Annotation of 43BSDReno/games/battlestar/com6.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)com6.c     5.5 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: #include "externs.h"
        !            25: #include "pathnames.h"
        !            26: 
        !            27: launch()
        !            28: {
        !            29:        if (testbit(location[position].objects,VIPER) && !notes[CANTLAUNCH]){
        !            30:                if (fuel > 4){
        !            31:                        clearbit(location[position].objects,VIPER);
        !            32:                        position = location[position].up;
        !            33:                        notes[LAUNCHED] = 1;
        !            34:                        time++;
        !            35:                        fuel -= 4;
        !            36:                        puts("You climb into the viper and prepare for launch.");
        !            37:                        puts("With a touch of your thumb the turbo engines ignite, thrusting you back into\nyour seat.");
        !            38:                        return(1);
        !            39:                }
        !            40:                else
        !            41:                        puts("Not enough fuel to launch.");
        !            42:         }
        !            43:         else
        !            44:                puts("Can't launch.");
        !            45:         return(0);
        !            46: }
        !            47: 
        !            48: land()
        !            49: {
        !            50:        if (notes[LAUNCHED] && testbit(location[position].objects,LAND) && location[position].down){
        !            51:                notes[LAUNCHED] = 0;
        !            52:                position = location[position].down;
        !            53:                setbit(location[position].objects,VIPER);
        !            54:                fuel -= 2;
        !            55:                time++;
        !            56:                puts("You are down.");
        !            57:                return(1);
        !            58:        }
        !            59:        else
        !            60:                puts("You can't land here.");
        !            61:        return(0);
        !            62: }
        !            63: 
        !            64: die()          /* endgame */
        !            65: {
        !            66:        printf("bye.\nYour rating was %s.\n", rate());
        !            67:        post(' ');
        !            68:        exit(0);
        !            69: }
        !            70: 
        !            71: live()
        !            72: {
        !            73:        puts("\nYou win!");
        !            74:        post('!');
        !            75:        exit(0);
        !            76: }
        !            77: 
        !            78: /*
        !            79:  * sigh -- this program thinks "time" is an int.  It's easier to not load
        !            80:  * <time.h> than try and fix it.
        !            81:  */
        !            82: #define KERNEL
        !            83: #include <sys/time.h>
        !            84: #undef KERNEL
        !            85: 
        !            86: post(ch)
        !            87: char ch;
        !            88: {
        !            89:        FILE *fp;
        !            90:        struct timeval tv;
        !            91:        char *date, *ctime();
        !            92:        int s = sigblock(sigmask(SIGINT));
        !            93: 
        !            94:        gettimeofday(&tv, (struct timezone *)0);        /* can't call time */
        !            95:        date = ctime(&tv.tv_sec);
        !            96:        date[24] = '\0';
        !            97:        if (fp = fopen(_PATH_SCORE,"a")) {
        !            98:                fprintf(fp, "%s  %8s  %c%20s", date, uname, ch, rate());
        !            99:                if (wiz)
        !           100:                        fprintf(fp, "   wizard\n");
        !           101:                else if (tempwiz)
        !           102:                        fprintf(fp, "   WIZARD!\n");
        !           103:                else
        !           104:                        fprintf(fp, "\n");
        !           105:        } else
        !           106:                perror(_PATH_SCORE);
        !           107:        sigsetmask(s);
        !           108: }
        !           109: 
        !           110: char *
        !           111: rate()
        !           112: {
        !           113:        int score;
        !           114: 
        !           115:        score = max(max(pleasure,power),ego);
        !           116:        if (score == pleasure){
        !           117:                if (score < 5)
        !           118:                        return("novice");
        !           119:                else if (score < 20)
        !           120:                        return("junior voyeur");
        !           121:                else if (score < 35)
        !           122:                        return("Don Juan");
        !           123:                else return("Marquis De Sade");
        !           124:        }
        !           125:        else if (score == power){
        !           126:                if (score < 5)
        !           127:                        return("serf");
        !           128:                else if (score < 8)
        !           129:                        return("Samurai");
        !           130:                else if (score < 13)
        !           131:                        return("Klingon");
        !           132:                else if (score < 22)
        !           133:                        return("Darth Vader");
        !           134:                else return("Sauron the Great");
        !           135:        }
        !           136:        else{
        !           137:                if (score < 5)
        !           138:                        return("Polyanna");
        !           139:                else if (score < 10)
        !           140:                        return("philanthropist");
        !           141:                else if (score < 20)
        !           142:                        return("Tattoo");
        !           143:                else return("Mr. Roarke");
        !           144:        }
        !           145: }
        !           146: 
        !           147: drive()
        !           148: {
        !           149:        if (testbit(location[position].objects,CAR)){
        !           150:                puts("You hop in the car and turn the key.  There is a perceptible grating noise,");
        !           151:                puts("and an explosion knocks you unconscious...");
        !           152:                clearbit(location[position].objects,CAR);
        !           153:                setbit(location[position].objects,CRASH);
        !           154:                injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
        !           155:                time += 15;
        !           156:                zzz();
        !           157:                return(0);
        !           158:        }
        !           159:        else
        !           160:                puts("There is nothing to drive here.");
        !           161:        return(-1);
        !           162: }
        !           163: 
        !           164: ride()
        !           165: {
        !           166:        if (testbit(location[position].objects,HORSE)){
        !           167:                puts("You climb onto the stallion and kick it in the guts.  The stupid steed launches");
        !           168:                puts("forward through bush and fern.  You are thrown and the horse gallups off.");
        !           169:                clearbit(location[position].objects,HORSE);
        !           170:                while (!(position = rnd(NUMOFROOMS+1)) || !OUTSIDE || !beenthere[position] || location[position].flyhere);
        !           171:                setbit(location[position].objects,HORSE);
        !           172:                if (location[position].north)
        !           173:                        position = location[position].north;
        !           174:                else if (location[position].south)
        !           175:                        position = location[position].south;
        !           176:                else if (location[position].east)
        !           177:                        position = location[position].east;
        !           178:                else
        !           179:                        position = location[position].west;
        !           180:                return(0);
        !           181:        }
        !           182:        else puts("There is no horse here.");
        !           183:        return(-1);
        !           184: }
        !           185: 
        !           186: light()                /* synonyms = {strike, smoke} */
        !           187: {              /* for matches, cigars */
        !           188:        if (testbit(inven,MATCHES) && matchcount){
        !           189:                puts("Your match splutters to life.");
        !           190:                time++;
        !           191:                matchlight = 1;
        !           192:                matchcount--;
        !           193:                if (position == 217){
        !           194:                        puts("The whole bungalow explodes with an intense blast.");
        !           195:                        die();
        !           196:                }
        !           197:        }
        !           198:        else puts("You're out of matches.");
        !           199: }

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