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1.1 ! root 1: /* ! 2: * Copyright (c) 1983 Regents of the University of California. ! 3: * All rights reserved. ! 4: * ! 5: * Redistribution and use in source and binary forms are permitted ! 6: * provided that: (1) source distributions retain this entire copyright ! 7: * notice and comment, and (2) distributions including binaries display ! 8: * the following acknowledgement: ``This product includes software ! 9: * developed by the University of California, Berkeley and its contributors'' ! 10: * in the documentation or other materials provided with the distribution ! 11: * and in all advertising materials mentioning features or use of this ! 12: * software. Neither the name of the University nor the names of its ! 13: * contributors may be used to endorse or promote products derived ! 14: * from this software without specific prior written permission. ! 15: * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR ! 16: * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED ! 17: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ! 18: */ ! 19: ! 20: #ifndef lint ! 21: static char sccsid[] = "@(#)com1.c 5.3 (Berkeley) 6/1/90"; ! 22: #endif /* not lint */ ! 23: ! 24: #include "externs.h" ! 25: ! 26: move(thataway, token) ! 27: int thataway, token; ! 28: { ! 29: wordnumber++; ! 30: if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) ! 31: if (thataway) { ! 32: position = thataway; ! 33: newway(token); ! 34: time++; ! 35: } ! 36: else { ! 37: puts("You can't go this way."); ! 38: newway(token); ! 39: whichway(location[position]); ! 40: return(0); ! 41: } ! 42: else if (notes[CANTMOVE] && !notes[LAUNCHED]) ! 43: puts("You aren't able to move; you better drop something."); ! 44: else ! 45: puts("You are out of fuel; now you will rot in space forever!"); ! 46: return(1); ! 47: } ! 48: ! 49: convert(tothis) /* Converts day to night and vice versa. */ ! 50: int tothis; /* Day objects are permanent. Night objects are added*/ ! 51: { /* at dusk, and subtracted at dawn. */ ! 52: register struct objs *p; ! 53: register i, j; ! 54: ! 55: if (tothis == TONIGHT) { ! 56: for (i = 1; i <= NUMOFROOMS; i++) ! 57: for (j = 0; j < NUMOFWORDS; j++) ! 58: nightfile[i].objects[j] = dayfile[i].objects[j]; ! 59: for (p = nightobjs; p->room != 0; p++) ! 60: setbit(nightfile[p->room].objects, p->obj); ! 61: location = nightfile; ! 62: } else { ! 63: for (i = 1; i <= NUMOFROOMS; i++) ! 64: for (j = 0; j < NUMOFWORDS; j++) ! 65: dayfile[i].objects[j] = nightfile[i].objects[j]; ! 66: for (p = nightobjs; p->room != 0; p++) ! 67: clearbit(dayfile[p->room].objects, p->obj); ! 68: location = dayfile; ! 69: } ! 70: } ! 71: ! 72: news() ! 73: { ! 74: register int n; ! 75: int hurt; ! 76: ! 77: if (time > 30 && position < 32){ ! 78: puts("An explosion of shuddering magnitude splinters bulkheads and"); ! 79: puts("ruptures the battlestar's hull. You are sucked out into the"); ! 80: puts("frozen void of space and killed."); ! 81: die(); ! 82: } ! 83: if (time > 20 && position < 32) ! 84: puts("Explosions rock the battlestar."); ! 85: if (time > snooze){ ! 86: puts("You drop from exhaustion..."); ! 87: zzz(); ! 88: } ! 89: if (time > snooze - 5) ! 90: puts("You're getting tired."); ! 91: if (time > (rythmn + CYCLE)) { ! 92: if (location == nightfile) { ! 93: convert(TODAY); ! 94: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 95: puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); ! 96: puts("You awake from a misty dream-world into stark reality."); ! 97: puts("It is day."); ! 98: } ! 99: } else { ! 100: convert(TONIGHT); ! 101: clearbit(location[POOLS].objects, BATHGOD); ! 102: if (OUTSIDE && time - rythmn - CYCLE < 10) { ! 103: puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); ! 104: puts("The sky slowly fades from orange to violet to black. A few stars"); ! 105: puts("flicker on, and it is night."); ! 106: puts("The world seems completly different at night."); ! 107: } ! 108: } ! 109: rythmn = time - time % CYCLE; ! 