Annotation of 43BSDReno/games/battlestar/init.c, revision 1.1

1.1     ! root        1: /*
        !             2:  * Copyright (c) 1983 Regents of the University of California.
        !             3:  * All rights reserved.
        !             4:  *
        !             5:  * Redistribution and use in source and binary forms are permitted
        !             6:  * provided that: (1) source distributions retain this entire copyright
        !             7:  * notice and comment, and (2) distributions including binaries display
        !             8:  * the following acknowledgement:  ``This product includes software
        !             9:  * developed by the University of California, Berkeley and its contributors''
        !            10:  * in the documentation or other materials provided with the distribution
        !            11:  * and in all advertising materials mentioning features or use of this
        !            12:  * software. Neither the name of the University nor the names of its
        !            13:  * contributors may be used to endorse or promote products derived
        !            14:  * from this software without specific prior written permission.
        !            15:  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
        !            16:  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
        !            17:  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        !            18:  */
        !            19: 
        !            20: #ifndef lint
        !            21: static char sccsid[] = "@(#)init.c     5.4 (Berkeley) 6/1/90";
        !            22: #endif /* not lint */
        !            23: 
        !            24: #include <sys/types.h>
        !            25: #include "externs.h"
        !            26: #include <pwd.h>
        !            27: 
        !            28: initialize(startup)
        !            29:        char startup;
        !            30: {
        !            31:        register struct objs *p;
        !            32:        int die();
        !            33: 
        !            34:        puts("Version 4.2, fall 1984.");
        !            35:        puts("First Adventure game written by His Lordship, the honorable");
        !            36:        puts("Admiral D.W. Riggle\n");
        !            37:        srand(getpid());
        !            38:        getutmp(uname);
        !            39:        wiz = wizard(uname);
        !            40:        wordinit();
        !            41:        if (startup) {
        !            42:                location = dayfile;
        !            43:                direction = NORTH;
        !            44:                time = 0;
        !            45:                snooze = CYCLE * 1.5;
        !            46:                position = 22;
        !            47:                setbit(wear, PAJAMAS);
        !            48:                fuel = TANKFULL;
        !            49:                torps = TORPEDOES;
        !            50:                for (p = dayobjs; p->room != 0; p++)
        !            51:                        setbit(location[p->room].objects, p->obj);
        !            52:        } else
        !            53:                restore();
        !            54:        signal(SIGINT, die);
        !            55: }
        !            56: 
        !            57: getutmp(uname)
        !            58:        char *uname;
        !            59: {
        !            60:        struct passwd *ptr;
        !            61: 
        !            62:        ptr = getpwuid(getuid());
        !            63:        strcpy(uname, ptr ? ptr->pw_name : "");
        !            64: }
        !            65: 
        !            66: char *list[] = {       /* hereditary wizards */
        !            67:        "riggle",
        !            68:        "chris",
        !            69:        "edward",
        !            70:        "comay",
        !            71:        "yee",
        !            72:        "dmr",
        !            73:        "ken",
        !            74:        0
        !            75: };
        !            76: 
        !            77: char *badguys[] = {
        !            78:        "wnj",
        !            79:        "root",
        !            80:        "ted",
        !            81:        0
        !            82: };
        !            83: 
        !            84: wizard(uname)
        !            85:        char *uname;
        !            86: {
        !            87:        char flag;
        !            88: 
        !            89:        if (flag = checkout(uname))
        !            90:                printf("You are the Great wizard %s.\n", uname);
        !            91:        return flag;
        !            92: }
        !            93: 
        !            94: checkout(uname)
        !            95:        register char *uname;
        !            96: {
        !            97:        register char **ptr;
        !            98: 
        !            99:        for (ptr = list; *ptr; ptr++)
        !           100:                if (strcmp(*ptr, uname) == 0)
        !           101:                        return 1;
        !           102:        for (ptr = badguys; *ptr; ptr++)
        !           103:                if (strcmp(*ptr, uname) == 0) {
        !           104:                        printf("You are the Poor anti-wizard %s.  Good Luck!\n",
        !           105:                                uname);
        !           106:                        CUMBER = 3;
        !           107:                        WEIGHT = 9;     /* that'll get him! */
        !           108:                        clock = 10;
        !           109:                        setbit(location[7].objects, WOODSMAN);  /* viper room */
        !           110:                        setbit(location[20].objects, WOODSMAN); /* laser " */
        !           111:                        setbit(location[13].objects, DARK);     /* amulet " */
        !           112:                        setbit(location[8].objects, ELF);       /* closet */
        !           113:                        return 0;       /* anything else, Chris? */
        !           114:                }
        !           115:        return 0;
        !           116: }

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