line of overlap to provide context.
        !           742: To move backward,
        !           743: use ESC V without an argument,
        !           744: which moves a whole window backwards (again with a line of overlap).
        !           745: .LP
        !           746: C-Z and ESC Z scroll one line forward and one line backward,
        !           747: respectively.
        !           748: These are convenient for moving in units of lines
        !           749: without having to type a numeric argument.
        !           750: .NH 2
        !           751: Multiple Windows
        !           752: .XS \n(PN 5n
        !           753: \*(SN Multiple Windows
        !           754: .XE
        !           755: .LP
        !           756: \s-2JOVE\s0 allows you to split the screen into two or more \fIwindows\fP and
        !           757: use them to display parts of different files,
        !           758: or different parts of the same file.
        !           759: .IP "C-X 2" 15n
        !           760: Divide the current window into two smaller ones.
        !           761: .IP "C-X 1" 15n
        !           762: Delete all windows but the current one.
        !           763: .IP "C-X D" 15n
        !           764: Delete current window.
        !           765: .IP "C-X N" 15n
        !           766: Switch to the next window.
        !           767: .IP "C-X P" 15n
        !           768: Switch to the previous window.
        !           769: .IP "C-X O" 15n
        !           770: Same as C-X P.
        !           771: .IP "C-X ^" 15n
        !           772: Make this window bigger.
        !           773: .IP "ESC C-V" 15n
        !           774: Scroll the other window.
        !           775: .LP
        !           776: .LP
        !           777: When using \fImultiple window\fP mode,
        !           778: the text portion of the screen
        !           779: is divided into separate parts called \fIwindows\fP,
        !           780: which can display different pieces of text.
        !           781: Each window can display different files,
        !           782: or parts of the same file.
        !           783: Only one of the windows is 
        !           784: .I active; 
        !           785: that is
        !           786: the window which the cursor is in.
        !           787: Editing normally takes place in that window alone.
        !           788: To edit in another window,
        !           789: you would give a command to move the cursor to the other window,
        !           790: and then edit there.
        !           791: .LP
        !           792: Each window displays a mode line for the buffer it's displaying.
        !           793: This is useful to keep track of which window corresponds with which
        !           794: file.  In addition, the mode line serves as a separator between windows.
        !           795: By setting the variable \fImode-line-should-standout\fP to "on" you can
        !           796: have \s-2JOVE\s0 display the mode-line in reverse video (assuming your
        !           797: particular terminal has the reverse video capability).
        !           798: .LP
        !           799: The command C-X 2 (\fIsplit-current-window\fP) enters multiple window mode.
        !           800: A new mode line appears across the middle of the screen,
        !           801: dividing the text display area into two halves.
        !           802: Both windows contain the same buffer and display the same position in it,
        !           803: namely where point was at the time you issued the command.
        !           804: The cursor moves to the second window.
        !           805: .LP
        !           806: To return to viewing only one window,
        !           807: use the command C-X 1 (\fIdelete-other-windows\fP).
        !           808: The current window expands to fill the whole screen,
        !           809: and the other windows disappear until the next C-X 2.
        !           810: (The buffers and their contents are unaffected by any of the
        !           811: window operations).
        !           812: .LP
        !           813: While there is more than one window,
        !           814: you can use C-X N (\fInext-window\fP) to switch to the next window,
        !           815: and C-X P (\fIprevious-window\fP) to switch to the previous one.
        !           816: If you are in the bottom window and you type C-X N,
        !           817: you will be placed in the top window,
        !           818: and the same kind of thing happens when you type C-X P in the top window,
        !           819: namely you will be placed in the bottom window.
        !           820: C-X O is the same as C-X P.
        !           821: It stands for "other window" because when there are only two windows,
        !           822: repeated use of this command will switch between the two windows.
        !           823: .LP
        !           824: Often you will be editing one window while using the other just for reference.
        !           825: Then,
        !           826: the command ESC C-V (\fIpage-next-window\fP) is very useful.
        !           827: It scrolls the next window,
        !           828: as if you switched to the next window,
        !           829: typed C-V,
        !           830: and switched back,
        !           831: without your having to do all that.
        !           832: With a negative argument,
        !           833: ESC C-V will do an ESC V in the next window.
        !           834: .LP
        !           835: When a window splits,
        !           836: both halves are approximately the same size.
        !           837: You can redistribute the screen space between the windows with
        !           838: the C-X ^ (\fIgrow-window\fP) command.
