Annotation of 43BSDReno/games/battlestar/com1.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * Copyright (c) 1983 Regents of the University of California.
                      3:  * All rights reserved.
                      4:  *
                      5:  * Redistribution and use in source and binary forms are permitted
                      6:  * provided that: (1) source distributions retain this entire copyright
                      7:  * notice and comment, and (2) distributions including binaries display
                      8:  * the following acknowledgement:  ``This product includes software
                      9:  * developed by the University of California, Berkeley and its contributors''
                     10:  * in the documentation or other materials provided with the distribution
                     11:  * and in all advertising materials mentioning features or use of this
                     12:  * software. Neither the name of the University nor the names of its
                     13:  * contributors may be used to endorse or promote products derived
                     14:  * from this software without specific prior written permission.
                     15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
                     16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                     17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                     18:  */
                     19: 
                     20: #ifndef lint
                     21: static char sccsid[] = "@(#)com1.c     5.3 (Berkeley) 6/1/90";
                     22: #endif /* not lint */
                     23: 
                     24: #include "externs.h"
                     25: 
                     26: move(thataway, token)
                     27: int thataway, token;
                     28: {
                     29:        wordnumber++;
                     30:        if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
                     31:                if (thataway) {
                     32:                        position = thataway;
                     33:                        newway(token);
                     34:                        time++;
                     35:                }
                     36:                else {
                     37:                        puts("You can't go this way.");
                     38:                        newway(token);
                     39:                        whichway(location[position]);
                     40:                        return(0);
                     41:                }
                     42:        else if (notes[CANTMOVE] && !notes[LAUNCHED])
                     43:                puts("You aren't able to move; you better drop something.");
                     44:        else
                     45:                puts("You are out of fuel; now you will rot in space forever!");
                     46:        return(1);
                     47: }
                     48: 
                     49: convert(tothis)                /* Converts day to night and vice versa.            */
                     50: int tothis;            /* Day objects are permanent.  Night objects are added*/
                     51: {                      /* at dusk, and subtracted at dawn.             */
                     52:        register struct objs *p;
                     53:        register i, j;
                     54: 
                     55:        if (tothis == TONIGHT) {
                     56:                for (i = 1; i <= NUMOFROOMS; i++)
                     57:                        for (j = 0; j < NUMOFWORDS; j++)
                     58:                                nightfile[i].objects[j] = dayfile[i].objects[j];
                     59:                for (p = nightobjs; p->room != 0; p++)
                     60:                        setbit(nightfile[p->room].objects, p->obj);
                     61:                location = nightfile;
                     62:        } else {
                     63:                for (i = 1; i <= NUMOFROOMS; i++)
                     64:                        for (j = 0; j < NUMOFWORDS; j++)
                     65:                                dayfile[i].objects[j] = nightfile[i].objects[j];
                     66:                for (p = nightobjs; p->room != 0; p++)
                     67:                        clearbit(dayfile[p->room].objects, p->obj);
                     68:                location = dayfile;
                     69:        }
                     70: }
                     71: 
                     72: news()
                     73: {
                     74:        register int n;
                     75:        int hurt;
                     76: 
                     77:        if (time > 30 && position < 32){
                     78:                puts("An explosion of shuddering magnitude splinters bulkheads and");
                     79:                puts("ruptures the battlestar's hull.  You are sucked out into the");
                     80:                puts("frozen void of space and killed.");
                     81:                die();
                     82:        }
                     83:        if (time > 20 && position < 32)
                     84:                puts("Explosions rock the battlestar.");
                     85:        if (time > snooze){
                     86:                puts("You drop from exhaustion...");
                     87:                zzz();
                     88:        }
                     89:        if (time > snooze - 5)
                     90:                puts("You're getting tired.");
                     91:        if (time > (rythmn + CYCLE)) {
                     92:                if (location == nightfile) {
                     93:                        convert(TODAY);
                     94:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                     95:                                puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
                     96:                                puts("You awake from a misty dream-world into stark reality.");
                     97:                                puts("It is day.");
                     98:                        }
                     99:                } else {
                    100:                        convert(TONIGHT);
                    101:                        clearbit(location[POOLS].objects, BATHGOD);
                    102:                        if (OUTSIDE && time - rythmn - CYCLE < 10) {
                    103:                                puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
                    104:                                puts("The sky slowly fades from orange to violet to black.  A few stars");
                    105:                                puts("flicker on, and it is night.");
                    106:                                puts("The world seems completly different at night.");
                    107:                        }
                    108:                }
                    109:                rythmn = time - time % CYCLE;
                    110:        }
                    111:        if (!wiz && !tempwiz)
                    112:                if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
                    113:                        tempwiz = 1;
                    114:                        puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
                    115:        }