110: } ! 111: if (!wiz && !tempwiz) ! 112: if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ ! 113: tempwiz = 1; ! 114: puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); ! 115: } ! 116: if (testbit(location[position].objects,ELF)){ ! 117: printf("%s\n",objdes[ELF]); ! 118: fight(ELF,rnd(30)); ! 119: } ! 120: if (testbit(location[position].objects,DARK)){ ! 121: printf("%s\n",objdes[DARK]); ! 122: fight(DARK,100); ! 123: } ! 124: if (testbit(location[position].objects,WOODSMAN)){ ! 125: printf("%s\n",objdes[WOODSMAN]); ! 126: fight(WOODSMAN,50); ! 127: } ! 128: switch(position){ ! 129: ! 130: case 267: ! 131: case 257: /* entering a cave */ ! 132: case 274: ! 133: case 246: ! 134: notes[CANTSEE] = 1; ! 135: break; ! 136: case 160: ! 137: case 216: /* leaving a cave */ ! 138: case 230: ! 139: case 231: ! 140: case 232: ! 141: notes[CANTSEE] = 0; ! 142: break; ! 143: } ! 144: if (testbit(location[position].objects, GIRL)) ! 145: meetgirl = 1; ! 146: if (meetgirl && CYCLE * 1.5 - time < 10){ ! 147: setbit(location[GARDEN].objects,GIRLTALK); ! 148: setbit(location[GARDEN].objects,LAMPON); ! 149: setbit(location[GARDEN].objects,ROPE); ! 150: } ! 151: if (position == DOCK && (beenthere[position] || time > CYCLE)){ ! 152: clearbit(location[DOCK].objects, GIRL); ! 153: clearbit(location[DOCK].objects,MAN); ! 154: } ! 155: if (meetgirl && time - CYCLE * 1.5 > 10){ ! 156: clearbit(location[GARDEN].objects,GIRLTALK); ! 157: clearbit(location[GARDEN].objects,LAMPON); ! 158: clearbit(location[GARDEN].objects,ROPE); ! 159: meetgirl = 0; ! 160: } ! 161: if (testbit(location[position].objects,CYLON)){ ! 162: puts("Oh my God, you're being shot at by an alien spacecraft!"); ! 163: printf("The targeting computer says we have %d seconds to attack!\n",clock); ! 164: fflush(stdout); ! 165: sleep(1); ! 166: if (!visual()){ ! 167: hurt = rnd(NUMOFINJURIES); ! 168: injuries[hurt] = 1; ! 169: puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); ! 170: puts("The viper shudders under a terrible explosion."); ! 171: printf("I'm afraid you have suffered %s.\n", ouch[hurt]); ! 172: } ! 173: else ! 174: clearbit(location[position].objects,CYLON); ! 175: } ! 176: if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ ! 177: puts("I'm afraid you have suffered fatal injuries."); ! 178: die(); ! 179: } ! 180: for (n=0; n < NUMOFINJURIES; n++) ! 181: if (injuries[n] == 1){ ! 182: injuries[n] = 2; ! 183: if (WEIGHT > 5) ! 184: WEIGHT -= 5; ! 185: else ! 186: WEIGHT = 0; ! 187: } ! 188: if (injuries[ARM] == 2){ ! 189: CUMBER -= 5; ! 190: injuries[ARM]++; ! 191: } ! 192: if (injuries[RIBS] == 2){ ! 193: CUMBER -= 2; ! 194: injuries[RIBS]++; ! 195: } ! 196: if (injuries[SPINE] == 2){ ! 197: WEIGHT = 0; ! 198: injuries[SPINE]++; ! 199: } ! 200: if (carrying > WEIGHT || encumber > CUMBER) ! 201: notes[CANTMOVE] = 1; ! 202: else ! 203: notes[CANTMOVE] = 0; ! 204: } ! 205: ! 206: crash() ! 207: { ! 208: int hurt1,hurt2; ! 209: ! 210: fuel--; ! 211: if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ ! 212: if (!location[position].flyhere) ! 213: puts("You're flying too low. We're going to crash!"); ! 214: else{ ! 215: puts("You're out of fuel. We'll have to crash land!"); ! 216: if (!location[position].down){ ! 217: puts("Your viper strikes the ground and explodes into firey fragments."); ! 218: puts("Thick black smoke billows up from the wreckage."); ! 219: die(); ! 220: } ! 221: position = location[position].down; ! 222: } ! 223: notes[LAUNCHED] = 0; ! 224: setbit(location[position].objects,CRASH); ! 225: time += rnd(CYCLE/4); ! 226: puts("The viper explodes into the ground and you lose consciousness..."); ! 227: zzz(); ! 228: hurt1 = rnd(NUMOFINJURIES - 2) + 2; ! 229: hurt2 = rnd(NUMOFINJURIES - 2) + 2; ! 230: injuries[hurt1] = 1; ! 231: injuries[hurt2] = 1; ! 232: injuries[0] = 1; /* abrasions */ ! 233: injuries[1] = 1; /* lacerations */ ! 234: printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); ! 235: } ! 236: }
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