        !           839: It makes the currently selected window grow one line bigger,
        !           840: or as many lines as is specified with a numeric argument.
        !           841: Use ESC X \fIshrink-window\fP to make the current window smaller.
        !           842: .NH 2
        !           843: Multiple Windows and Multiple Buffers
        !           844: .XS \n(PN 5n
        !           845: \*(SN Multiple Windows and Multiple Buffers
        !           846: .XE
        !           847: .LP
        !           848: Buffers can be selected independently in each window.
        !           849: The C-X B command selects a new buffer in whichever window contains
        !           850: the cursor.
        !           851: Other windows' buffers do not change.
        !           852: .LP
        !           853: You can view the same buffer in more than one window.
        !           854: Although the same buffer appears in both windows,
        !           855: they have different values of point,
        !           856: so you can move around in one window while the other window
        !           857: continues to show the same text.
        !           858: Then,
        !           859: having found one place you wish to refer to, you can go back into the
        !           860: other window with C-X O or C-X P to make your changes.
        !           861: .LP
        !           862: If you have the same buffer in both windows,
        !           863: you must beware of trying to visit a different file in one of
        !           864: the windows with C-X C-V,
        !           865: because if you bring a new file into this buffer,
        !           866: it will replaced the old file in \fIboth\fP windows.
        !           867: To view different files in different windows,
        !           868: you must switch buffers in one of the windows first
        !           869: (with C-X B or C-X C-F, perhaps).
        !           870: .LP
        !           871: A convenient "combination" command for viewing something in another
        !           872: window is C-X 4 (\fIwindow-find\fP).
        !           873: With this command you can ask to see any specified buffer,
        !           874: file or tag in the other window.
        !           875: Follow the C-X 4 with either B and a buffer name,
        !           876: F and a filename,
        !           877: or T and a tag name.
        !           878: This switches to the other window and finds there what you specified.
        !           879: If you were previously in one-window mode,
        !           880: multiple-window mode is entered.
        !           881: C-X 4 B is similar to C-X 2 C-X B.
        !           882: C-X 4 F is similar to C-X 2 C-X C-F.
        !           883: C-X 4 T is similar to C-X 2 C-X
        !           884: T.
        !           885: The difference is one of efficiency,
        !           886: and also that C-X 4 works equally well if you are already using two windows.
        !           887: .NH 1
        !           888: Processes Under \s-2JOVE\s0
        !           889: .XS \n(PN
        !           890: \*(SN Processes Under \s-2JOVE\s0
        !           891: .XE
        !           892: .LP
        !           893: Another feature in \s-2JOVE\s0 is its ability to interact with
        !           894: .UX
        !           895: in a useful way.
        !           896: You can run other
        !           897: .UX
        !           898: commands from \s-2JOVE\s0 and catch their output in \s-2JOVE\s0 buffers.
        !           899: In this chapter we will discuss the different
        !           900: ways to run and interact with
        !           901: .UX
        !           902: commands.
        !           903: .NH 2
        !           904: Non-interactive
        !           905: .UX
        !           906: commands
        !           907: .XS \n(PN 5n
        !           908: \*(SN Non-interactive
        !           909: .XE
        !           910: .LP
        !           911: To run a
        !           912: .UX
        !           913: command from \s-2JOVE\s0 just type "C-X !" followed by the name
        !           914: of the command terminated with Return.
        !           915: For example,
        !           916: to get a list of all the users on the system,
        !           917: you do:
        !           918: .DS I
        !           919: C-X ! who<return>
        !           920: .DE
        !           921: Then \s-2JOVE\s0 picks a reasonable buffer in which the output from the
        !           922: command will be placed.
        !           923: E.g.,
        !           924: "who" uses a buffer called \fBwho\fP;
        !           925: "ps alx" uses \fBps\fP;
        !           926: and "fgrep -n foo *.c" uses \fBfgrep\fP.
        !           927: If \s-2JOVE\s0
        !           928: wants to use a buffer that already exists it first erases the old contents.
        !           929: If the buffer it selects holds a file,
        !           930: not output from a previous shell command,
        !           931: you must first delete that buffer with C-X K.
        !           932: .LP
        !           933: Once \s-2JOVE\s0 has picked a buffer it puts that buffer in a window so you
        !           934: can see the command's output as it is running.
        !           935: If there is only one window \s-2JOVE\s0 will automatically make another one.
