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1.1 ! root 1: /* ! 2: * Copyright (c) 1980 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that: (1) source distributions retain this entire copyright ! 7: * notice and comment, and (2) distributions including binaries display ! 8: * the following acknowledgement: ``This product includes software ! 9: * developed by the University of California, Berkeley and its contributors'' ! 10: * in the documentation or other materials provided with the distribution ! 11: * and in all advertising materials mentioning features or use of this ! 12: * software. Neither the name of the University nor the names of its ! 13: * contributors may be used to endorse or promote products derived ! 14: * from this software without specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 16: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 17: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: * ! 19: * @(#)back.h 5.4 (Berkeley) 6/1/90 ! 20: */ ! 21: ! 22: #include <sgtty.h> ! 23: ! 24: #define rnum(r) (random()%r) ! 25: #define D0 dice[0] ! 26: #define D1 dice[1] ! 27: #define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;} ! 28: ! 29: /* ! 30: * ! 31: * Some numerical conventions: ! 32: * ! 33: * Arrays have white's value in [0], red in [1]. ! 34: * Numeric values which are one color or the other use ! 35: * -1 for white, 1 for red. ! 36: * Hence, white will be negative values, red positive one. ! 37: * This makes a lot of sense since white is going in decending ! 38: * order around the board, and red is ascending. ! 39: * ! 40: */ ! 41: ! 42: char EXEC[]; /* object for main program */ ! 43: char TEACH[]; /* object for tutorial program */ ! 44: ! 45: int pnum; /* color of player: ! 46: -1 = white ! 47: 1 = red ! 48: 0 = both ! 49: 2 = not yet init'ed */ ! 50: char args[100]; /* args passed to teachgammon and back */ ! 51: int acnt; /* length of args */ ! 52: int aflag; /* flag to ask for rules or instructions */ ! 53: int bflag; /* flag for automatic board printing */ ! 54: int cflag; /* case conversion flag */ ! 55: int hflag; /* flag for cleaning screen */ ! 56: int mflag; /* backgammon flag */ ! 57: int raflag; /* 'roll again' flag for recovered game */ ! 58: int rflag; /* recovered game flag */ ! 59: int tflag; /* cursor addressing flag */ ! 60: int rfl; /* saved value of rflag */ ! 61: int iroll; /* special flag for inputting rolls */ ! 62: int board[26]; /* board: negative values are white, ! 63: positive are red */ ! 64: int dice[2]; /* value of dice */ ! 65: int mvlim; /* 'move limit': max. number of moves */ ! 66: int mvl; /* working copy of mvlim */ ! 67: int p[5]; /* starting position of moves */ ! 68: int g[5]; /* ending position of moves (goals) */ ! 69: int h[4]; /* flag for each move if a man was hit */ ! 70: int cturn; /* whose turn it currently is: ! 71: -1 = white ! 72: 1 = red ! 73: 0 = just quitted ! 74: -2 = white just lost ! 75: 2 = red just lost */ ! 76: int d0; /* flag if dice have been reversed from ! 77: original position */ ! 78: int table[6][6]; /* odds table for possible rolls */ ! 79: int rscore; /* red's score */ ! 80: int wscore; /* white's score */ ! 81: int gvalue; /* value of game (64 max.) */ ! 82: int dlast; /* who doubled last (0 = neither) */ ! 83: int bar; /* position of bar for current player */ ! 84: int home; /* position of home for current player */ ! 85: int off[2]; /* number of men off board */ ! 86: int *offptr; /* pointer to off for current player */ ! 87: int *offopp; /* pointer to off for opponent */ ! 88: int in[2]; /* number of men in inner table */ ! 89: int *inptr; /* pointer to in for current player */ ! 90: int *inopp; /* pointer to in for opponent */ ! 91: ! 92: int ncin; /* number of characters in cin */ ! 93: char cin[100]; /* input line of current move ! 94: (used for reconstructing input after ! 95: a backspace) */ ! 96: ! 97: char *color[]; ! 98: /* colors as strings */ ! 99: char **colorptr; /* color of current player */ ! 100: char **Colorptr; /* color of current player, capitalized */ ! 101: int colen; /* length of color of current player */ ! 102: ! 103: struct sgttyb tty; /* tty information buffer */ ! 104: int old; /* original tty status */ ! 105: int noech; /* original tty status without echo */ ! 106: int raw; /* raw tty status, no echo */ ! 107: ! 108: int curr; /* row position of cursor */ ! 109: int curc; /* column position of cursor */ ! 110: int begscr; /* 'beginning' of screen ! 111: (not including board) */ ! 112: ! 113: int getout(); /* function to exit backgammon cleanly */
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