                    116:        if (testbit(location[position].objects,ELF)){
                    117:                printf("%s\n",objdes[ELF]);
                    118:                fight(ELF,rnd(30));
                    119:        }
                    120:        if (testbit(location[position].objects,DARK)){
                    121:                printf("%s\n",objdes[DARK]);
                    122:                fight(DARK,100);
                    123:        }
                    124:        if (testbit(location[position].objects,WOODSMAN)){
                    125:                printf("%s\n",objdes[WOODSMAN]);
                    126:                fight(WOODSMAN,50);
                    127:        }
                    128:        switch(position){
                    129:                
                    130:                case 267:
                    131:                case 257:       /* entering a cave */
                    132:                case 274:
                    133:                case 246:
                    134:                        notes[CANTSEE] = 1;
                    135:                        break;
                    136:                case 160:
                    137:                case 216:       /* leaving a cave */
                    138:                case 230:
                    139:                case 231:
                    140:                case 232:
                    141:                        notes[CANTSEE] = 0;
                    142:                        break;
                    143:        }
                    144:        if (testbit(location[position].objects, GIRL))
                    145:                meetgirl = 1;
                    146:        if (meetgirl && CYCLE * 1.5 - time < 10){
                    147:                setbit(location[GARDEN].objects,GIRLTALK);
                    148:                setbit(location[GARDEN].objects,LAMPON);
                    149:                setbit(location[GARDEN].objects,ROPE);
                    150:        }
                    151:        if (position == DOCK && (beenthere[position] || time > CYCLE)){
                    152:                clearbit(location[DOCK].objects, GIRL);
                    153:                clearbit(location[DOCK].objects,MAN);
                    154:        }
                    155:        if (meetgirl && time - CYCLE * 1.5 > 10){
                    156:                clearbit(location[GARDEN].objects,GIRLTALK);
                    157:                clearbit(location[GARDEN].objects,LAMPON);
                    158:                clearbit(location[GARDEN].objects,ROPE);
                    159:                meetgirl = 0;
                    160:        }
                    161:        if (testbit(location[position].objects,CYLON)){
                    162:                puts("Oh my God, you're being shot at by an alien spacecraft!");
                    163:                printf("The targeting computer says we have %d seconds to attack!\n",clock);
                    164:                fflush(stdout);
                    165:                sleep(1);
                    166:                if (!visual()){
                    167:                        hurt = rnd(NUMOFINJURIES);
                    168:                        injuries[hurt] = 1;
                    169:                        puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
                    170:                        puts("The viper shudders under a terrible explosion.");
                    171:                        printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
                    172:                }
                    173:                else
                    174:                        clearbit(location[position].objects,CYLON);
                    175:        }
                    176:        if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
                    177:                puts("I'm afraid you have suffered fatal injuries.");
                    178:                die();
                    179:        }
                    180:        for (n=0; n < NUMOFINJURIES; n++)
                    181:                if (injuries[n] == 1){
                    182:                        injuries[n] = 2;
                    183:                        if (WEIGHT > 5)
                    184:                                WEIGHT -= 5;
                    185:                        else
                    186:                                WEIGHT = 0;
                    187:                }
                    188:        if (injuries[ARM] == 2){
                    189:                CUMBER -= 5;
                    190:                injuries[ARM]++;
                    191:        }
                    192:        if (injuries[RIBS] == 2){
                    193:                CUMBER -= 2;
                    194:                injuries[RIBS]++;
                    195:        }
                    196:        if (injuries[SPINE] == 2){
                    197:                WEIGHT = 0;
                    198:                injuries[SPINE]++;
                    199:        }
                    200:        if (carrying > WEIGHT || encumber > CUMBER)
                    201:                notes[CANTMOVE] = 1;
                    202:        else
                    203:                notes[CANTMOVE] = 0;
                    204: }
                    205: 
                    206: crash()
                    207: {
                    208:        int hurt1,hurt2;
                    209: 
                    210:        fuel--;
                    211:        if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
                    212:                if (!location[position].flyhere)
                    213:                        puts("You're flying too low.  We're going to crash!");
                    214:                else{ 
                    215:                        puts("You're out of fuel.  We'll have to crash land!");
                    216:                        if (!location[position].down){
                    217:                                puts("Your viper strikes the ground and explodes into firey fragments.");
                    218:                                puts("Thick black smoke billows up from the wreckage.");
                    219:                                die();
                    220:                        }
                    221:                        position = location[position].down;
                    222:                }
                    223:                notes[LAUNCHED] = 0;
                    224:                setbit(location[position].objects,CRASH);
                    225:                time += rnd(CYCLE/4);
                    226:                puts("The viper explodes into the ground and you lose consciousness...");
                    227:                zzz();
                    228:                hurt1 = rnd(NUMOFINJURIES - 2) + 2;
                    229:                hurt2 = rnd(NUMOFINJURIES - 2) + 2;
                    230:                injuries[hurt1] = 1;
                    231:                injuries[hurt2] = 1;
                    232:                injuries[0] = 1;        /* abrasions */
                    233:                injuries[1] = 1;        /* lacerations */
                    234:                printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
                    235:        }
                    236: }

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