        !           936: Otherwise,
        !           937: \s-2JOVE\s0
        !           938: tries to pick the most convenient window which isn't the current one.
        !           939: .LP
        !           940: It's not a good idea to type anything while the command is running.
        !           941: There are two reasons for this:
        !           942: .IP (i)
        !           943: \s-2JOVE\s0 won't see the characters (thus won't execute them) until the
        !           944: command finishes,
        !           945: so you may forget what you've typed.
        !           946: .IP (ii)
        !           947: Although \s-2JOVE\s0 won't know what you've typed,
        !           948: it 
        !           949: .I will
        !           950: know that you've typed something,
        !           951: and then it will try to be "smart" and not update the
        !           952: display until it's interpreted what you've typed.
        !           953: But,
        !           954: of course,
        !           955: \s-2JOVE\s0 won't interpret what you type until the
        !           956: .UX
        !           957: command completes,
        !           958: so you're left with the uneasy feeling you get when you
        !           959: don't know what the hell the computer is doing*.
        !           960: .FS
        !           961: *This is a bug and should be fixed,
        !           962: but probably won't be for a while.
        !           963: .FE
        !           964: .LP
        !           965: If you want to interrupt the command for some reason (perhaps you
        !           966: mistyped it, or you changed your mind) you can type C-].
        !           967: Typing this
        !           968: inside \s-2JOVE\s0 while a process is running is the same as typing C-C when
        !           969: you are outside \s-2JOVE\s0,
        !           970: namely the process stops in a hurry.
        !           971: .LP
        !           972: When the command finishes, \s-2JOVE\s0 puts you back in the window in which 
        !           973: you started.
        !           974: Then it prints a message indicating whether or not the command
        !           975: completed successfully in its (the command's) opinion.
        !           976: That is,
        !           977: if the command had what it considers an error
        !           978: (or you interrupt it with C-])
        !           979: \s-2JOVE\s0 will print an appropriate message.
        !           980: 
        !           981: .NH 2
        !           982: Limitations of Non-Interactive Processes
        !           983: .XS \n(PN 5n
        !           984: \*(SN Limitations of Non-Interactive Processes
        !           985: .XE
        !           986: .LP
        !           987: The reason these are called non-interactive processes is that you
        !           988: can't type any input to them; you can't interact with them; they can't
        !           989: ask you questions because there is no way for you to answer.
        !           990: For example,
        !           991: you can't run a command interpreter (a shell), or 
        !           992: .I mail
        !           993: or 
        !           994: .I crypt
        !           995: with C-X ! because there is no way to provide it with input.
        !           996: Remember that \s-2JOVE\s0 (not the process in the window)
        !           997: is listening to your keyboard,
        !           998: and \s-2JOVE\s0 waits until the process dies before it looks at
        !           999: what you type.
        !          1000: .LP
        !          1001: C-X ! is useful for running commands that do some output and then exit.
        !          1002: For example,
        !          1003: it's very useful to use with the C compiler to
        !          1004: catch compilation error messages (see Compiling C Programs),
        !          1005: or with the \fIgrep\fP commands.
        !          1006: .NH 2
        !          1007: Interactive Processes \(em Run a Shell in a Window
        !          1008: .XS \n(PN 5n
        !          1009: \*(SN Interactive Processes \(em Run a Shell in a Window
        !          1010: .XE
        !          1011: .LP
        !          1012: Some versions of \s-2JOVE\s0\(dg
        !          1013: .FS
        !          1014: \(dg For example, the version provided with 4.3BSD.
        !          1015: .FE
        !          1016: have the capability of running interactive
        !          1017: processes.
        !          1018: This is more useful than non-interactive processes for
        !          1019: certain types of jobs:
        !          1020: .IP (i)
        !          1021: You can go off and do some editing while the command is running.
        !          1022: This is useful for commands that do sporadic output and run for fairly long
        !          1023: periods of time.
        !          1024: .IP (ii)
        !          1025: Unlike non-interactive processes,
        !          1026: you can type input to these.
        !          1027: In addition,
        !          1028: you can edit what you type with the power of all the \s-2JOVE\s0
        !          1029: commands \fIbefore\fP you send the input to the process.
        !          1030: This is a really important feature,
        !          1031: and is especially useful for running a shell in a window.
        !          1032: .IP (iii)
        !          1033: Because you can continue with normal editing while one of the
        !          1034: processes is running,
        !          1035: you can create a bunch of contexts and manage them
        !          1036: (select them, delete them, or temporarily put them aside)
        !          1037: with \s-2JOVE\s0's window and buffer mechanisms.
        !          1038: .LP
        !          1039: Although we may have given an image of processes being attached to 
        !          1040: .I windows,
        !          1041: in fact they are attached to 
        !          1042: .I buffers.
        !          1043: Therefore,
        !          1044: once an \fIi-process\fP is running you can select another buffer into that window,
        !          1045: or if you wish you can delete the window altogether.
        !          1046: If you reselect that buffer later it will be up to date.
        !          1047: That is,
        !          1048: even though the
        !          1049: buffer wasn't visible it was still receiving output from the process.
        !          1050: You don't have to worry about missing anything when the buffer isn't visible.
        !          1051: .NH 2
        !          1052: Advantages of Running Processes in \s-2JOVE\s0 Windows.
        !          1053: .XS \n(PN 5n
        !          1054: \*(SN Advantages of Running Processes in \s-2JOVE\s0 Windows.
        !          1055: .XE
        !          1056: .LP
        !          1057: There are several advantages to running a shell in a window.
        !          1058: What you type isn't seen immediately by the process;
        !          1059: instead \s-2JOVE\s0 waits until
        !          1060: you type an entire line before passing it on to the process to read.
        !          1061: This means that before you type <return>
        !          1062: all of \s-2JOVE\s0's editing
        !          1063: capabilities are available for fixing errors on your input line.
        !          1064: If you discover an error at the beginning of the line,
        !          1065: rather than erasing the whole line and starting over,
        !          1066: you can simply move to the error,
        !          1067: correct it,
        !          1068: move back and continue typing.
        !          1069: .LP
        !          1070: Another feature is that you have the entire history of your session in
        !          1071: a \s-2JOVE\s0 buffer.
        !          1072: You don't have to worry about output from a command
        !          1073: moving past the top of the screen.
        !          1074: If you missed some output you can
        !          1075: move back through it with ESC V and other commands.
        !          1076: In addition,
        !          1077: you can save yourself retyping a command (or a similar one) by sending
        !          1078: edited versions of previous commands, or edit the output of one command
        !          1079: to become a list of commands to be executed ("immediate shell scripts").
        !          1080: .NH 2
        !          1081: Differences between Normal and I-process Buffers
        !          1082: .XS \n(PN 5n
        !          1083: \*(SN Differences between Normal and I-process Buffers
        !          1084: .XE
        !          1085: .LP
        !          1086: \s-2JOVE\s0 behaves differently in several ways when you are in an \fIi-process\fP
        !          1087: buffer.
        !          1088: Most obviously, <return> does different things
        !          1089: depending on both your position in the buffer and on the state of the process.
        !          1090: In the normal case,
        !          1091: when point is at the end of the buffer,
        !          1092: Return does what you'd expect: it inserts a line-separator and then
        !          1093: sends the line to the process.
        !          1094: If you are somewhere else in the buffer,
        !          1095: possibly positioned at a previous command that you want to edit,
        !          1096: Return will place a copy of that line
        !          1097: (with the prompt discarded if there is one)
        !          1098: at the end of the buffer and move you there.
        !          1099: Then you can edit the line and type Return as in the normal case.
        !          1100: If the process has died for some reason,
        !          1101: Return does nothing.
        !          1102: It doesn't even insert itself.
        !          1103: If that happens unexpectedly,
        !          1104: you should type ESC X \fIlist-processes\fP<return>
        !          1105: to get a list of each process and its state.
        !          1106: If your process died abnormally,
        !          1107: \fIlist-processes\fP may help you figure out why.
        !          1108: .NH 2
        !          1109: How to Run a Shell in a Window
        !          1110: .XS \n(PN 5n
        !          1111: \*(SN How to Run a Shell in a Window
        !          1112: .XE
        !          1113: .LP
        !          1114: Type ESC X \fIshell\fP<return> to start up a shell.
        !          1115: As with C-X !,
        !          1116: \s-2JOVE\s0 will
        !          1117: create a buffer,
        !          1118: called \fB*shell*\-1\fP,
        !          1119: and select a window for this new buffer.
        !          1120: But unlike C-X ! you will be left in the new window.
        !          1121: Now,
        !          1122: the shell process is said to be attached to \fBshell\-1\fP.

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